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## About The Pull Request Partially a port of https://github.com/DaedalusDock/daedalusdock/pull/1163 which is a port of my own code from bitbus Closes #88579 Instead of manually setting hud images and positioning we now can use set_hud_image_state which also updates their position to ensure that they scale with the owner atom. HUDs had RESET_COLOR and RESET_TRANSFORM but no KEEP_APART, so they were stuck with mobs all this time. I replaced RESET_TRANSFORM with PIXEL_SCALE (shouldn't be reserved to mob huds only to be honest) and added KEEP_APART, so that HUDs still scale/rotate with their owner but don't inherit their color. Also fixed the dragon issue, that's where this PR actually started. Closes https://github.com/tgstation/tgstation/issues/45411 ## Why It's Good For The Game I don't want my HUDs to be pretty pink when I make a barbie Clarke. ## Changelog 🆑 refactor: Rewrote some of HUD code so they're no longer colored in their owner's color fix: Space dragons no longer turn invisible when toggling seethrough mode /🆑
158 lines
5.9 KiB
Plaintext
158 lines
5.9 KiB
Plaintext
/**
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* A mob with this component passes all damage (and healing) it takes to another mob, passed as a parameter
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* Essentially we use another mob's health bar as our health bar
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*/
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/datum/component/life_link
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dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
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/// Mob we pass all of our damage to
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var/mob/living/host
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/// Optional callback invoked when damage gets transferred
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var/datum/callback/on_passed_damage
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/// Optional callback invoked when the linked mob dies
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var/datum/callback/on_linked_death
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/datum/component/life_link/Initialize(mob/living/host, datum/callback/on_passed_damage, datum/callback/on_linked_death)
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. = ..()
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if (!isliving(parent))
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return COMPONENT_INCOMPATIBLE
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if (!istype(host))
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CRASH("Life link created on [parent.type] and attempted to link to invalid type [host?.type].")
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register_host(host)
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src.on_passed_damage = on_passed_damage
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src.on_linked_death = on_linked_death
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/datum/component/life_link/RegisterWithParent()
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RegisterSignal(parent, COMSIG_CARBON_LIMB_DAMAGED, PROC_REF(on_limb_damage))
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RegisterSignals(parent, COMSIG_LIVING_ADJUST_STANDARD_DAMAGE_TYPES, PROC_REF(on_damage_adjusted))
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RegisterSignal(parent, COMSIG_LIVING_HEALTH_UPDATE, PROC_REF(on_health_updated))
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RegisterSignal(parent, COMSIG_MOB_GET_STATUS_TAB_ITEMS, PROC_REF(on_status_tab_updated))
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if (!isnull(host))
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var/mob/living/living_parent = parent
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living_parent.updatehealth()
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/datum/component/life_link/UnregisterFromParent()
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unregister_host()
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UnregisterSignal(parent, list(COMSIG_CARBON_LIMB_DAMAGED, COMSIG_LIVING_HEALTH_UPDATE, COMSIG_MOB_GET_STATUS_TAB_ITEMS) + COMSIG_LIVING_ADJUST_STANDARD_DAMAGE_TYPES)
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/datum/component/life_link/InheritComponent(datum/component/new_comp, i_am_original, mob/living/host, datum/callback/on_passed_damage, datum/callback/on_linked_death)
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register_host(host)
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/// Set someone up as our new host
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/datum/component/life_link/proc/register_host(mob/living/new_host)
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unregister_host()
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if (isnull(new_host))
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return
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host = new_host
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RegisterSignal(host, COMSIG_LIVING_DEATH, PROC_REF(on_host_died))
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RegisterSignal(host, COMSIG_LIVING_HEALTH_UPDATE, PROC_REF(on_health_updated))
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RegisterSignal(host, COMSIG_LIVING_REVIVE, PROC_REF(on_host_revived))
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RegisterSignal(host, COMSIG_QDELETING, PROC_REF(on_host_deleted))
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var/mob/living/living_parent = parent
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living_parent.updatehealth()
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/// Drop someone from being our host
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/datum/component/life_link/proc/unregister_host()
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if (isnull(host))
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return
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UnregisterSignal(host, list(COMSIG_LIVING_DEATH, COMSIG_LIVING_HEALTH_UPDATE, COMSIG_LIVING_REVIVE, COMSIG_QDELETING))
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host = null
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/// Called when your damage goes up or down
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/datum/component/life_link/proc/on_damage_adjusted(mob/living/our_mob, type, amount, forced)
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SIGNAL_HANDLER
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if (forced)
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return
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amount *= our_mob.get_damage_mod(type)
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switch (type)
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if(BRUTE)
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host.adjustBruteLoss(amount, forced = TRUE)
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if(BURN)
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host.adjustFireLoss(amount, forced = TRUE)
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if(TOX)
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host.adjustToxLoss(amount, forced = TRUE)
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if(OXY)
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host.adjustOxyLoss(amount, forced = TRUE)
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on_passed_damage?.Invoke(our_mob, host, amount)
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return COMPONENT_IGNORE_CHANGE
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/// Called when someone hurts one of our limbs, bypassing normal damage adjustment
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/datum/component/life_link/proc/on_limb_damage(mob/living/our_mob, limb, brute, burn)
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SIGNAL_HANDLER
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if (brute != 0)
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host.adjustBruteLoss(brute, updating_health = FALSE)
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if (burn != 0)
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host.adjustFireLoss(burn, updating_health = FALSE)
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if (brute != 0 || burn != 0)
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host.updatehealth()
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on_passed_damage?.Invoke(our_mob, host, brute + burn)
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return COMPONENT_PREVENT_LIMB_DAMAGE
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/// Called when either the host or parent's health tries to update, update our displayed health
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/datum/component/life_link/proc/on_health_updated()
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SIGNAL_HANDLER
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update_health_hud(parent)
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update_med_hud_health(parent)
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update_med_hud_status(parent)
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/// Update our parent's health display based on how harmed our host is
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/datum/component/life_link/proc/update_health_hud(mob/living/mob_parent)
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var/severity = 0
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var/healthpercent = health_percentage(host)
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switch(healthpercent)
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if(100 to INFINITY)
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severity = 0
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if(85 to 100)
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severity = 1
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if(70 to 85)
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severity = 2
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if(55 to 70)
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severity = 3
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if(40 to 55)
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severity = 4
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if(25 to 40)
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severity = 5
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else
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severity = 6
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if(severity > 0)
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mob_parent.overlay_fullscreen("brute", /atom/movable/screen/fullscreen/brute, severity)
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else
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mob_parent.clear_fullscreen("brute")
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if(mob_parent.hud_used?.healths)
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mob_parent.hud_used.healths.maptext = MAPTEXT("<div align='center' valign='middle' style='position:relative; top:0px; left:6px'><font color='#efeeef'>[round(healthpercent, 0.5)]%</font></div>")
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/// Update our health on the medical hud
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/datum/component/life_link/proc/update_med_hud_health(mob/living/mob_parent)
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mob_parent.set_hud_image_state(HEALTH_HUD, "hud[RoundHealth(host)]")
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/// Update our vital status on the medical hud
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/datum/component/life_link/proc/update_med_hud_status(mob/living/mob_parent)
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if(host.stat == DEAD || HAS_TRAIT(host, TRAIT_FAKEDEATH))
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mob_parent.set_hud_image_state(STATUS_HUD, "huddead")
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else
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mob_parent.set_hud_image_state(STATUS_HUD, "hudhealthy")
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/// When our status tab updates, draw how much HP our host has in there
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/datum/component/life_link/proc/on_status_tab_updated(mob/living/source, list/items)
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SIGNAL_HANDLER
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var/healthpercent = health_percentage(host)
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items += "Host Health: [round(healthpercent, 0.5)]%"
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/// Called when our host dies, we should die too
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/datum/component/life_link/proc/on_host_died(mob/living/source, gibbed)
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SIGNAL_HANDLER
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on_linked_death?.Invoke(parent, host, gibbed)
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var/mob/living/living_parent = parent
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living_parent.death(gibbed)
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/// Called when our host undies, we should undie too
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/datum/component/life_link/proc/on_host_revived(mob/living/source, full_heal_flags)
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SIGNAL_HANDLER
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var/mob/living/living_parent = parent
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living_parent.revive(full_heal_flags)
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/// Called when
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/datum/component/life_link/proc/on_host_deleted()
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SIGNAL_HANDLER
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qdel(src)
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