## About The Pull Request This rewrites how our actions handle changelogs, and rewrites a bunch of the changelog TGUI (in a separate file cause I don't feel like massacring the upstream one). The gist of it is that our actions will now create autochangelog files with bubber in the name, our changelog compile will only compile those autochangelogs (not upstream ones if they happen to be in there), and the compile will be done into separate bubber changelog files in `html/changelogs/bubber_archive`. In game, the UI will pull both archive files (upstream and ours) and combine them in the changelog list, putting the codebase logo next to each change to distinguish which one it's from. ~~NOTE: I'm opening this as a draft because I'm going to try and reset our tg changelogs and then reapply all our historical changelogs into the new bubber archive files, I'm just putting this up now so the code can be reviewed and shit~~ done ## Why It's Good For The Game For players this makes it easier to distinguish where a change came from, and for developers this means we don't need to worry about breaking the changelog when we do an upstream pull, we can completely ignore it and just pull everything, and our tg archive files will be 1:1 with upstream with no shit from us added in. ## Proof Of Testing <details> <summary>Screenshots/Videos</summary>  </details> ## Changelog 🆑 TealSeer, LT3 refactor: refactored how changelogs are generated and displayed /🆑 --------- Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
Asset cache system
Framework for managing browser assets (javascript,css,images,etc)
This manages getting the asset to the client without doing unneeded re-sends, as well as utilizing any configured cdns.
There are two frameworks for using this system:
Asset datum:
Make a datum in asset_list_items.dm with your browser assets for your thing.
Checkout asset_list.dm for the helper subclasses
The simple subclass will most likely be of use for most cases.
Call get_asset_datum() with the type of the datum you created to get your asset cache datum
Call .send(client|usr) on that datum to send the asset to the client. Depending on the asset transport this may or may not block.
Call .get_url_mappings() to get an associated list with the urls your assets can be found at.
Manual backend:
See the documentation for /datum/asset_transport for the backend api the asset datums utilize.
The global variable SSassets.transport contains the currently configured transport.
Notes:
Because byond browse() calls use non-blocking queues, if your code uses output() (which bypasses all of these queues) to invoke javascript functions you will need to first have the javascript announce to the server it has loaded before trying to invoke js functions.
To make your code work with any CDNs configured by the server, you must make sure assets are referenced from the url returned by get_url_mappings() or by asset_transport's get_asset_url(). (TGUI also has helpers for this.) If this can not be easily done, you can bypass the cdn using legacy assets, see the simple asset datum for details.
CSS files that use url() can be made to use the CDN without needing to rewrite all url() calls in code by using the namespaced helper datum. See the documentation for /datum/asset/simple/namespaced for details.