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## About The Pull Request This PR aims to clean or bring up to date portions of code about dna, the dna console and mutations. This includes taking care of or removing some of the awful choices like the pratically useless `datum/mutation/human` pathing, or the class variable, in favor of using sources to avoid potential issues with extraneous sources of a mutation. The files changed are over a hundred just because I removed the `datum/mutation/human` path, but the actual bulk of the code is mainly shared between the datum/dna.dm, _mutations.dm and dna_console.dm. ## Why It's Good For The Game Mutation shitcode is hurting my future plans for infusions a little. Also it's a much needed refactor. Drafted 'till I'm sure it works without issues. ## Changelog 🆑 refactor: Refactored mutation code backend. Report any issue. /🆑
48 lines
1.6 KiB
Plaintext
48 lines
1.6 KiB
Plaintext
/datum/mutation/geladikinesis
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name = "Geladikinesis"
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desc = "Allows the user to concentrate moisture and sub-zero forces into snow."
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quality = POSITIVE
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text_gain_indication = span_notice("Your hand feels cold.")
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instability = POSITIVE_INSTABILITY_MINOR
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difficulty = 10
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synchronizer_coeff = 1
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power_path = /datum/action/cooldown/spell/conjure_item/snow
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/datum/action/cooldown/spell/conjure_item/snow
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name = "Create Snow"
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desc = "Concentrates cryokinetic forces to create snow, useful for snow-like construction."
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button_icon_state = "snow"
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cooldown_time = 5 SECONDS
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spell_requirements = NONE
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item_type = /obj/item/stack/sheet/mineral/snow
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delete_old = FALSE
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delete_on_failure = FALSE
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/datum/mutation/cryokinesis
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name = "Cryokinesis"
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desc = "Draws negative energy from the sub-zero void to freeze surrounding temperatures at subject's will."
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quality = POSITIVE //upsides and downsides
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text_gain_indication = span_notice("Your hand feels cold.")
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instability = POSITIVE_INSTABILITY_MODERATE
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difficulty = 12
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synchronizer_coeff = 1
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energy_coeff = 1
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power_path = /datum/action/cooldown/spell/pointed/projectile/cryo
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/datum/action/cooldown/spell/pointed/projectile/cryo
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name = "Cryobeam"
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desc = "This power fires a frozen bolt at a target."
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button_icon_state = "icebeam"
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base_icon_state = "icebeam"
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active_overlay_icon_state = "bg_spell_border_active_blue"
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cast_range = 9
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cooldown_time = 16 SECONDS
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spell_requirements = NONE
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antimagic_flags = NONE
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active_msg = "You focus your cryokinesis!"
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deactive_msg = "You relax."
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projectile_type = /obj/projectile/temp/cryo
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