Files
Bubberstation/code/datums/components/weatherannouncer.dm
2025-05-08 07:26:01 +02:00

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#define WEATHER_ALERT_CLEAR 0
#define WEATHER_ALERT_INCOMING 1
#define WEATHER_ALERT_IMMINENT_OR_ACTIVE 2
/// Component which makes you yell about what the weather is
/datum/component/weather_announcer
/// Currently displayed warning level
var/warning_level = WEATHER_ALERT_CLEAR
/// Whether the incoming weather is actually going to harm you
var/is_weather_dangerous = TRUE
/// Are we actually turned on right now?
var/enabled = TRUE
/// Overlay added when things are alright
var/state_normal
/// Overlay added when you should start looking for shelter
var/state_warning
/// Overlay added when you are in danger
var/state_danger
/datum/component/weather_announcer/Initialize(
state_normal,
state_warning,
state_danger,
)
. = ..()
if (!ismovable(parent))
return COMPONENT_INCOMPATIBLE
START_PROCESSING(SSprocessing, src)
RegisterSignal(parent, COMSIG_ATOM_UPDATE_OVERLAYS, PROC_REF(on_update_overlays))
RegisterSignal(parent, COMSIG_MACHINERY_POWER_RESTORED, PROC_REF(on_powered))
RegisterSignal(parent, COMSIG_MACHINERY_POWER_LOST, PROC_REF(on_power_lost))
src.state_normal = state_normal
src.state_warning = state_warning
src.state_danger = state_danger
var/atom/speaker = parent
speaker.update_appearance(UPDATE_ICON)
update_light_color()
/datum/component/weather_announcer/Destroy(force)
STOP_PROCESSING(SSprocessing, src)
return ..()
/// Add appropriate overlays
/datum/component/weather_announcer/proc/on_update_overlays(atom/parent_atom, list/overlays)
SIGNAL_HANDLER
if (!enabled || !state_normal || !state_warning || !state_danger)
return
switch (warning_level)
if(WEATHER_ALERT_CLEAR)
overlays += state_normal
if(WEATHER_ALERT_INCOMING)
overlays += state_warning
if(WEATHER_ALERT_IMMINENT_OR_ACTIVE)
overlays += (is_weather_dangerous) ? state_danger : state_warning
/// If powered, receive updates
/datum/component/weather_announcer/proc/on_powered()
SIGNAL_HANDLER
enabled = TRUE
var/atom/speaker = parent
speaker.update_appearance(UPDATE_ICON)
/// If no power, don't receive updates
/datum/component/weather_announcer/proc/on_power_lost()
SIGNAL_HANDLER
enabled = FALSE
var/atom/speaker = parent
speaker.update_appearance(UPDATE_ICON)
/datum/component/weather_announcer/process(seconds_per_tick)
if (!enabled)
return
var/previous_level = warning_level
var/previous_danger = is_weather_dangerous
set_current_alert_level()
if(previous_level == warning_level && previous_danger == is_weather_dangerous)
return // No change
var/atom/movable/speaker = parent
var/msg = get_warning_message()
var/obj/machinery/announcement_system/aas = get_announcement_system(/datum/aas_config_entry/weather, speaker)
// Active AAS will override default announcement lines
if (aas)
msg = aas.compile_config_message(/datum/aas_config_entry/weather, list(), !is_weather_dangerous ? 4 : warning_level + 1)
// Stop toggling on radios for it, please!
aas.broadcast(msg, list(RADIO_CHANNEL_SUPPLY))
// Still say it, because you can be not on our level
speaker.say(msg)
speaker.update_appearance(UPDATE_ICON)
update_light_color()
/datum/component/weather_announcer/proc/update_light_color()
var/atom/movable/light = parent
switch(warning_level)
if(WEATHER_ALERT_CLEAR)
light.set_light_color(LIGHT_COLOR_GREEN)
if(WEATHER_ALERT_INCOMING)
light.set_light_color(LIGHT_COLOR_DIM_YELLOW)
if(WEATHER_ALERT_IMMINENT_OR_ACTIVE)
light.set_light_color(LIGHT_COLOR_INTENSE_RED)
light.update_light()
/// Returns a string we should display to communicate what you should be doing
/datum/component/weather_announcer/proc/get_warning_message()
if (!is_weather_dangerous)
return "No risk expected from incoming weather front."
switch(warning_level)
if(WEATHER_ALERT_CLEAR)
return "All clear, no weather alerts to report."
if(WEATHER_ALERT_INCOMING)
return "Weather front incoming, begin to seek shelter."
if(WEATHER_ALERT_IMMINENT_OR_ACTIVE)
return "Weather front imminent, find shelter immediately."
return "Error in meteorological calculation. Please report this deviation to a trained programmer."
/datum/component/weather_announcer/proc/time_till_storm()
var/list/mining_z_levels = SSmapping.levels_by_trait(ZTRAIT_MINING)
if(!length(mining_z_levels))
return // No problems if there are no mining z levels
for(var/datum/weather/check_weather as anything in SSweather.processing)
if(!(check_weather.weather_flags & WEATHER_BAROMETER) || check_weather.stage == WIND_DOWN_STAGE || check_weather.stage == END_STAGE)
continue
for (var/mining_level in mining_z_levels)
if(mining_level in check_weather.impacted_z_levels)
warning_level = WEATHER_ALERT_IMMINENT_OR_ACTIVE
return 0
var/time_until_next = INFINITY
for(var/mining_level in mining_z_levels)
var/next_time = timeleft(SSweather.next_hit_by_zlevel["[mining_level ]"]) || INFINITY
if (next_time && next_time < time_until_next)
time_until_next = next_time
return time_until_next
/// Polls existing weather for what kind of warnings we should be displaying.
/datum/component/weather_announcer/proc/set_current_alert_level()
var/time_until_next = time_till_storm()
if(isnull(time_until_next))
return // No problems if there are no mining z levels
if(time_until_next >= 2 MINUTES)
warning_level = WEATHER_ALERT_CLEAR
return
if(time_until_next >= 30 SECONDS)
warning_level = WEATHER_ALERT_INCOMING
return
// Weather is here, now we need to figure out if it is dangerous
warning_level = WEATHER_ALERT_IMMINENT_OR_ACTIVE
for(var/datum/weather/check_weather as anything in SSweather.processing)
if(!(check_weather.weather_flags & WEATHER_BAROMETER) || check_weather.stage == WIND_DOWN_STAGE || check_weather.stage == END_STAGE)
continue
var/list/mining_z_levels = SSmapping.levels_by_trait(ZTRAIT_MINING)
for(var/mining_level in mining_z_levels)
if(mining_level in check_weather.impacted_z_levels)
is_weather_dangerous = (check_weather.weather_flags & FUNCTIONAL_WEATHER)
return
/datum/component/weather_announcer/proc/on_examine(atom/radio, mob/examiner, list/examine_texts)
var/time_until_next = time_till_storm()
if(isnull(time_until_next))
return
if (time_until_next == 0)
examine_texts += span_warning ("A storm is currently active, please seek shelter.")
else
examine_texts += span_notice("The next storm is inbound in [DisplayTimeText(time_until_next)].")
/datum/component/weather_announcer/RegisterWithParent()
RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
/datum/component/weather_announcer/UnregisterFromParent()
.=..()
UnregisterSignal(parent, COMSIG_ATOM_EXAMINE)
/datum/aas_config_entry/weather
name = "Cargo Alert: Weather Forecast"
general_tooltip = "Allows the radio to announce incoming weather."
announcement_lines_map = list(
"Clear" = "All clear, no weather alerts to report.",
"Incoming" = "Weather front incoming, begin to seek shelter.",
"Imminent or Active" = "Weather front imminent, find shelter immediately.",
"Safe" = "No risk expected from incoming weather front.",
)
#undef WEATHER_ALERT_CLEAR
#undef WEATHER_ALERT_INCOMING
#undef WEATHER_ALERT_IMMINENT_OR_ACTIVE