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* basic gutlunchers and ashwalker ranching * Update goldgrub.dm * UpdatePaths * Modular * Modular * Modular --------- Co-authored-by: Ben10Omintrix <138636438+Ben10Omintrix@users.noreply.github.com> Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
77 lines
2.3 KiB
Plaintext
77 lines
2.3 KiB
Plaintext
/*
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* A component to allow us to breed
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*/
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/datum/component/breed
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/// additional mobs we can breed with
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var/list/can_breed_with
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///path of the baby
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var/baby_path
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///time to wait after breeding
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var/breed_timer
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///AI key we set when we're ready to breed
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var/breed_key = BB_BREED_READY
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///are we ready to breed?
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var/ready_to_breed = TRUE
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///callback after we give birth to the child
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var/datum/callback/post_birth
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/datum/component/breed/Initialize(list/can_breed_with = list(), breed_timer = 40 SECONDS, baby_path, post_birth)
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if(!isliving(parent))
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return COMPONENT_INCOMPATIBLE
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if(ishuman(parent)) //sin detected
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return COMPONENT_INCOMPATIBLE
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if(!ispath(baby_path))
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stack_trace("attempted to add a breeding component with invalid baby path!")
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return
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src.can_breed_with = can_breed_with
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src.breed_timer = breed_timer
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src.baby_path = baby_path
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src.post_birth = post_birth
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ADD_TRAIT(parent, TRAIT_SUBTREE_REQUIRED_OPERATIONAL_DATUM, type)
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/datum/component/breed/RegisterWithParent()
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RegisterSignal(parent, COMSIG_HOSTILE_PRE_ATTACKINGTARGET, PROC_REF(breed_with_partner))
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ADD_TRAIT(parent, TRAIT_MOB_BREEDER, REF(src))
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var/mob/living/parent_mob = parent
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parent_mob.ai_controller?.set_blackboard_key(breed_key, TRUE)
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/datum/component/breed/UnregisterFromParent()
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UnregisterSignal(parent, COMSIG_HOSTILE_PRE_ATTACKINGTARGET)
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REMOVE_TRAIT(parent, TRAIT_MOB_BREEDER, REF(src))
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post_birth = null
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/datum/component/breed/proc/breed_with_partner(mob/living/source, mob/living/target)
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SIGNAL_HANDLER
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if(source.combat_mode)
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return
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if(!is_type_in_typecache(target, can_breed_with))
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return
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if(!HAS_TRAIT(target, TRAIT_MOB_BREEDER) || target.gender == source.gender)
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return
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if(!ready_to_breed)
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source.balloon_alert(source, "not ready!")
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return COMPONENT_HOSTILE_NO_ATTACK
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var/turf/delivery_destination = get_turf(source)
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var/mob/living/baby = new baby_path(delivery_destination)
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new /obj/effect/temp_visual/heart(delivery_destination)
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toggle_status(source)
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addtimer(CALLBACK(src, PROC_REF(toggle_status), source), breed_timer)
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post_birth?.Invoke(baby, target)
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return COMPONENT_HOSTILE_NO_ATTACK
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/datum/component/breed/proc/toggle_status(mob/living/source)
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ready_to_breed = !ready_to_breed
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source.ai_controller?.set_blackboard_key(BB_BREED_READY, ready_to_breed)
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