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* [no gbp] Jump jets activate a linked jetpack in a more sensible way (#78296) ## About The Pull Request fikou pointed out that the code I wrote not only wasn't reliable on destroy but also was overengineered but only _after_ he merged it 😠 now we just ask the jetpack module if it is on rather than using a weird trait ## Changelog not player facing * [no gbp] Jump jets activate a linked jetpack in a more sensible way --------- Co-authored-by: Jacquerel <hnevard@gmail.com>
153 lines
5.6 KiB
Plaintext
153 lines
5.6 KiB
Plaintext
// Welcome to the jetpack component
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// Apply this to something when you want it to be "like a jetpack"
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// So propulsion through space on move, that sort of thing
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/datum/component/jetpack
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dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
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/// Checks to ensure if we can move & if we can activate
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var/datum/callback/check_on_move
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/// If we should stabilize ourselves when not drifting
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var/stabilize = FALSE
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/// The signal we listen for as an activation
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var/activation_signal
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/// The signal we listen for as a de-activation
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var/deactivation_signal
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/// The return flag our parent expects for a failed activation
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var/return_flag
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/// The effect system for the jet pack trail
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var/datum/effect_system/trail_follow/trail
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/// The typepath to instansiate our trail as, when we need it
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var/effect_type
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/**
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* Arguments:
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* * stabilize - If we should drift when we finish moving, or sit stable in space]
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* * activation_signal - Signal we activate on
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* * deactivation_signal - Signal we deactivate on
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* * return_flag - Flag to return if activation fails
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* * check_on_move - Callback we call each time we attempt a move, we expect it to retun true if the move is ok, false otherwise. It expects an arg, TRUE if fuel should be consumed, FALSE othewise
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* * effect_type - Type of trail_follow to spawn
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*/
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/datum/component/jetpack/Initialize(stabilize, activation_signal, deactivation_signal, return_flag, datum/callback/check_on_move, datum/effect_system/trail_follow/effect_type)
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. = ..()
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if(!isatom(parent))
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return COMPONENT_INCOMPATIBLE
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if(!activation_signal) // Can't activate? go away
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return COMPONENT_INCOMPATIBLE
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RegisterSignal(parent, activation_signal, PROC_REF(activate))
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if(deactivation_signal)
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RegisterSignal(parent, deactivation_signal, PROC_REF(deactivate))
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src.stabilize = stabilize
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src.check_on_move = check_on_move
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src.activation_signal = activation_signal
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src.deactivation_signal = deactivation_signal
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src.return_flag = return_flag
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src.effect_type = effect_type
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/datum/component/jetpack/InheritComponent(datum/component/component, original, stabilize, activation_signal, deactivation_signal, return_flag, datum/callback/check_on_move, datum/effect_system/trail_follow/effect_type)
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UnregisterSignal(parent, src.activation_signal)
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if(src.deactivation_signal)
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UnregisterSignal(parent, src.deactivation_signal)
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RegisterSignal(parent, activation_signal, PROC_REF(activate))
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if(deactivation_signal)
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RegisterSignal(parent, deactivation_signal, PROC_REF(deactivate))
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src.stabilize = stabilize
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src.check_on_move = check_on_move
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src.activation_signal = activation_signal
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src.deactivation_signal = deactivation_signal
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src.return_flag = return_flag
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src.effect_type = effect_type
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if(trail && trail.effect_type != effect_type)
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setup_trail(trail.holder)
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/datum/component/jetpack/Destroy(force, silent)
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if(trail)
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QDEL_NULL(trail)
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check_on_move = null
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return ..()
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/datum/component/jetpack/proc/setup_trail(mob/user)
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if(trail)
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QDEL_NULL(trail)
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trail = new effect_type
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trail.auto_process = FALSE
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trail.set_up(user)
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trail.start()
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/datum/component/jetpack/proc/activate(datum/source, mob/user)
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SIGNAL_HANDLER
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if(!check_on_move.Invoke(TRUE))
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return return_flag
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RegisterSignal(user, COMSIG_MOVABLE_MOVED, PROC_REF(move_react))
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RegisterSignal(user, COMSIG_MOVABLE_PRE_MOVE, PROC_REF(pre_move_react))
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RegisterSignal(user, COMSIG_MOVABLE_SPACEMOVE, PROC_REF(spacemove_react))
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RegisterSignal(user, COMSIG_MOVABLE_DRIFT_VISUAL_ATTEMPT, PROC_REF(block_starting_visuals))
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RegisterSignal(user, COMSIG_MOVABLE_DRIFT_BLOCK_INPUT, PROC_REF(ignore_ending_block))
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setup_trail(user)
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/datum/component/jetpack/proc/deactivate(datum/source, mob/user)
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SIGNAL_HANDLER
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UnregisterSignal(user, COMSIG_MOVABLE_MOVED)
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UnregisterSignal(user, COMSIG_MOVABLE_PRE_MOVE)
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UnregisterSignal(user, COMSIG_MOVABLE_SPACEMOVE)
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UnregisterSignal(user, COMSIG_MOVABLE_DRIFT_VISUAL_ATTEMPT)
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UnregisterSignal(user, COMSIG_MOVABLE_DRIFT_BLOCK_INPUT)
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if(trail)
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QDEL_NULL(trail)
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/datum/component/jetpack/proc/move_react(mob/user)
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SIGNAL_HANDLER
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if(!user || !user.client)//Don't allow jet self using
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return
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if(!isturf(user.loc))//You can't use jet in nowhere or from mecha/closet
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return
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if(!(user.movement_type & FLOATING) || user.buckled)//You don't want use jet in gravity or while buckled.
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return
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if(user.pulledby)//You don't must use jet if someone pull you
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return
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if(user.throwing)//You don't must use jet if you thrown
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return
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if(length(user.client.keys_held & user.client.movement_keys))//You use jet when press keys. yes.
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thrust()
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/datum/component/jetpack/proc/pre_move_react(mob/user)
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SIGNAL_HANDLER
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if(!trail)
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return FALSE
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trail.oldposition = get_turf(user)
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/datum/component/jetpack/proc/spacemove_react(mob/user, movement_dir, continuous_move)
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SIGNAL_HANDLER
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if(!continuous_move && movement_dir)
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return COMSIG_MOVABLE_STOP_SPACEMOVE
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// Check if we have the fuel to stop this. Do NOT cosume any fuel, just check
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// This is done because things other then us can use our fuel
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if(stabilize && check_on_move.Invoke(FALSE))
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return COMSIG_MOVABLE_STOP_SPACEMOVE
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/// Returns true if the thrust went well, false otherwise
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/datum/component/jetpack/proc/thrust()
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if(!check_on_move.Invoke(TRUE))
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return FALSE
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trail.generate_effect()
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return TRUE
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/// Basically, tell the drift component not to do its starting visuals, because they look dumb for us
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/datum/component/jetpack/proc/block_starting_visuals(datum/source)
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SIGNAL_HANDLER
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return DRIFT_VISUAL_FAILED
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/// If we're on, don't let the drift component block movements at the end since we can speed
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/datum/component/jetpack/proc/ignore_ending_block(datum/source)
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SIGNAL_HANDLER
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return DRIFT_ALLOW_INPUT
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