Files
Bubberstation/code/datums/components/surgery_initiator.dm
Y0SH1M4S73R fa573fa539 Adds the self-surgery skillchip as a fairly rare black market item (#91606)
## About The Pull Request

This PR adds a skillchip that allows the user to perform normal
surgeries on themselves, albeit with a 1.5x speed penalty and a flat 33%
increase to the probability of screwing up each step. You can find this
skillchip occasionally on the black market. It is also contraband, and
can be detected by n-spect scanners.

## Why It's Good For The Game

Provides a risky alternate means of obtaining surgical intervention,
such as if you either can't trust anybody else to do surgery on you or
can't be trusted to have certain surgeries done on you.

## Changelog

🆑
add: The Centcom Department of Import Control has become aware of the
use of highly-illegal and medically dubious self-surgery skillchips
aboard company stations. We suspect they are being sold to the station
through the black market.
/🆑
2025-07-05 17:43:54 +10:00

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/// Allows an item to be used to initiate surgeries.
/datum/component/surgery_initiator
/// The currently selected target that the user is proposing a surgery on
var/datum/weakref/surgery_target_ref
/// The last user, as a weakref
var/datum/weakref/last_user_ref
/datum/component/surgery_initiator/Initialize()
. = ..()
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
var/obj/item/surgery_tool = parent
surgery_tool.item_flags |= ITEM_HAS_CONTEXTUAL_SCREENTIPS
///Make sure we can use the surgery UI while laying down
surgery_tool.interaction_flags_atom |= INTERACT_ATOM_IGNORE_MOBILITY
/datum/component/surgery_initiator/Destroy(force)
last_user_ref = null
surgery_target_ref = null
return ..()
/datum/component/surgery_initiator/RegisterWithParent()
RegisterSignal(parent, COMSIG_ITEM_ATTACK, PROC_REF(initiate_surgery_moment))
RegisterSignal(parent, COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET, PROC_REF(add_item_context))
/datum/component/surgery_initiator/UnregisterFromParent()
UnregisterSignal(parent, COMSIG_ITEM_ATTACK, COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET)
unregister_signals()
/datum/component/surgery_initiator/proc/unregister_signals()
var/mob/living/last_user = last_user_ref?.resolve()
if (!isnull(last_user_ref))
UnregisterSignal(last_user, COMSIG_MOB_SELECTED_ZONE_SET)
var/mob/living/surgery_target = surgery_target_ref?.resolve()
if (!isnull(surgery_target_ref))
UnregisterSignal(surgery_target, COMSIG_MOB_SURGERY_STARTED)
/// Does the surgery initiation.
/datum/component/surgery_initiator/proc/initiate_surgery_moment(datum/source, atom/target, mob/user)
SIGNAL_HANDLER
if(!isliving(target))
return
INVOKE_ASYNC(src, PROC_REF(do_initiate_surgery_moment), target, user)
return COMPONENT_CANCEL_ATTACK_CHAIN
/datum/component/surgery_initiator/proc/do_initiate_surgery_moment(mob/living/target, mob/user)
var/datum/surgery/current_surgery
for(var/i_one in target.surgeries)
var/datum/surgery/surgeryloop = i_one
if(surgeryloop.location == user.zone_selected)
current_surgery = surgeryloop
break
if (!isnull(current_surgery) && !current_surgery.step_in_progress)
attempt_cancel_surgery(current_surgery, target, user)
return
var/list/available_surgeries = get_available_surgeries(user, target)
if(!length(available_surgeries))
if (target.body_position == LYING_DOWN || !(target.mobility_flags & MOBILITY_LIEDOWN))
target.balloon_alert(user, "no surgeries available!")
else
target.balloon_alert(user, "make them lie down!")
return
unregister_signals()
last_user_ref = WEAKREF(user)
surgery_target_ref = WEAKREF(target)
RegisterSignal(user, COMSIG_MOB_SELECTED_ZONE_SET, PROC_REF(on_set_selected_zone))
RegisterSignal(target, COMSIG_MOB_SURGERY_STARTED, PROC_REF(on_mob_surgery_started))
ui_interact(user)
/datum/component/surgery_initiator/proc/get_available_surgeries(mob/user, mob/living/target)
var/list/available_surgeries = list()
var/obj/item/bodypart/affecting = target.get_bodypart(check_zone(user.zone_selected))
for(var/datum/surgery/surgery as anything in GLOB.surgeries_list)
if(!surgery.possible_locs.Find(user.zone_selected))
continue
if(!is_type_in_list(target, surgery.target_mobtypes))
continue
if(user == target && !HAS_TRAIT(user, TRAIT_SELF_SURGERY) && !(surgery.surgery_flags & SURGERY_SELF_OPERABLE))
continue
if(isnull(affecting))
if(surgery.surgery_flags & SURGERY_REQUIRE_LIMB)
continue
else
if(surgery.requires_bodypart_type && !(affecting.bodytype & surgery.requires_bodypart_type))
continue
if(surgery.targetable_wound && !affecting.get_wound_type(surgery.targetable_wound))
continue
if((surgery.surgery_flags & SURGERY_REQUIRES_REAL_LIMB) && (affecting.bodypart_flags & BODYPART_PSEUDOPART))
continue
if(IS_IN_INVALID_SURGICAL_POSITION(target, surgery))
continue
if(!surgery.can_start(user, target))
continue
available_surgeries += surgery
return available_surgeries
/// Does the surgery de-initiation.
/datum/component/surgery_initiator/proc/attempt_cancel_surgery(datum/surgery/the_surgery, mob/living/patient, mob/user)
var/selected_zone = user.zone_selected
if(the_surgery.status == 1)
patient.surgeries -= the_surgery
user.visible_message(
span_notice("[user] removes [parent] from [patient]'s [patient.parse_zone_with_bodypart(selected_zone)]."),
span_notice("You remove [parent] from [patient]'s [patient.parse_zone_with_bodypart(selected_zone)]."),
)
patient.balloon_alert(user, "stopped work on [patient.parse_zone_with_bodypart(selected_zone)]")
qdel(the_surgery)
return
var/required_tool_type = TOOL_CAUTERY
var/obj/item/close_tool = user.get_inactive_held_item()
var/is_robotic = the_surgery.requires_bodypart_type == BODYTYPE_ROBOTIC
if(is_robotic)
required_tool_type = TOOL_SCREWDRIVER
if(!close_tool || close_tool.tool_behaviour != required_tool_type)
patient.balloon_alert(user, "need a [is_robotic ? "screwdriver": "cautery"] in your inactive hand to stop the surgery!")
return
if(the_surgery.operated_bodypart)
the_surgery.operated_bodypart.adjustBleedStacks(-5)
patient.surgeries -= the_surgery
user.visible_message(
span_notice("[user] closes [patient]'s [patient.parse_zone_with_bodypart(selected_zone)] with [close_tool] and removes [parent]."),
span_notice("You close [patient]'s [patient.parse_zone_with_bodypart(selected_zone)] with [close_tool] and remove [parent]."),
)
patient.balloon_alert(user, "closed up [patient.parse_zone_with_bodypart(selected_zone)]")
qdel(the_surgery)
/datum/component/surgery_initiator/proc/on_mob_surgery_started(mob/source, datum/surgery/surgery, surgery_location)
SIGNAL_HANDLER
var/mob/living/last_user = last_user_ref.resolve()
if (surgery_location != last_user.zone_selected)
return
if (!isnull(last_user))
source.balloon_alert(last_user, "someone else started a surgery!")
ui_close()
/datum/component/surgery_initiator/proc/on_set_selected_zone(mob/source, new_zone)
ui_interact(source)
/datum/component/surgery_initiator/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if (!ui)
ui = new(user, src, "SurgeryInitiator")
ui.open()
/datum/component/surgery_initiator/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if (.)
return .
var/mob/user = usr
var/mob/living/surgery_target = surgery_target_ref.resolve()
if (isnull(surgery_target))
return TRUE
switch (action)
if ("change_zone")
var/zone = params["new_zone"]
if (!(zone in list(
BODY_ZONE_HEAD,
BODY_ZONE_CHEST,
BODY_ZONE_L_ARM,
BODY_ZONE_R_ARM,
BODY_ZONE_L_LEG,
BODY_ZONE_R_LEG,
BODY_ZONE_PRECISE_EYES,
BODY_ZONE_PRECISE_MOUTH,
BODY_ZONE_PRECISE_GROIN,
)))
return TRUE
var/atom/movable/screen/zone_sel/zone_selector = user.hud_used?.zone_select
zone_selector?.set_selected_zone(zone, user, should_log = FALSE)
return TRUE
if ("start_surgery")
for (var/datum/surgery/surgery as anything in get_available_surgeries(user, surgery_target))
if (surgery.name == params["surgery_name"])
try_choose_surgery(user, surgery_target, surgery)
return TRUE
/datum/component/surgery_initiator/ui_assets(mob/user)
return list(
get_asset_datum(/datum/asset/simple/body_zones),
)
/datum/component/surgery_initiator/ui_data(mob/user)
var/mob/living/surgery_target = surgery_target_ref?.resolve()
var/list/surgeries = list()
if (!isnull(surgery_target))
for (var/datum/surgery/surgery as anything in get_available_surgeries(user, surgery_target))
var/list/surgery_info = list(
"name" = surgery.name,
)
if (surgery_needs_exposure(surgery, surgery_target))
surgery_info["blocked"] = TRUE
surgeries += list(surgery_info)
return list(
"selected_zone" = user.zone_selected,
"target_name" = surgery_target?.name,
"surgeries" = surgeries,
)
/datum/component/surgery_initiator/ui_close(mob/user)
unregister_signals()
surgery_target_ref = null
return ..()
/datum/component/surgery_initiator/ui_status(mob/user, datum/ui_state/state)
var/mob/living/surgery_target = surgery_target_ref?.resolve()
if (isnull(surgery_target))
return UI_CLOSE
if (!can_start_surgery(user, surgery_target))
return UI_CLOSE
return ..()
/datum/component/surgery_initiator/proc/can_start_surgery(mob/user, mob/living/target)
if (!user.Adjacent(target))
return FALSE
// The item was moved somewhere else
var/atom/movable/tool = parent
if (tool.loc != user)
return FALSE
// While we were choosing, another surgery was started at the same location
for (var/datum/surgery/surgery in target.surgeries)
if (surgery.location == user.zone_selected)
return FALSE
return TRUE
/datum/component/surgery_initiator/proc/try_choose_surgery(mob/user, mob/living/target, datum/surgery/surgery)
if (!can_start_surgery(user, target))
// This could have a more detailed message, but the UI closes when this is true anyway, so
// if it ever comes up, it'll be because of lag.
target.balloon_alert(user, "can't start the surgery!")
return
var/selected_zone = user.zone_selected
var/obj/item/bodypart/affecting_limb = target.get_bodypart(check_zone(selected_zone))
if ((surgery.surgery_flags & SURGERY_REQUIRE_LIMB) && isnull(affecting_limb))
target.balloon_alert(user, "patient has no [parse_zone(selected_zone)]!")
return
if (!isnull(affecting_limb))
if(surgery.requires_bodypart_type && !(affecting_limb.bodytype & surgery.requires_bodypart_type))
target.balloon_alert(user, "not the right type of limb!")
return
if(surgery.targetable_wound && !affecting_limb.get_wound_type(surgery.targetable_wound))
target.balloon_alert(user, "no wound to operate on!")
return
if (IS_IN_INVALID_SURGICAL_POSITION(target, surgery))
target.balloon_alert(user, "patient is not lying down!")
return
if (!surgery.can_start(user, target))
target.balloon_alert(user, "can't start the surgery!")
return
if (surgery_needs_exposure(surgery, target))
target.balloon_alert(user, "expose [target.p_their()] [target.parse_zone_with_bodypart(selected_zone)]!")
return
ui_close()
var/datum/surgery/procedure = new surgery.type(target, selected_zone, affecting_limb)
target.balloon_alert(user, "starting \"[LOWER_TEXT(procedure.name)]\"")
user.visible_message(
span_notice("[user] drapes [parent] over [target]'s [target.parse_zone_with_bodypart(selected_zone)] to prepare for surgery."),
span_notice("You drape [parent] over [target]'s [target.parse_zone_with_bodypart(selected_zone)] to prepare for \an [procedure.name]."),
)
log_combat(user, target, "operated on", null, "(OPERATION TYPE: [procedure.name]) (TARGET AREA: [selected_zone])")
/datum/component/surgery_initiator/proc/surgery_needs_exposure(datum/surgery/surgery, mob/living/target)
var/mob/living/user = last_user_ref?.resolve()
if (isnull(user))
return FALSE
if(surgery.surgery_flags & SURGERY_IGNORE_CLOTHES)
return FALSE
return !get_location_accessible(target, user.zone_selected)
/**
* Adds context sensitivy directly to the surgery initator file for screentips
* Arguments:
* * source - the surgery drapes, cloak, or bedsheet calling surgery initator
* * context - Preparing Surgery, the component has a lot of ballon alerts to deal with most contexts
* * target - the living target mob you are doing surgery on
* * user - refers to user who will see the screentip when the drapes are on a living target
*/
/datum/component/surgery_initiator/proc/add_item_context(obj/item/source, list/context, atom/target, mob/living/user,)
SIGNAL_HANDLER
if(!isliving(target))
return NONE
context[SCREENTIP_CONTEXT_LMB] = "Prepare Surgery"
return CONTEXTUAL_SCREENTIP_SET