Files
Bubberstation/code/datums/components
Ghom 67a934c898 bloody spreader now deletes itself once blood_left reaches 0 (#81723)
## About The Pull Request
This will fix #81626.

## Why It's Good For The Game
See above or below.

## Changelog

🆑
fix: Meat and other bloody things will not spread blood forever.
/🆑
2024-02-29 11:44:59 -06:00
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm