Files
Bubberstation/code/datums/components/swabbing.dm
Ghom 339616ae78 You can now interact with held mobs beside wearing them (feat: "minor" melee attack chain cleanup) (#90080)
## About The Pull Request
People can now pet held mothroaches and pugs if they want to, or use
items on them, hopefully without causing many issues. After all, it only
took about a couple dozen lines of code to make...

...Oh, did the 527 files changed or the 850~ lines added/removed perhaps
catch your eye? Made you wonder if I accidentally pushed the wrong
branch? or skewed something up big time? Well, nuh uh. I just happen to
be fed up with the melee attack chain still using stringized params
instead of an array/list. It was frankly revolting to see how I'd have
had to otherwise call `list2params` for what I'm trying to accomplish
here, and make this PR another tessera to the immense stupidity of our
attack chain procs calling `params2list` over and over and over instead
of just using that one call instance from `ClickOn` as an argument. It's
2025, honey, wake up!

I also tried to replace some of those single letter vars/args but there
are just way too many of them.

## Why It's Good For The Game
Improving old code. And I want to be able to pet mobroaches while
holding them too.

## Changelog

🆑
qol: You can now interact with held mobs in more ways beside wearing
them.
/🆑
2025-04-23 20:18:26 +00:00

135 lines
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/*!
This component is used in vat growing to swab for microbiological samples which can then be mixed with reagents in a petridish to create a culture plate.
*/
/datum/component/swabbing
///The current datums on the swab
var/list/swabbed_items
///Can we swab objs?
var/can_swab_objs
///Can we swab turfs?
var/can_swab_turfs
///Can we swab mobs?
var/can_swab_mobs
///Callback for update_icon()
var/datum/callback/update_icons
///Callback for update_overlays()
var/datum/callback/update_overlays
/datum/component/swabbing/Initialize(can_swab_objs = TRUE, can_swab_turfs = TRUE, can_swab_mobs = FALSE, datum/callback/update_icons, datum/callback/update_overlays, swab_time = 1 SECONDS, max_items = 3)
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, COMSIG_ITEM_PRE_ATTACK, PROC_REF(try_to_swab))
RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(examine))
RegisterSignal(parent, COMSIG_ATOM_UPDATE_OVERLAYS, PROC_REF(handle_overlays))
RegisterSignal(parent, COMSIG_ATOM_UPDATE_ICON, PROC_REF(handle_icon))
src.can_swab_objs = can_swab_objs
src.can_swab_turfs = can_swab_turfs
src.can_swab_mobs = can_swab_mobs
src.update_icons = update_icons
src.update_overlays = update_overlays
/datum/component/swabbing/Destroy(force)
for(var/swabbed in swabbed_items)
qdel(swabbed)
update_icons = null
update_overlays = null
return ..()
///Changes examine based on your sample
/datum/component/swabbing/proc/examine(datum/source, mob/user, list/examine_list)
SIGNAL_HANDLER
if(LAZYLEN(swabbed_items))
examine_list += span_nicegreen("There is a microbiological sample on [parent]!")
examine_list += "[span_notice("You can see the following micro-organisms:")]\n"
for(var/i in swabbed_items)
var/datum/biological_sample/samp = i
for(var/organism in samp.micro_organisms)
var/datum/micro_organism/MO = organism
examine_list += MO.get_details()
///Ran when you attack an object, tries to get a swab of the object. if a swabbable surface is found it will run behavior and hopefully
/datum/component/swabbing/proc/try_to_swab(datum/source, atom/target, mob/user, list/modifiers)
SIGNAL_HANDLER
if(istype(target, /obj/structure/table))//help how do i do this less shitty
return NONE //idk bro pls send help
if(istype(target, /obj/item/petri_dish))
if(!LAZYLEN(swabbed_items))
return NONE
var/obj/item/petri_dish/dish = target
if(dish.sample)
return
var/datum/biological_sample/deposited_sample
for(var/i in swabbed_items) //Typed in case there is a non sample on the swabbing tool because someone was fucking with swabbable element
if(!istype(i, /datum/biological_sample/))
stack_trace("Non biological sample being swabbed, no bueno.")
continue
var/datum/biological_sample/sample = i
//Collapse the samples into one sample; one gooey mess essentialy.
if(!deposited_sample)
deposited_sample = sample
else
deposited_sample.Merge(sample)
dish.deposit_sample(user, deposited_sample)
LAZYCLEARLIST(swabbed_items)
var/obj/item/I = parent
I.update_appearance()
return COMPONENT_CANCEL_ATTACK_CHAIN
if(!can_swab(target))
return NONE //Just do the normal attack.
. = COMPONENT_CANCEL_ATTACK_CHAIN //Point of no return. No more attacking after this.
if(LAZYLEN(swabbed_items))
to_chat(user, span_warning("You cannot collect another sample on [parent]!"))
return
to_chat(user, span_notice("You start swabbing [target] for samples!"))
INVOKE_ASYNC(src, PROC_REF(async_try_to_swab), target, user)
/datum/component/swabbing/proc/async_try_to_swab(atom/target, mob/user)
if(!do_after(user, 3 SECONDS, target)) // Start swabbing boi
return
LAZYINITLIST(swabbed_items) //If it isn't initialized, initialize it. As we need to pass it by reference
if(SEND_SIGNAL(target, COMSIG_SWAB_FOR_SAMPLES, swabbed_items) == NONE) //If we found something to swab now we let the swabbed thing handle what it would do, we just sit back and relax now.
to_chat(user, span_warning("You do not manage to find anything on [target]!"))
return
to_chat(user, span_nicegreen("You manage to collect a microbiological sample from [target]!"))
var/obj/item/parent_item = parent
parent_item.update_appearance()
///Checks if the swabbing component can swab the specific object or nots
/datum/component/swabbing/proc/can_swab(atom/target)
if(isobj(target))
return can_swab_objs
if(isturf(target))
return can_swab_turfs
if(ismob(target))
return can_swab_mobs
///Handle any special overlay cases on the item itself
/datum/component/swabbing/proc/handle_overlays(datum/source, list/overlays)
SIGNAL_HANDLER
update_overlays?.Invoke(overlays, swabbed_items)
///Handle any special icon cases on the item itself
/datum/component/swabbing/proc/handle_icon(datum/source)
SIGNAL_HANDLER
update_icons?.Invoke(swabbed_items)