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## About The Pull Request 1. Adds 4 wires to fire alarms trigger - triggers the fire alarm on pulse, disables trigger on cut reset - resets the fire alarm on pulse, disables reset on cut toggle - takes the old multitool act on pulse (toggling auto fire detection), does similar on cut dud - does nothing 2. Fire alarm attackby -> tool and item interactions 3. Fire alarm screentips 4. Changed fire alarm trigger on damage from flat 33% to (3 * damage)% ## Why It's Good For The Game 1. Allows for more assembly shenanigans - maybe cutting the reset wire and having a signaller on pulse 2. Cleaner 3. Helpful 4. allows you to consistently rely on the behavior by using higher force weapons (such as guns) (this was a request) ## Changelog 🆑 Melbert add: Fire alarms now has wires add: Fire alarm trigger on damage now scales based on damage dealt, rather than being a flat 33% qol: Fire alarm screentips refactor: Refactored fire alarms de/assembly, report any oddities /🆑