Files
Bubberstation/code/game/objects/structures/plaques/static_plaques.dm
uomo d5451ae60a Department, warning, and general sign code fix. And brand new custom plaques! (#50550)
* Oh God I hope this works...

* It didn't work.

* Making things better.

* Making things even better.

* That made things worse.

* Sorting works! \o/

* Tidying some thing ups.

* Adding a custom plaque to the game.

* Some plaque tweaks.

* Makes plaques more durable than signs.

* Adds the stack crafting.

* Plaques take a little time to engrave, signs can't be changed instantly anymore.

* Comments, and renamed the global list to avoid confusion.

* Appends "sign" to every name, makes department signs not all caps, fixes some names and descriptions.

* Touching up plaque customization and display, removing one last all caps.

* Plaques can now be engraved in hand too.

* Newline.

* Update code/game/objects/structures/customplaque.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Update code/game/objects/structures/customplaque.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Mirroring some fixes from customplaque.dm

* A bunch of stuff.

* Unwrenched signs now lay horizontal.

* A lot more stuff, turned a negative variable into a positive.

* Fix chat inconsistency, remove deprecated and unused variable.

* Apparently buildable_sign is used elsewhere, whoops.

* Adding documentation to this, fixing a bool being 0 in another file.

* Don't know why this was here, sign dir is 100% irrelevant.

* Fixes some sound malarkey.

* Changes delays to be readable, removes unneeded return.

* Fixes these two early returns, it needed return TRUE at the end to work.

* Trying to fix a revert I messed up...

* Moving plaques to a directory, moving old sign plaque types into it. Map changes.

* Rename since I relocated this object entirely.

* Signs (and plaques) now properly place, and aren't visible through walls.

* Comment to help people in the future.

* Signs and plaques can be placed diagonally now.

* Removes duplicated code line.

* Blank signs now commonly spawn in maint, blank plaques uncommonly.

* Repairing signs & plaques with a welder is now good to go.

* Moves the GLOB, makes it start as an empty list.

* Update code/game/objects/structures/plaques/_plaques.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Gets rid of some oldcode.

* Apply suggestions from code review

Co-Authored-By: tralezab <40974010+tralezab@users.noreply.github.com>

* Simplifying dir switch to two if elses.

* Plaques take one sheet of gold to graft instead of five.

* Just making this wording in crafting a little clearer.

* They can be removed with wrenches, so I don't think this is proper.

* Makes variables descriptive.

* More descriptive variables, a little dmdoc, move things around to be next to like things.

* Remove a redundant definition.

* Apply suggestions from code review

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Fixes mapping path, rename sign_backing to just sign.

Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2020-04-28 01:43:44 -03:00

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//These are static plaques, they are made of gold and start engraved with a title and description.
/obj/structure/plaque/static_plaque
engraved = TRUE
/obj/structure/plaque/static_plaque/atmos
name = "\improper FEA Atmospherics Division plaque"
desc = "This plaque commemorates the fall of the Atmos FEA division. For all the charred, dizzy, and brittle men who have died in its hands."
/obj/structure/plaque/static_plaque/thunderdome
name = "Thunderdome Plaque"
desc = "This plaque commemorates those who have fallen in glorious combat. For all the charred, dizzy, and beaten men who have died in its hands."
/obj/structure/plaque/static_plaque/golden
name = "The Most Robust Men Award for Robustness"
desc = "To be Robust is not an action or a way of life, but a mental state. Only those with the force of Will strong enough to act during a crisis, saving friend from foe, are truly Robust. Stay Robust my friends."
icon_state = "goldenplaque"
/obj/structure/plaque/static_plaque/golden/captain
name = "The Most Robust Captain Award for Robustness"
//These are plaques that aren't made of metal, so we'll just consider them signs. Those are made of plastic, not gold.
//See: code>game>objects>structures>signs>_signs.dm
/obj/structure/sign/plaques/kiddie
name = "\improper AI developers plaque"
desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. The child appears to be disabled. Beneath the image, someone has scratched the word \"PACKETS\"."
icon_state = "kiddieplaque"
/obj/structure/sign/plaques/kiddie/badger
name = "\improper Remembrance Plaque"
desc = "A plaque commemorating the fallen, may they rest in peace, forever asleep amongst the stars. Someone has drawn a picture of a crying badger at the bottom."
/obj/structure/sign/plaques/kiddie/library
name = "\improper Library Rules Sign"
desc = "A long list of rules to be followed when in the library, extolling the virtues of being quiet at all times and threatening those who would dare eat hot food inside."
/obj/structure/sign/plaques/kiddie/perfect_man
name = "\improper 'Perfect Man' sign"
desc = "A guide to the exhibit, explaining how recent developments in mindshield implant and cloning technologies by Nanotrasen Corporation have led to the development and the effective immortality of the 'perfect man', the loyal Nanotrasen Employee."
/obj/structure/sign/plaques/kiddie/perfect_drone
name = "\improper 'Perfect Drone' sign"
desc = "A guide to the drone shell dispenser, detailing the constructive and destructive applications of modern repair drones, as well as the development of the incorruptible cyborg servants of tomorrow, available today."
/obj/structure/sign/plaques/deempisi
name = "\improper Mr. Deempisi portrait"
desc = "Under the painting a plaque reads: 'While the meat grinder may not have spared you, fear not. Not one part of you has gone to waste... You were delicious.'"
icon_state = "monkey_painting"