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## About The Pull Request This PR integrates circuits for modular computers and a good bits of their programs. The peculiarity here is that modular computers have no fixed amount of unremovable components (except the base one with just a couple ports for now), instead, they're added and removed along with programs. With a few exceptions (such as the messenger and signaler), for these program circuits to work, their associated program has to be either open or in the background. For a reason or another, not all programs have a circuit associated to them, still, however the programs with a circuit are still a handful. They are: - Nanotrasen Pay System - Notepad - SiliConnect - WireCarp - MODsuit Control - Spectre Meter - Direct Messenger* - LifeConnect - Custodial Locator - Fission360 - Camera - Status Display - SignalCommander *By the by, sending messages has a cooldown, so it shouldn't be as spammy. If it turns out to not be enough, I can make it so messages from circuit will be ignored by other messenger circuits. The PR is no longer WIP. ## Why It's Good For The Game I believe modular computers could make for some interesting setups with circuits, since they're fairly flexible and stocked with features unlike many other appliances, therefore also a speck more abusable, though limits, cooldowns, logging and sanitization have been implemented to keep it in check. ## Changelog 🆑 add: Modular Computers now support integrated circuits. What can be done with them depends on the programs installed and whether they're running (open or background). add: Modular Consoles (the machinery) now have a small backup cell they draw power from if the power goes out. /🆑
105 lines
3.7 KiB
Plaintext
105 lines
3.7 KiB
Plaintext
/datum/computer_file
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///The name of the internal file shown in file management.
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var/filename = "NewFile"
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///The type of file format the file is in, placed after filename. PNG, TXT, ect. This would be NewFile.XXX
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var/filetype = "XXX"
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///How much GQ storage space the file will take to store. Integers only!
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var/size = 1
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///Whether the file may be deleted. Setting to TRUE prevents deletion/renaming/etc.
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var/undeletable = FALSE
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///The computer file's personal ID
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var/uid
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///Static ID to ensure all IDs are unique.
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var/static/file_uid = 0
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///The modular computer hosting the file.
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var/obj/item/modular_computer/computer
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///The computer disk hosting the file.
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var/obj/item/computer_disk/disk_host
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/datum/computer_file/New()
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..()
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uid = file_uid++
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RegisterSignal(src, COMSIG_COMPUTER_FILE_STORE, PROC_REF(on_install))
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/datum/computer_file/Destroy(force)
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if(computer)
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computer = null
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if(disk_host)
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disk_host = null
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return ..()
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/**
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* Used for special cases where an application
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* Requires special circumstances to install on a PC
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* Args:
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* * potential_host - the ModPC that is attempting to store this file.
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*/
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/datum/computer_file/proc/can_store_file(obj/item/modular_computer/potential_host)
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return TRUE
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// Returns independent copy of this file.
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/datum/computer_file/proc/clone(rename = FALSE)
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var/datum/computer_file/temp = new type
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temp.undeletable = undeletable
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temp.size = size
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if(rename)
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temp.filename = filename + "(Copy)"
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else
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temp.filename = filename
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temp.filetype = filetype
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return temp
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///Called post-installation of an application in a computer, after 'computer' var is set.
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/datum/computer_file/proc/on_install(datum/computer_file/source, obj/item/modular_computer/computer_installing)
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SIGNAL_HANDLER
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SHOULD_CALL_PARENT(TRUE)
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computer_installing.stored_files.Add(src)
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/**
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* Called when examining a modular computer
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* Args:
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* Source - The tablet that's being examined
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* User - Person examining the computer
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*
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* note: please replace this with signals when hdd's are removed and program's New() already has the tablet set.
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*/
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/datum/computer_file/proc/on_examine(obj/item/modular_computer/source, mob/user)
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return null
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/// Called when attacking a tablet with an item, checking if any application uses it. Return TRUE to cancel the attack chain.
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/datum/computer_file/proc/application_attackby(obj/item/attacking_item, mob/living/user)
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return FALSE
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/**
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* Implement this when your program has an object that the user can eject.
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*
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* Examples include ejecting cells AI intellicards.
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* Arguments:
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* * user - The mob requesting the eject.
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* * forced - Whether we are forced to eject everything (usually by the app being deleted)
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*/
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/datum/computer_file/proc/try_eject(mob/living/user, forced = FALSE)
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return FALSE
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/**
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* Called when a computer program is shut down from the tablet's charge dying
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* Arguments:
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* * background - Whether the app is running in the background.
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*/
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/datum/computer_file/program/proc/event_powerfailure()
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if(program_flags & PROGRAM_RUNS_WITHOUT_POWER)
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return
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kill_program()
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/**
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* Called when a computer program is crashing due to any required connection being shut off.
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* Arguments:
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* * background - Whether the app is running in the background.
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*/
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/datum/computer_file/program/proc/event_networkfailure(background)
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kill_program()
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if(background)
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computer.visible_message(span_danger("\The [computer]'s screen displays a \"Process [filename].[filetype] (PID [rand(100,999)]) terminated - Network Error\" error"))
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else
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computer.visible_message(span_danger("\The [computer]'s screen briefly freezes and then shows \"NETWORK ERROR - NTNet connection lost. Please retry. If problem persists contact your system administrator.\" error."))
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