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## About The Pull Request Signals were initially only usable with component listeners, which while no longer the case has lead to outdated documentation, names, and a similar location in code. This pr pulls the two apart. Partially because mso thinks we should, but also because they really aren't directly linked anymore, and having them in this midstate just confuses people. [Renames comp_lookup to listen_lookup, since that's what it does](102b79694f) [Moves signal procs over to their own file](33d07d01fd) [Renames the PREQDELETING and QDELETING comsigs to drop the parent bit since they can hook to more then just comps now](335ea4ad08) [Does something similar to the attackby comsigs (PARENT -> ATOM)](210e57051d) [And finally passes over the examine signals](65917658fb) ## Why It's Good For The Game Code makes more sense, things are better teased apart, s just good imo ## Changelog 🆑 refactor: Pulled apart the last vestiges of names/docs directly linking signals to components /🆑
56 lines
2.2 KiB
Plaintext
56 lines
2.2 KiB
Plaintext
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/**
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* ## faction granter component!
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*
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* component attached to items, lets them be used in hand once to add yourself to a certain faction
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* one good example is the chaplain plushie that grants you the carp faction, making you friendly with them.
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*/
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/datum/component/faction_granter
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dupe_mode = COMPONENT_DUPE_ALLOWED
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///whichever faction the parent adds upon using in hand
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var/faction_to_grant
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///whether you need to be holy to get the faction.
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var/holy_role_required
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///message given when granting the faction.
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var/grant_message
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///boolean on whether it has been used
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var/used = FALSE
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/datum/component/faction_granter/Initialize(faction_to_grant, holy_role_required = NONE, grant_message)
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if(!isitem(parent))
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return COMPONENT_INCOMPATIBLE
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if(!grant_message) //Yes we could do this in the init call with default args, but it scares people
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grant_message = "You have become friends with [faction_to_grant]"
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src.faction_to_grant = faction_to_grant
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src.holy_role_required = holy_role_required
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src.grant_message = grant_message
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/datum/component/faction_granter/RegisterWithParent()
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RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, PROC_REF(on_self_attack))
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RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
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/datum/component/faction_granter/UnregisterFromParent()
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UnregisterSignal(parent, list(COMSIG_ITEM_ATTACK_SELF, COMSIG_ATOM_EXAMINE))
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///signal called on parent being examined
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/datum/component/faction_granter/proc/on_examine(datum/source, mob/user, list/examine_list)
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SIGNAL_HANDLER
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if(used)
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examine_list += span_notice("[parent]'s favor granting power has been used up.")
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else
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examine_list += span_notice("Using [parent] in your hand will grant you favor with [faction_to_grant]\s")
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///signal called on parent being interacted with in hand
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/datum/component/faction_granter/proc/on_self_attack(atom/source, mob/user)
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SIGNAL_HANDLER
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if(used)
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to_chat(user, span_warning("The power of [parent] has been used up!"))
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return
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if(user.mind?.holy_role < holy_role_required)
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to_chat(user, span_warning("You are not holy enough to invoke the power of [parent]!"))
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return
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to_chat(user, grant_message)
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user.faction |= faction_to_grant
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used = TRUE
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