mirror of
https://github.com/Bubberstation/Bubberstation.git
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* Play Internet Sound respects start time For example, adding &t=400 to youtube links. Doesn't try to parse the start time, youtube-dl does that for us already. Will probably work on most sites not just youtube. * [Play Internet Sound] now supports end time too Switched event handler for start to loadeddata from canplay loadeddata fires when the first frame is available this is quicker and more consistent than canplay, which tries to predict at least a few moments of playability being available before it fires * [Internet Sound] music_extra_data now starts null
247 lines
7.7 KiB
Plaintext
247 lines
7.7 KiB
Plaintext
/*********************************
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For the main html chat area
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*********************************/
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//Precaching a bunch of shit
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GLOBAL_DATUM_INIT(iconCache, /savefile, new("tmp/iconCache.sav")) //Cache of icons for the browser output
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//On client, created on login
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/datum/chatOutput
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var/client/owner //client ref
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var/loaded = FALSE // Has the client loaded the browser output area?
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var/list/messageQueue //If they haven't loaded chat, this is where messages will go until they do
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var/cookieSent = FALSE // Has the client sent a cookie for analysis
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var/broken = FALSE
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var/list/connectionHistory //Contains the connection history passed from chat cookie
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var/adminMusicVolume = 25 //This is for the Play Global Sound verb
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/datum/chatOutput/New(client/C)
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owner = C
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messageQueue = list()
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connectionHistory = list()
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/datum/chatOutput/proc/start()
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//Check for existing chat
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if(!owner)
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return FALSE
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if(!winexists(owner, "browseroutput")) // Oh goddamnit.
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set waitfor = FALSE
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broken = TRUE
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message_admins("Couldn't start chat for [key_name_admin(owner)]!")
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. = FALSE
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alert(owner.mob, "Updated chat window does not exist. If you are using a custom skin file please allow the game to update.")
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return
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if(winget(owner, "browseroutput", "is-visible") == "true") //Already setup
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doneLoading()
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else //Not setup
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load()
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return TRUE
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/datum/chatOutput/proc/load()
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set waitfor = FALSE
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if(!owner)
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return
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var/datum/asset/stuff = get_asset_datum(/datum/asset/group/goonchat)
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stuff.send(owner)
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owner << browse(file('code/modules/goonchat/browserassets/html/browserOutput.html'), "window=browseroutput")
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/datum/chatOutput/Topic(href, list/href_list)
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if(usr.client != owner)
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return TRUE
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// Build arguments.
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// Arguments are in the form "param[paramname]=thing"
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var/list/params = list()
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for(var/key in href_list)
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if(length(key) > 7 && findtext(key, "param")) // 7 is the amount of characters in the basic param key template.
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var/param_name = copytext(key, 7, -1)
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var/item = href_list[key]
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params[param_name] = item
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var/data // Data to be sent back to the chat.
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switch(href_list["proc"])
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if("doneLoading")
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data = doneLoading(arglist(params))
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if("debug")
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data = debug(arglist(params))
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if("ping")
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data = ping(arglist(params))
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if("analyzeClientData")
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data = analyzeClientData(arglist(params))
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if("setMusicVolume")
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data = setMusicVolume(arglist(params))
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if(data)
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ehjax_send(data = data)
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//Called on chat output done-loading by JS.
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/datum/chatOutput/proc/doneLoading()
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if(loaded)
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return
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testing("Chat loaded for [owner.ckey]")
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loaded = TRUE
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showChat()
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for(var/message in messageQueue)
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// whitespace has already been handled by the original to_chat
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to_chat(owner, message, handle_whitespace=FALSE)
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messageQueue = null
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sendClientData()
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//do not convert to to_chat()
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SEND_TEXT(owner, "<span class=\"userdanger\">Failed to load fancy chat, reverting to old chat. Certain features won't work.</span>")
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/datum/chatOutput/proc/showChat()
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winset(owner, "output", "is-visible=false")
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winset(owner, "browseroutput", "is-disabled=false;is-visible=true")
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/datum/chatOutput/proc/ehjax_send(client/C = owner, window = "browseroutput", data)
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if(islist(data))
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data = json_encode(data)
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C << output("[data]", "[window]:ehjaxCallback")
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/datum/chatOutput/proc/sendMusic(music, list/extra_data)
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if(!findtext(music, GLOB.is_http_protocol))
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return
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var/list/music_data = list("adminMusic" = url_encode(url_encode(music)))
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if(extra_data?.len)
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music_data["musicRate"] = extra_data["pitch"]
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music_data["musicSeek"] = extra_data["start"]
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music_data["musicHalt"] = extra_data["end"]
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ehjax_send(data = music_data)
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/datum/chatOutput/proc/stopMusic()
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ehjax_send(data = "stopMusic")
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/datum/chatOutput/proc/setMusicVolume(volume = "")
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if(volume)
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adminMusicVolume = CLAMP(text2num(volume), 0, 100)
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//Sends client connection details to the chat to handle and save
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/datum/chatOutput/proc/sendClientData()
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//Get dem deets
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var/list/deets = list("clientData" = list())
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deets["clientData"]["ckey"] = owner.ckey
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deets["clientData"]["ip"] = owner.address
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deets["clientData"]["compid"] = owner.computer_id
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var/data = json_encode(deets)
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ehjax_send(data = data)
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//Called by client, sent data to investigate (cookie history so far)
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/datum/chatOutput/proc/analyzeClientData(cookie = "")
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if(!cookie)
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return
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if(cookie != "none")
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var/list/connData = json_decode(cookie)
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if (connData && islist(connData) && connData.len > 0 && connData["connData"])
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connectionHistory = connData["connData"] //lol fuck
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var/list/found = new()
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for(var/i in connectionHistory.len to 1 step -1)
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var/list/row = src.connectionHistory[i]
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if (!row || row.len < 3 || (!row["ckey"] || !row["compid"] || !row["ip"])) //Passed malformed history object
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return
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if (world.IsBanned(row["ckey"], row["compid"], row["ip"], real_bans_only=TRUE))
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found = row
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break
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//Uh oh this fucker has a history of playing on a banned account!!
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if (found.len > 0)
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//TODO: add a new evasion ban for the CURRENT client details, using the matched row details
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message_admins("[key_name(src.owner)] has a cookie from a banned account! (Matched: [found["ckey"]], [found["ip"]], [found["compid"]])")
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log_admin_private("[key_name(owner)] has a cookie from a banned account! (Matched: [found["ckey"]], [found["ip"]], [found["compid"]])")
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cookieSent = TRUE
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//Called by js client every 60 seconds
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/datum/chatOutput/proc/ping()
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return "pong"
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//Called by js client on js error
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/datum/chatOutput/proc/debug(error)
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log_world("\[[time2text(world.realtime, "YYYY-MM-DD hh:mm:ss")]\] Client: [(src.owner.key ? src.owner.key : src.owner)] triggered JS error: [error]")
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//Global chat procs
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/proc/to_chat(target, message, handle_whitespace=TRUE)
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if(!target)
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return
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//Ok so I did my best but I accept that some calls to this will be for shit like sound and images
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//It stands that we PROBABLY don't want to output those to the browser output so just handle them here
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if (istype(target, /savefile))
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CRASH("Invalid message! [message]")
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if(!istext(message))
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if (istype(message, /image) || istype(message, /sound))
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CRASH("Invalid message! [message]")
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return
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if(target == world)
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target = GLOB.clients
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var/original_message = message
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//Some macros remain in the string even after parsing and fuck up the eventual output
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message = replacetext(message, "\improper", "")
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message = replacetext(message, "\proper", "")
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if(handle_whitespace)
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message = replacetext(message, "\n", "<br>")
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message = replacetext(message, "\t", "[GLOB.TAB][GLOB.TAB]")
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if(islist(target))
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// Do the double-encoding outside the loop to save nanoseconds
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var/twiceEncoded = url_encode(url_encode(message))
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for(var/I in target)
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var/client/C = CLIENT_FROM_VAR(I) //Grab us a client if possible
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if (!C)
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continue
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//Send it to the old style output window.
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SEND_TEXT(C, original_message)
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if(!C.chatOutput || C.chatOutput.broken) // A player who hasn't updated his skin file.
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continue
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if(!C.chatOutput.loaded)
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//Client still loading, put their messages in a queue
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C.chatOutput.messageQueue += message
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continue
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C << output(twiceEncoded, "browseroutput:output")
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else
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var/client/C = CLIENT_FROM_VAR(target) //Grab us a client if possible
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if (!C)
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return
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//Send it to the old style output window.
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SEND_TEXT(C, original_message)
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if(!C.chatOutput || C.chatOutput.broken) // A player who hasn't updated his skin file.
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return
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if(!C.chatOutput.loaded)
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//Client still loading, put their messages in a queue
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C.chatOutput.messageQueue += message
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return
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// url_encode it TWICE, this way any UTF-8 characters are able to be decoded by the Javascript.
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C << output(url_encode(url_encode(message)), "browseroutput:output")
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