Files
Bubberstation/code/game/objects/items/hot_potato.dm
SkyratBot fc1471c818 [MIRROR] Deadchat Announcement Variety Pack 1 [MDB IGNORE] (#20957)
* Deadchat Announcement Variety Pack 1 (#75140)

## About The Pull Request

Adds announce_to_ghosts()/notify_ghosts() calls to a bunch of different
things.

**THIS INCLUDES:**
- Powersink being activated/reaching critical (explosion) heat capacity.
- His Grace being awoken.
- Hot Potatoes being armed.
- Ascension Rituals being completed.
- Eyesnatcher victims.
- Ovens exploding as a result of the Aurora Caelus event.
- Wizard Imposter spawns.
- Rock-Paper-Scissors with death as the result of Helbital consumption.
- BSA impact sites.
- Spontaneous Appendicitis.
- The purchasing of a badass syndie balloon.
- The Supermatter beginning to delaminate.

This was everything that I could think of that would be worth announcing
to deadchat. These were all chosen with consideration to questions like
"how easy would it be to spam deadchat with this?" and "will observers
actually see the interesting thing happen, or just the aftermath?".

Not gonna lie, I've really become an observer main as of recently. Maybe
that's being reflected in my recent PRs. Who's to say? Deadchat
Announcement Variety Pack 2 will probably never come out. Sorry.
## Why It's Good For The Game

Gives deadchat a better indiciation of when/where something **REALLY
FUNNY** is about to happen. Draws attention to certain things that are
likely to gather an audience anyways, but sooner (for your viewing
pleasure). In simple terms, it helps the observers observe things
better.

Some cases, such as the aurora caelus or helbitaljanken, are occurrences
so rare that they deserve the audience.
## Changelog
🆑 Rhials
qol: Observers now recieve an alert when a powersink is activated/about
to explode.
qol: His Grace being awoken now alerts observers, to give you a
headstart on your murderbone ghost ring.
qol: Ascension Rituals being completed will also alert observers, for
basically the same reason.
qol: Arming a hot potato will now alert observers. Catch!
qol: Eyesnatcher victims will now notify observers, and invite them to
laugh at their state of misery and impotence.
qol: Observers will be notified of any acute references to The Simpsons
or other 20th Television America copyright properties.
qol: Wizard Imposter spawns alert observers, much like any other ghost
role event should.
qol: Playing Rock-Paper-Scissors with death will now alert the observers
and invite them to watch. Better not choke!
qol: Observers now get an orbit link for BSA impact sites. Why does it
keep teleporting me to the AI upload??
qol: Spontaneous Appendicitis now alerts deadchat.
qol: The purchasing of a badass syndie balloon now alerts deadchat. You
might not be any more powerful, but at least you have an audience.
qol: When beginning to delaminate, the Supermatter will alert observers
and invite them to watch the fireworks.
/🆑

* Deadchat Announcement Variety Pack 1

---------

Co-authored-by: Rhials <Datguy33456@gmail.com>
2023-05-05 15:34:05 -07:00

181 lines
6.7 KiB
Plaintext

//CREATOR'S NOTE: DO NOT FUCKING GIVE THIS TO BOTANY!
/obj/item/hot_potato
name = "hot potato"
desc = "A label on the side of this potato reads \"Product of Donk Co. Service Wing. Activate far away from populated areas. Device will only attach to sapient creatures.\" <span class='boldnotice'>You can attack anyone with it to force it on them instead of yourself!</span>"
icon = 'icons/obj/hydroponics/harvest.dmi'
icon_state = "potato"
item_flags = NOBLUDGEON
force = 0
var/icon_off = "potato"
var/icon_on = "potato_active"
var/detonation_timerid
var/activation_time = 0
var/timer = 600 //deciseconds
var/show_timer = FALSE
var/reusable = FALSE //absolute madman
var/sticky = TRUE
var/forceful_attachment = TRUE
var/stimulant = TRUE
var/detonate_explosion = TRUE
var/detonate_dev_range = 0
var/detonate_heavy_range = 0
var/detonate_light_range = 2
var/detonate_flash_range = 5
var/detonate_fire_range = 5
var/active = FALSE
var/color_val = FALSE
var/datum/weakref/current
/obj/item/hot_potato/Destroy()
if(active)
deactivate()
return ..()
/obj/item/hot_potato/proc/colorize(mob/target)
//Clear color from old target
if(current)
var/mob/M = current.resolve()
if(istype(M))
M.remove_atom_colour(FIXED_COLOUR_PRIORITY)
//Give to new target
current = null
//Swap colors
color_val = !color_val
if(istype(target))
current = WEAKREF(target)
target.add_atom_colour(color_val? "#ffff00" : "#00ffff", FIXED_COLOUR_PRIORITY)
/obj/item/hot_potato/proc/detonate()
var/atom/location = loc
location.visible_message(span_userdanger("[src] [detonate_explosion? "explodes" : "activates"]!"), span_userdanger("[src] activates! You've ran out of time!"))
if(detonate_explosion)
explosion(src, detonate_dev_range, detonate_heavy_range, detonate_light_range, detonate_fire_range, detonate_flash_range)
deactivate()
if(!reusable)
var/mob/M = loc
if(istype(M))
M.dropItemToGround(src, TRUE)
qdel(src)
/obj/item/hot_potato/attack_self(mob/user)
if(activate(timer, user))
user.visible_message(span_boldwarning("[user] squeezes [src], which promptly starts to flash red-hot colors!"), span_boldwarning("You squeeze [src], activating its countdown and attachment mechanism!"),
span_boldwarning("You hear a mechanical click and a loud beeping!"))
return
return ..()
/obj/item/hot_potato/process()
if(!isliving(loc))
return
var/mob/living/L = loc
colorize(L)
if(!stimulant)
return
L.SetStun(0)
L.SetKnockdown(0)
L.SetSleeping(0)
L.SetImmobilized(0)
L.SetParalyzed(0)
L.SetUnconscious(0)
L.reagents.add_reagent(/datum/reagent/medicine/muscle_stimulant, clamp(5 - L.reagents.get_reagent_amount(/datum/reagent/medicine/muscle_stimulant), 0, 5)) //If you don't have legs or get bola'd, tough luck!
/obj/item/hot_potato/examine(mob/user)
. = ..()
if(active)
. += span_warning("[src] is flashing red-hot! You should probably get rid of it!")
if(show_timer)
. += span_warning("[src]'s timer looks to be at [DisplayTimeText(activation_time - world.time)]!")
/obj/item/hot_potato/equipped(mob/user)
. = ..()
if(active)
to_chat(user, span_userdanger("You have a really bad feeling about [src]!"))
/obj/item/hot_potato/afterattack(atom/target, mob/user, adjacent, params)
. = ..()
if(!adjacent || !ismob(target))
return
force_onto(target, user)
/obj/item/hot_potato/proc/force_onto(mob/living/victim, mob/user)
if(!istype(victim) || user != loc || victim == user)
return FALSE
if(!victim.client)
to_chat(user, span_boldwarning("[src] refuses to attach to a non-sapient creature!"))
if(victim.stat != CONSCIOUS || !victim.usable_legs)
to_chat(user, span_boldwarning("[src] refuses to attach to someone incapable of using it!"))
user.temporarilyRemoveItemFromInventory(src, TRUE)
. = FALSE
if(!victim.put_in_hands(src))
if(forceful_attachment)
victim.dropItemToGround(victim.get_inactive_held_item())
if(!victim.put_in_hands(src))
victim.dropItemToGround(victim.get_active_held_item())
if(victim.put_in_hands(src))
. = TRUE
else
. = TRUE
else
. = TRUE
if(.)
log_combat(user, victim, "forced a hot potato with explosive variables ([detonate_explosion]-[detonate_dev_range]/[detonate_heavy_range]/[detonate_light_range]/[detonate_flash_range]/[detonate_fire_range]) onto")
user.visible_message(span_userdanger("[user] forces [src] onto [victim]!"), span_userdanger("You force [src] onto [victim]!"), span_boldwarning("You hear a mechanical click and a beep."))
colorize(null)
else
log_combat(user, victim, "tried to force a hot potato with explosive variables ([detonate_explosion]-[detonate_dev_range]/[detonate_heavy_range]/[detonate_light_range]/[detonate_flash_range]/[detonate_fire_range]) onto")
user.visible_message(span_boldwarning("[user] tried to force [src] onto [victim], but it could not attach!"), span_boldwarning("You try to force [src] onto [victim], but it is unable to attach!"), span_boldwarning("You hear a mechanical click and two buzzes."))
user.put_in_hands(src)
/obj/item/hot_potato/dropped(mob/user)
. = ..()
colorize(null)
/obj/item/hot_potato/proc/activate(delay, mob/user)
if(active)
return
update_appearance()
if(sticky)
ADD_TRAIT(src, TRAIT_NODROP, HOT_POTATO_TRAIT)
name = "primed [name]"
activation_time = timer + world.time
detonation_timerid = addtimer(CALLBACK(src, PROC_REF(detonate)), delay, TIMER_STOPPABLE)
START_PROCESSING(SSfastprocess, src)
if(user)
log_bomber(user, "has primed a", src, "for detonation (Timer:[delay],Explosive:[detonate_explosion],Range:[detonate_dev_range]/[detonate_heavy_range]/[detonate_light_range]/[detonate_fire_range])")
else
log_bomber(null, null, src, "was primed for detonation (Timer:[delay],Explosive:[detonate_explosion],Range:[detonate_dev_range]/[detonate_heavy_range]/[detonate_light_range]/[detonate_fire_range])")
active = TRUE
notify_ghosts("[user] has primed a Hot Potato!", source = src, action = NOTIFY_ORBIT, header = "Hot Hot Hot!")
/obj/item/hot_potato/proc/deactivate()
update_appearance()
name = initial(name)
REMOVE_TRAIT(src, TRAIT_NODROP, HOT_POTATO_TRAIT)
deltimer(detonation_timerid)
STOP_PROCESSING(SSfastprocess, src)
detonation_timerid = null
colorize(null)
active = FALSE
/obj/item/hot_potato/update_icon_state()
icon_state = active ? icon_on : icon_off
return ..()
/obj/item/hot_potato/syndicate
detonate_light_range = 4
detonate_fire_range = 5
/obj/item/hot_potato/harmless
detonate_explosion = FALSE
/obj/item/hot_potato/harmless/toy
desc = "A label on the side of this potato reads \"Product of Donk Co. Toys and Recreation department.\" <span class='boldnotice'>You can attack anyone with it to put it on them instead, if they have a free hand to take it!</span>"
sticky = FALSE
reusable = TRUE
forceful_attachment = FALSE
stimulant = FALSE