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Bubberstation/code/modules/instruments/piano_synth.dm
T
952c3ee0d3 Removes ComponentInitialize() (#69118)
* Removes ComponentInitialize()

Completely removes ComponentInitialize() as a proc, which was called on every single atom in the game, twice in some instances (like new players), over something that can already be done with Initialize().
This is the second attempt at doing this, after the first attempt fell apart for some reason. This time it was way easier though, since storages are no longer a Component.

* update icon blocker added before calling parent

* Update code/game/machinery/porta_turret/portable_turret.dm

Co-authored-by: san7890 <the@san7890.com>

* adds a mapload while I'm here

* moves human mood

* Does some UNRELATED thing to the PR

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-08-11 19:01:32 -04:00

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/obj/item/instrument/piano_synth
name = "synthesizer"
desc = "An advanced electronic synthesizer that can be used as various instruments."
icon_state = "synth"
inhand_icon_state = "synth"
allowed_instrument_ids = "piano"
var/circuit_type = /obj/item/circuit_component/synth
var/shell_capacity = SHELL_CAPACITY_SMALL
/obj/item/instrument/piano_synth/Initialize(mapload)
. = ..()
song.allowed_instrument_ids = SSinstruments.synthesizer_instrument_ids
AddComponent(/datum/component/shell, list(new circuit_type), shell_capacity)
/obj/item/instrument/piano_synth/headphones
name = "headphones"
desc = "Unce unce unce unce. Boop!"
icon = 'icons/obj/clothing/accessories.dmi'
lefthand_file = 'icons/mob/inhands/clothing_lefthand.dmi'
righthand_file = 'icons/mob/inhands/clothing_righthand.dmi'
icon_state = "headphones"
inhand_icon_state = "headphones"
slot_flags = ITEM_SLOT_EARS | ITEM_SLOT_HEAD
force = 0
w_class = WEIGHT_CLASS_SMALL
custom_price = PAYCHECK_CREW * 2.5
instrument_range = 1
circuit_type = /obj/item/circuit_component/synth/headphones
shell_capacity = SHELL_CAPACITY_TINY
/obj/item/instrument/piano_synth/headphones/Initialize(mapload)
. = ..()
AddElement(/datum/element/update_icon_updates_onmob)
RegisterSignal(src, COMSIG_INSTRUMENT_START, .proc/start_playing)
RegisterSignal(src, COMSIG_INSTRUMENT_END, .proc/stop_playing)
/**
* Called by a component signal when our song starts playing.
*/
/obj/item/instrument/piano_synth/headphones/proc/start_playing()
SIGNAL_HANDLER
icon_state = "[initial(icon_state)]_on"
update_appearance()
/**
* Called by a component signal when our song stops playing.
*/
/obj/item/instrument/piano_synth/headphones/proc/stop_playing()
SIGNAL_HANDLER
icon_state = "[initial(icon_state)]"
update_appearance()
/obj/item/instrument/piano_synth/headphones/spacepods
name = "\improper Nanotrasen space pods"
desc = "Flex your money, AND ignore what everyone else says, all at once!"
icon_state = "spacepods"
inhand_icon_state = "spacepods"
slot_flags = ITEM_SLOT_EARS
strip_delay = 100 //air pods don't fall out
instrument_range = 0 //you're paying for quality here
custom_premium_price = PAYCHECK_CREW * 36 //Save up 5 shifts worth of pay just to lose it down a drainpipe on the sidewalk
/obj/item/circuit_component/synth
display_name = "Synthesizer"
desc = "An advanced electronic synthesizer that can be used as various instruments."
/// The song, represented in latin alphabet A to G, that'll be played when play is triggered.
var/datum/port/input/song
/// Starts playing the song.
var/datum/port/input/play
/// Stop playing the song.
var/datum/port/input/stop
/// How many times the song will be played.
var/datum/port/input/repetitions
/// The beats per minute of the song
var/datum/port/input/beats_per_min
/// The volume of the song
var/datum/port/input/volume
/// Notes with volume below this threshold will be dead
var/datum/port/input/volume_dropoff
/// Note shift
var/datum/port/input/note_shift
/// Sustain Mode
var/datum/port/input/sustain_mode
/// The value of the above
var/datum/port/input/sustain_value
/// If set the last held note will decay
var/datum/port/input/note_decay
/// The list of instruments which sound can be synthesized.
var/datum/port/input/option/selected_instrument
/// Whether a song is currently playing
var/datum/port/output/is_playing
/// Sent when a new song has started playing
var/datum/port/output/started_playing
/// Sent when a song has finished playing
var/datum/port/output/stopped_playing
/// The synthesizer this circut is attached to.
var/obj/item/instrument/piano_synth/synth
/obj/item/circuit_component/synth/populate_ports()
song = add_input_port("Song", PORT_TYPE_LIST(PORT_TYPE_STRING), trigger = .proc/import_song)
play = add_input_port("Play", PORT_TYPE_SIGNAL, trigger = .proc/start_playing)
stop = add_input_port("Stop", PORT_TYPE_SIGNAL, trigger = .proc/stop_playing)
repetitions = add_input_port("Repetitions", PORT_TYPE_NUMBER, trigger = .proc/set_repetitions)
beats_per_min = add_input_port("BPM", PORT_TYPE_NUMBER, trigger = .proc/set_bpm)
selected_instrument = add_option_port("Selected Instrument", SSinstruments.synthesizer_instrument_ids, trigger = .proc/set_instrument)
volume = add_input_port("Volume", PORT_TYPE_NUMBER, trigger = .proc/set_volume)
volume_dropoff = add_input_port("Volume Dropoff Threshold", PORT_TYPE_NUMBER, trigger = .proc/set_dropoff)
note_shift = add_input_port("Note Shift", PORT_TYPE_NUMBER, trigger = .proc/set_note_shift)
sustain_mode = add_option_port("Note Sustain Mode", SSinstruments.note_sustain_modes, trigger = .proc/set_sustain_mode)
sustain_value = add_input_port("Note Sustain Value", PORT_TYPE_NUMBER, trigger = .proc/set_sustain_value)
note_decay = add_input_port("Held Note Decay", PORT_TYPE_NUMBER, trigger = .proc/set_sustain_decay)
is_playing = add_output_port("Currently Playing", PORT_TYPE_NUMBER)
started_playing = add_output_port("Started Playing", PORT_TYPE_SIGNAL)
stopped_playing = add_output_port("Stopped Playing", PORT_TYPE_SIGNAL)
/obj/item/circuit_component/synth/register_shell(atom/movable/shell)
. = ..()
synth = shell
RegisterSignal(synth, COMSIG_INSTRUMENT_START, .proc/on_song_start)
RegisterSignal(synth, COMSIG_INSTRUMENT_END, .proc/on_song_end)
RegisterSignal(synth, COMSIG_INSTRUMENT_SHOULD_STOP_PLAYING, .proc/continue_if_autoplaying)
/obj/item/circuit_component/synth/unregister_shell(atom/movable/shell)
if(synth.song.music_player == src)
synth.song.stop_playing()
synth = null
UnregisterSignal(synth, list(COMSIG_INSTRUMENT_START, COMSIG_INSTRUMENT_END, COMSIG_INSTRUMENT_SHOULD_STOP_PLAYING))
return ..()
/obj/item/circuit_component/synth/proc/start_playing(datum/port/input/port)
synth.song.start_playing(src)
/obj/item/circuit_component/synth/proc/on_song_start()
SIGNAL_HANDLER
is_playing.set_output(TRUE)
started_playing.set_output(COMPONENT_SIGNAL)
/obj/item/circuit_component/synth/proc/continue_if_autoplaying(datum/source, atom/music_player)
SIGNAL_HANDLER
if(music_player == src)
return IGNORE_INSTRUMENT_CHECKS
/obj/item/circuit_component/synth/proc/stop_playing(datum/port/input/port)
synth.song.stop_playing()
/obj/item/circuit_component/synth/proc/on_song_end()
SIGNAL_HANDLER
is_playing.set_output(FALSE)
stopped_playing.set_output(COMPONENT_SIGNAL)
/obj/item/circuit_component/synth/proc/import_song()
synth.song.ParseSong(song.value)
/obj/item/circuit_component/synth/proc/set_repetitions()
synth.song.set_repeats(repetitions.value)
/obj/item/circuit_component/synth/proc/set_bpm()
synth.song.sanitize_tempo(BPM_TO_TEMPO_SETTING(beats_per_min.value))
/obj/item/circuit_component/synth/proc/set_instrument()
synth.song.set_instrument(selected_instrument.value)
/obj/item/circuit_component/synth/proc/set_volume()
synth.song.set_volume(volume.value)
/obj/item/circuit_component/synth/proc/set_dropoff()
synth.song.set_dropoff_volume(volume_dropoff.value)
/obj/item/circuit_component/synth/proc/set_note_shift()
synth.song.note_shift = clamp(note_shift.value, synth.song.note_shift_min, synth.song.note_shift_max)
/obj/item/circuit_component/synth/proc/set_sustain_mode()
synth.song.sustain_mode = SSinstruments.note_sustain_modes[sustain_mode.value]
/obj/item/circuit_component/synth/proc/set_sustain_value()
switch(synth.song.sustain_mode)
if(SUSTAIN_LINEAR)
synth.song.set_linear_falloff_duration(sustain_value.value)
if(SUSTAIN_EXPONENTIAL)
synth.song.set_exponential_drop_rate(sustain_value.value)
/obj/item/circuit_component/synth/proc/set_sustain_decay()
synth.song.full_sustain_held_note = !!synth.song.full_sustain_held_note
/obj/item/circuit_component/synth/headphones
display_name = "Headphones"
desc = "An advanced electronic device that plays music into your ears."