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## About The Pull Request  Food items pass down their intrinsic materials during crafting, which should prevent foods being crafted from meat being red and squishy. The implementation might be too broad or kinda suck but it worked for the problem items I tested it on (headcheese, crispy breaded headcheese, moussaka, ballpark tsukune). Also properly sets up `material_flags` to be a bitflag when viewing variables. ## Why It's Good For The Game Makes intrinsic food materials actually do what they're supposed to do (prevent food being crafted with meat from being weirdly too meaty). ## Changelog 🆑 code: Materials bitflags should now show the bitflag interface in VV. fix: Food items now pass down their intrinsic materials during crafting/processing/microwaving/etc. etc. /🆑 Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
137 lines
5.5 KiB
Plaintext
137 lines
5.5 KiB
Plaintext
///This component indicates this object can be baked in an oven.
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/datum/component/bakeable
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dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS // So you can change bake results with various cookstuffs
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///Result atom type of baking this object
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var/atom/bake_result
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///Amount of time required to bake the food
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var/required_bake_time = 2 MINUTES
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///Is this a positive bake result?
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var/positive_result = TRUE
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///Time spent baking so far
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var/current_bake_time = 0
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/// REF() to the mind which placed us in an oven
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var/who_baked_us
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/// Reagents that should be added to the result
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var/list/added_reagents
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/datum/component/bakeable/Initialize(bake_result, required_bake_time, positive_result, use_large_steam_sprit, list/added_reagents)
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. = ..()
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if(!isitem(parent)) //Only items support baking at the moment
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return COMPONENT_INCOMPATIBLE
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src.bake_result = bake_result
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src.required_bake_time = required_bake_time
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src.positive_result = positive_result
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src.added_reagents = added_reagents
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if(positive_result)
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ADD_TRAIT(parent, TRAIT_BAKEABLE, REF(src))
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// Inherit the new values passed to the component
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/datum/component/bakeable/InheritComponent(datum/component/bakeable/new_comp, original, bake_result, required_bake_time, positive_result, use_large_steam_sprite)
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if(!original)
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return
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if(bake_result)
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src.bake_result = bake_result
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if(required_bake_time)
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src.required_bake_time = required_bake_time
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if(positive_result)
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src.positive_result = positive_result
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/datum/component/bakeable/RegisterWithParent()
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RegisterSignal(parent, COMSIG_ITEM_OVEN_PLACED_IN, PROC_REF(on_baking_start))
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RegisterSignal(parent, COMSIG_ITEM_OVEN_PROCESS, PROC_REF(on_bake))
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RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
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/datum/component/bakeable/UnregisterFromParent()
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UnregisterSignal(parent, list(COMSIG_ITEM_OVEN_PLACED_IN, COMSIG_ITEM_OVEN_PROCESS, COMSIG_ATOM_EXAMINE))
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REMOVE_TRAIT(parent, TRAIT_BAKEABLE, REF(src))
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/// Signal proc for [COMSIG_ITEM_OVEN_PLACED_IN] when baking starts (parent enters an oven)
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/datum/component/bakeable/proc/on_baking_start(datum/source, atom/used_oven, mob/baker)
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SIGNAL_HANDLER
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if(baker && baker.mind)
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who_baked_us = REF(baker.mind)
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///Ran every time an item is baked by something
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/datum/component/bakeable/proc/on_bake(datum/source, atom/used_oven, seconds_per_tick = 1)
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SIGNAL_HANDLER
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// Let our signal know if we're baking something good or ... burning something
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var/baking_result = positive_result ? COMPONENT_BAKING_GOOD_RESULT : COMPONENT_BAKING_BAD_RESULT
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current_bake_time += seconds_per_tick * 10 //turn it into ds
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if(current_bake_time >= required_bake_time)
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finish_baking(used_oven)
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return COMPONENT_HANDLED_BAKING | baking_result
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///Ran when an object finished baking
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/datum/component/bakeable/proc/finish_baking(atom/used_oven)
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var/atom/original_object = parent
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var/obj/item/plate/oven_tray/used_tray = original_object.loc
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var/atom/baked_result = new bake_result(used_tray)
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if(baked_result.reagents && positive_result) //make space and tranfer reagents if it has any & the resulting item isn't bad food or other bad baking result
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baked_result.reagents.clear_reagents()
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original_object.reagents.trans_to(baked_result, original_object.reagents.total_volume)
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if(added_reagents) // Add any new reagents that should be added
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baked_result.reagents.add_reagent_list(added_reagents)
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if(istype(original_object, /obj/item/food) && istype(baked_result, /obj/item/food))
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var/obj/item/food/original_food = original_object
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var/obj/item/food/baked_food = baked_result
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LAZYADD(baked_food.intrinsic_food_materials, original_food.intrinsic_food_materials)
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if(who_baked_us)
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ADD_TRAIT(baked_result, TRAIT_FOOD_CHEF_MADE, who_baked_us)
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if(original_object.custom_materials)
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baked_result.set_custom_materials(original_object.custom_materials, 1)
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baked_result.pixel_x = original_object.pixel_x
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baked_result.pixel_y = original_object.pixel_y
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used_tray.AddToPlate(baked_result)
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var/list/asomnia_hadders = list()
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for(var/mob/smeller in get_hearers_in_view(DEFAULT_MESSAGE_RANGE, used_oven))
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if(HAS_TRAIT(smeller, TRAIT_ANOSMIA))
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asomnia_hadders += smeller
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if(positive_result)
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used_oven.visible_message(
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span_notice("You smell something great coming from [used_oven]."),
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blind_message = span_notice("You smell something great..."),
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ignored_mobs = asomnia_hadders,
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)
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BLACKBOX_LOG_FOOD_MADE(baked_result.type)
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else
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used_oven.visible_message(
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span_warning("You smell a burnt smell coming from [used_oven]."),
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blind_message = span_warning("You smell a burnt smell..."),
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ignored_mobs = asomnia_hadders,
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)
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SEND_SIGNAL(parent, COMSIG_ITEM_BAKED, baked_result)
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qdel(parent)
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///Gives info about the items baking status so you can see if its almost done
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/datum/component/bakeable/proc/on_examine(atom/source, mob/user, list/examine_list)
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SIGNAL_HANDLER
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if(!current_bake_time) //Not baked yet
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if(positive_result)
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if(initial(bake_result.gender) == PLURAL)
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examine_list += span_notice("[parent] can be [span_bold("baked")] into some [initial(bake_result.name)].")
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else
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examine_list += span_notice("[parent] can be [span_bold("baked")] into \a [initial(bake_result.name)].")
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return
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if(positive_result)
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if(current_bake_time <= required_bake_time * 0.75)
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examine_list += span_notice("[parent] probably needs to be baked a bit longer!")
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else if(current_bake_time <= required_bake_time)
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examine_list += span_notice("[parent] seems to be almost finished baking!")
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else
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examine_list += span_danger("[parent] should probably not be put in the oven.")
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