Files
Bubberstation/code/datums/components/bakeable.dm
Hatterhat 0523b2d2a4 Food items should now pass down their intrinsic food materials during crafting (#91808)
## About The Pull Request

![image](https://github.com/user-attachments/assets/3bf777fc-2636-4b7d-8fef-dab10723e937)
Food items pass down their intrinsic materials during crafting, which
should prevent foods being crafted from meat being red and squishy. The
implementation might be too broad or kinda suck but it worked for the
problem items I tested it on (headcheese, crispy breaded headcheese,
moussaka, ballpark tsukune).

Also properly sets up `material_flags` to be a bitflag when viewing
variables.

## Why It's Good For The Game
Makes intrinsic food materials actually do what they're supposed to do
(prevent food being crafted with meat from being weirdly too meaty).

## Changelog

🆑
code: Materials bitflags should now show the bitflag interface in VV.
fix: Food items now pass down their intrinsic materials during
crafting/processing/microwaving/etc. etc.
/🆑

Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
2025-07-02 12:00:36 +10:00

137 lines
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///This component indicates this object can be baked in an oven.
/datum/component/bakeable
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS // So you can change bake results with various cookstuffs
///Result atom type of baking this object
var/atom/bake_result
///Amount of time required to bake the food
var/required_bake_time = 2 MINUTES
///Is this a positive bake result?
var/positive_result = TRUE
///Time spent baking so far
var/current_bake_time = 0
/// REF() to the mind which placed us in an oven
var/who_baked_us
/// Reagents that should be added to the result
var/list/added_reagents
/datum/component/bakeable/Initialize(bake_result, required_bake_time, positive_result, use_large_steam_sprit, list/added_reagents)
. = ..()
if(!isitem(parent)) //Only items support baking at the moment
return COMPONENT_INCOMPATIBLE
src.bake_result = bake_result
src.required_bake_time = required_bake_time
src.positive_result = positive_result
src.added_reagents = added_reagents
if(positive_result)
ADD_TRAIT(parent, TRAIT_BAKEABLE, REF(src))
// Inherit the new values passed to the component
/datum/component/bakeable/InheritComponent(datum/component/bakeable/new_comp, original, bake_result, required_bake_time, positive_result, use_large_steam_sprite)
if(!original)
return
if(bake_result)
src.bake_result = bake_result
if(required_bake_time)
src.required_bake_time = required_bake_time
if(positive_result)
src.positive_result = positive_result
/datum/component/bakeable/RegisterWithParent()
RegisterSignal(parent, COMSIG_ITEM_OVEN_PLACED_IN, PROC_REF(on_baking_start))
RegisterSignal(parent, COMSIG_ITEM_OVEN_PROCESS, PROC_REF(on_bake))
RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
/datum/component/bakeable/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_ITEM_OVEN_PLACED_IN, COMSIG_ITEM_OVEN_PROCESS, COMSIG_ATOM_EXAMINE))
REMOVE_TRAIT(parent, TRAIT_BAKEABLE, REF(src))
/// Signal proc for [COMSIG_ITEM_OVEN_PLACED_IN] when baking starts (parent enters an oven)
/datum/component/bakeable/proc/on_baking_start(datum/source, atom/used_oven, mob/baker)
SIGNAL_HANDLER
if(baker && baker.mind)
who_baked_us = REF(baker.mind)
///Ran every time an item is baked by something
/datum/component/bakeable/proc/on_bake(datum/source, atom/used_oven, seconds_per_tick = 1)
SIGNAL_HANDLER
// Let our signal know if we're baking something good or ... burning something
var/baking_result = positive_result ? COMPONENT_BAKING_GOOD_RESULT : COMPONENT_BAKING_BAD_RESULT
current_bake_time += seconds_per_tick * 10 //turn it into ds
if(current_bake_time >= required_bake_time)
finish_baking(used_oven)
return COMPONENT_HANDLED_BAKING | baking_result
///Ran when an object finished baking
/datum/component/bakeable/proc/finish_baking(atom/used_oven)
var/atom/original_object = parent
var/obj/item/plate/oven_tray/used_tray = original_object.loc
var/atom/baked_result = new bake_result(used_tray)
if(baked_result.reagents && positive_result) //make space and tranfer reagents if it has any & the resulting item isn't bad food or other bad baking result
baked_result.reagents.clear_reagents()
original_object.reagents.trans_to(baked_result, original_object.reagents.total_volume)
if(added_reagents) // Add any new reagents that should be added
baked_result.reagents.add_reagent_list(added_reagents)
if(istype(original_object, /obj/item/food) && istype(baked_result, /obj/item/food))
var/obj/item/food/original_food = original_object
var/obj/item/food/baked_food = baked_result
LAZYADD(baked_food.intrinsic_food_materials, original_food.intrinsic_food_materials)
if(who_baked_us)
ADD_TRAIT(baked_result, TRAIT_FOOD_CHEF_MADE, who_baked_us)
if(original_object.custom_materials)
baked_result.set_custom_materials(original_object.custom_materials, 1)
baked_result.pixel_x = original_object.pixel_x
baked_result.pixel_y = original_object.pixel_y
used_tray.AddToPlate(baked_result)
var/list/asomnia_hadders = list()
for(var/mob/smeller in get_hearers_in_view(DEFAULT_MESSAGE_RANGE, used_oven))
if(HAS_TRAIT(smeller, TRAIT_ANOSMIA))
asomnia_hadders += smeller
if(positive_result)
used_oven.visible_message(
span_notice("You smell something great coming from [used_oven]."),
blind_message = span_notice("You smell something great..."),
ignored_mobs = asomnia_hadders,
)
BLACKBOX_LOG_FOOD_MADE(baked_result.type)
else
used_oven.visible_message(
span_warning("You smell a burnt smell coming from [used_oven]."),
blind_message = span_warning("You smell a burnt smell..."),
ignored_mobs = asomnia_hadders,
)
SEND_SIGNAL(parent, COMSIG_ITEM_BAKED, baked_result)
qdel(parent)
///Gives info about the items baking status so you can see if its almost done
/datum/component/bakeable/proc/on_examine(atom/source, mob/user, list/examine_list)
SIGNAL_HANDLER
if(!current_bake_time) //Not baked yet
if(positive_result)
if(initial(bake_result.gender) == PLURAL)
examine_list += span_notice("[parent] can be [span_bold("baked")] into some [initial(bake_result.name)].")
else
examine_list += span_notice("[parent] can be [span_bold("baked")] into \a [initial(bake_result.name)].")
return
if(positive_result)
if(current_bake_time <= required_bake_time * 0.75)
examine_list += span_notice("[parent] probably needs to be baked a bit longer!")
else if(current_bake_time <= required_bake_time)
examine_list += span_notice("[parent] seems to be almost finished baking!")
else
examine_list += span_danger("[parent] should probably not be put in the oven.")