Files
Bubberstation/code/datums/components/unusual_effect.dm
SkyratBot 72b1a979ff [MIRROR] Improves the RPG loot wizard event. [MDB IGNORE] (#22800)
* Improves the RPG loot wizard event. (#77218)

## About The Pull Request
As the title says. Adds a bunch more stat changes to various different
items and a somewhat simple way of modifying them whilst minimizing
side-effects as much as possible.
Added a new negative curse of polymorph suffix that can randomly
polymorph you once you pick up the item.
Curse of hunger items won't start on items that are not on a turf.
Curse of polymorph will only activate when equipped.

Bodyparts, two-handed melees, bags, guns and grenades, to name a few,
have a bunch of type-specific stat changes depending on their quality.

Some items won't gain fantasy suffixes during the RPG loot event, like
stacks, chairs and paper, to make gamifying the stats a bit harder.
I'm sure there'll still be other ways to game the event, but it's not
that big of a deal since these are the easiest ways to game it.
High level items also have a cool unusual effect aura

## Why It's Good For The Game
Makes the RPG item event cooler. Right now, it's a bit lame since
everything only gains force value and wound bonus on attack. This makes
the statistic increases more type-based and make it interesting to use

It's okay for some items to be powerful since this is a wizard event and
a very impactful one too. By making the curse of hunger items not spawn
on people, it'll also make it a less painful event too.

## Changelog
🆑
add: Expanded the RPG loot wizard event by giving various different
items their own statistic boost.
/🆑

---------

Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>

* Improves the RPG loot wizard event.

---------

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
2023-07-31 20:02:03 -04:00

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/particles/unusual_effect
icon = 'icons/effects/particles/pollen.dmi'
icon_state = "pollen"
width = 100
height = 100
count = 1000
spawning = 4
lifespan = 0.7 SECONDS
fade = 1 SECONDS
grow = -0.01
velocity = list(0, 0)
position = generator(GEN_CIRCLE, 0, 16, NORMAL_RAND)
drift = generator(GEN_VECTOR, list(0, -0.2), list(0, 0.2))
gravity = list(0, 0.95)
scale = generator(GEN_VECTOR, list(0.3, 0.3), list(1,1), NORMAL_RAND)
rotation = 30
spin = generator(GEN_NUM, -20, 20)
/// Creates a cool looking effect on the movable.
/// In the future, this could be expanded to have more interesting particles and effects.
/datum/component/unusual_effect
dupe_mode = COMPONENT_DUPE_HIGHLANDER
var/obj/effect/abstract/particle_holder/special_effects
var/color
COOLDOWN_DECLARE(glow_cooldown)
/datum/component/unusual_effect/Initialize(color, include_particles = FALSE)
var/atom/movable/parent_movable = parent
if (!istype(parent_movable))
return COMPONENT_INCOMPATIBLE
src.color = color
parent_movable.add_filter("unusual_effect", 2, list("type" = "outline", "color" = color, "size" = 2))
if(include_particles)
special_effects = new(parent_movable, /particles/unusual_effect)
START_PROCESSING(SSobj, src)
/datum/component/unusual_effect/Destroy(force, silent)
var/atom/movable/parent_movable = parent
if (istype(parent_movable))
parent_movable.remove_filter("unusual_effect")
STOP_PROCESSING(SSobj, src)
return ..()
/datum/component/unusual_effect/process(seconds_per_tick)
var/atom/movable/parent_movable = parent
var/filter = parent_movable.get_filter("unusual_effect")
if (!filter)
parent_movable.add_filter("unusual_effect", 2, list("type" = "outline", "color" = color, "size" = 2))
return
if(!COOLDOWN_FINISHED(src, glow_cooldown))
return
animate(filter, alpha = 110, time = 1.5 SECONDS, loop = -1)
animate(alpha = 40, time = 2.5 SECONDS)
COOLDOWN_START(src, glow_cooldown, 4 SECONDS)