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* Removes ComponentInitialize() Completely removes ComponentInitialize() as a proc, which was called on every single atom in the game, twice in some instances (like new players), over something that can already be done with Initialize(). This is the second attempt at doing this, after the first attempt fell apart for some reason. This time it was way easier though, since storages are no longer a Component. * update icon blocker added before calling parent * Update code/game/machinery/porta_turret/portable_turret.dm Co-authored-by: san7890 <the@san7890.com> * adds a mapload while I'm here * moves human mood * Does some UNRELATED thing to the PR Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com> Co-authored-by: san7890 <the@san7890.com> Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
192 lines
7.7 KiB
Plaintext
192 lines
7.7 KiB
Plaintext
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/obj/item/instrument/piano_synth
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name = "synthesizer"
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desc = "An advanced electronic synthesizer that can be used as various instruments."
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icon_state = "synth"
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inhand_icon_state = "synth"
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allowed_instrument_ids = "piano"
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var/circuit_type = /obj/item/circuit_component/synth
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var/shell_capacity = SHELL_CAPACITY_SMALL
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/obj/item/instrument/piano_synth/Initialize(mapload)
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. = ..()
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song.allowed_instrument_ids = SSinstruments.synthesizer_instrument_ids
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AddComponent(/datum/component/shell, list(new circuit_type), shell_capacity)
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/obj/item/instrument/piano_synth/headphones
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name = "headphones"
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desc = "Unce unce unce unce. Boop!"
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icon = 'icons/obj/clothing/accessories.dmi'
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lefthand_file = 'icons/mob/inhands/clothing_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/clothing_righthand.dmi'
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icon_state = "headphones"
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inhand_icon_state = "headphones"
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slot_flags = ITEM_SLOT_EARS | ITEM_SLOT_HEAD
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force = 0
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w_class = WEIGHT_CLASS_SMALL
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custom_price = PAYCHECK_CREW * 2.5
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instrument_range = 1
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circuit_type = /obj/item/circuit_component/synth/headphones
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shell_capacity = SHELL_CAPACITY_TINY
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/obj/item/instrument/piano_synth/headphones/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/update_icon_updates_onmob)
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RegisterSignal(src, COMSIG_INSTRUMENT_START, .proc/start_playing)
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RegisterSignal(src, COMSIG_INSTRUMENT_END, .proc/stop_playing)
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/**
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* Called by a component signal when our song starts playing.
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*/
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/obj/item/instrument/piano_synth/headphones/proc/start_playing()
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SIGNAL_HANDLER
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icon_state = "[initial(icon_state)]_on"
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update_appearance()
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/**
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* Called by a component signal when our song stops playing.
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*/
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/obj/item/instrument/piano_synth/headphones/proc/stop_playing()
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SIGNAL_HANDLER
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icon_state = "[initial(icon_state)]"
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update_appearance()
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/obj/item/instrument/piano_synth/headphones/spacepods
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name = "\improper Nanotrasen space pods"
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desc = "Flex your money, AND ignore what everyone else says, all at once!"
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icon_state = "spacepods"
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inhand_icon_state = "spacepods"
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slot_flags = ITEM_SLOT_EARS
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strip_delay = 100 //air pods don't fall out
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instrument_range = 0 //you're paying for quality here
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custom_premium_price = PAYCHECK_CREW * 36 //Save up 5 shifts worth of pay just to lose it down a drainpipe on the sidewalk
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/obj/item/circuit_component/synth
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display_name = "Synthesizer"
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desc = "An advanced electronic synthesizer that can be used as various instruments."
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/// The song, represented in latin alphabet A to G, that'll be played when play is triggered.
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var/datum/port/input/song
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/// Starts playing the song.
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var/datum/port/input/play
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/// Stop playing the song.
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var/datum/port/input/stop
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/// How many times the song will be played.
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var/datum/port/input/repetitions
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/// The beats per minute of the song
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var/datum/port/input/beats_per_min
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/// The volume of the song
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var/datum/port/input/volume
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/// Notes with volume below this threshold will be dead
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var/datum/port/input/volume_dropoff
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/// Note shift
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var/datum/port/input/note_shift
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/// Sustain Mode
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var/datum/port/input/sustain_mode
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/// The value of the above
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var/datum/port/input/sustain_value
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/// If set the last held note will decay
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var/datum/port/input/note_decay
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/// The list of instruments which sound can be synthesized.
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var/datum/port/input/option/selected_instrument
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/// Whether a song is currently playing
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var/datum/port/output/is_playing
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/// Sent when a new song has started playing
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var/datum/port/output/started_playing
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/// Sent when a song has finished playing
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var/datum/port/output/stopped_playing
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/// The synthesizer this circut is attached to.
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var/obj/item/instrument/piano_synth/synth
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/obj/item/circuit_component/synth/populate_ports()
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song = add_input_port("Song", PORT_TYPE_LIST(PORT_TYPE_STRING), trigger = .proc/import_song)
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play = add_input_port("Play", PORT_TYPE_SIGNAL, trigger = .proc/start_playing)
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stop = add_input_port("Stop", PORT_TYPE_SIGNAL, trigger = .proc/stop_playing)
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repetitions = add_input_port("Repetitions", PORT_TYPE_NUMBER, trigger = .proc/set_repetitions)
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beats_per_min = add_input_port("BPM", PORT_TYPE_NUMBER, trigger = .proc/set_bpm)
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selected_instrument = add_option_port("Selected Instrument", SSinstruments.synthesizer_instrument_ids, trigger = .proc/set_instrument)
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volume = add_input_port("Volume", PORT_TYPE_NUMBER, trigger = .proc/set_volume)
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volume_dropoff = add_input_port("Volume Dropoff Threshold", PORT_TYPE_NUMBER, trigger = .proc/set_dropoff)
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note_shift = add_input_port("Note Shift", PORT_TYPE_NUMBER, trigger = .proc/set_note_shift)
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sustain_mode = add_option_port("Note Sustain Mode", SSinstruments.note_sustain_modes, trigger = .proc/set_sustain_mode)
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sustain_value = add_input_port("Note Sustain Value", PORT_TYPE_NUMBER, trigger = .proc/set_sustain_value)
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note_decay = add_input_port("Held Note Decay", PORT_TYPE_NUMBER, trigger = .proc/set_sustain_decay)
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is_playing = add_output_port("Currently Playing", PORT_TYPE_NUMBER)
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started_playing = add_output_port("Started Playing", PORT_TYPE_SIGNAL)
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stopped_playing = add_output_port("Stopped Playing", PORT_TYPE_SIGNAL)
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/obj/item/circuit_component/synth/register_shell(atom/movable/shell)
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. = ..()
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synth = shell
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RegisterSignal(synth, COMSIG_INSTRUMENT_START, .proc/on_song_start)
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RegisterSignal(synth, COMSIG_INSTRUMENT_END, .proc/on_song_end)
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RegisterSignal(synth, COMSIG_INSTRUMENT_SHOULD_STOP_PLAYING, .proc/continue_if_autoplaying)
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/obj/item/circuit_component/synth/unregister_shell(atom/movable/shell)
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if(synth.song.music_player == src)
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synth.song.stop_playing()
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synth = null
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UnregisterSignal(synth, list(COMSIG_INSTRUMENT_START, COMSIG_INSTRUMENT_END, COMSIG_INSTRUMENT_SHOULD_STOP_PLAYING))
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return ..()
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/obj/item/circuit_component/synth/proc/start_playing(datum/port/input/port)
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synth.song.start_playing(src)
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/obj/item/circuit_component/synth/proc/on_song_start()
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SIGNAL_HANDLER
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is_playing.set_output(TRUE)
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started_playing.set_output(COMPONENT_SIGNAL)
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/obj/item/circuit_component/synth/proc/continue_if_autoplaying(datum/source, atom/music_player)
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SIGNAL_HANDLER
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if(music_player == src)
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return IGNORE_INSTRUMENT_CHECKS
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/obj/item/circuit_component/synth/proc/stop_playing(datum/port/input/port)
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synth.song.stop_playing()
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/obj/item/circuit_component/synth/proc/on_song_end()
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SIGNAL_HANDLER
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is_playing.set_output(FALSE)
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stopped_playing.set_output(COMPONENT_SIGNAL)
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/obj/item/circuit_component/synth/proc/import_song()
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synth.song.ParseSong(song.value)
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/obj/item/circuit_component/synth/proc/set_repetitions()
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synth.song.set_repeats(repetitions.value)
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/obj/item/circuit_component/synth/proc/set_bpm()
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synth.song.sanitize_tempo(BPM_TO_TEMPO_SETTING(beats_per_min.value))
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/obj/item/circuit_component/synth/proc/set_instrument()
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synth.song.set_instrument(selected_instrument.value)
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/obj/item/circuit_component/synth/proc/set_volume()
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synth.song.set_volume(volume.value)
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/obj/item/circuit_component/synth/proc/set_dropoff()
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synth.song.set_dropoff_volume(volume_dropoff.value)
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/obj/item/circuit_component/synth/proc/set_note_shift()
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synth.song.note_shift = clamp(note_shift.value, synth.song.note_shift_min, synth.song.note_shift_max)
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/obj/item/circuit_component/synth/proc/set_sustain_mode()
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synth.song.sustain_mode = SSinstruments.note_sustain_modes[sustain_mode.value]
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/obj/item/circuit_component/synth/proc/set_sustain_value()
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switch(synth.song.sustain_mode)
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if(SUSTAIN_LINEAR)
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synth.song.set_linear_falloff_duration(sustain_value.value)
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if(SUSTAIN_EXPONENTIAL)
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synth.song.set_exponential_drop_rate(sustain_value.value)
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/obj/item/circuit_component/synth/proc/set_sustain_decay()
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synth.song.full_sustain_held_note = !!synth.song.full_sustain_held_note
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/obj/item/circuit_component/synth/headphones
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display_name = "Headphones"
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desc = "An advanced electronic device that plays music into your ears."
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