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* Improves the RPG loot wizard event. (#77218) ## About The Pull Request As the title says. Adds a bunch more stat changes to various different items and a somewhat simple way of modifying them whilst minimizing side-effects as much as possible. Added a new negative curse of polymorph suffix that can randomly polymorph you once you pick up the item. Curse of hunger items won't start on items that are not on a turf. Curse of polymorph will only activate when equipped. Bodyparts, two-handed melees, bags, guns and grenades, to name a few, have a bunch of type-specific stat changes depending on their quality. Some items won't gain fantasy suffixes during the RPG loot event, like stacks, chairs and paper, to make gamifying the stats a bit harder. I'm sure there'll still be other ways to game the event, but it's not that big of a deal since these are the easiest ways to game it. High level items also have a cool unusual effect aura ## Why It's Good For The Game Makes the RPG item event cooler. Right now, it's a bit lame since everything only gains force value and wound bonus on attack. This makes the statistic increases more type-based and make it interesting to use It's okay for some items to be powerful since this is a wizard event and a very impactful one too. By making the curse of hunger items not spawn on people, it'll also make it a less painful event too. ## Changelog 🆑 add: Expanded the RPG loot wizard event by giving various different items their own statistic boost. /🆑 --------- Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com> * Improves the RPG loot wizard event. --------- Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com> Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
61 lines
1.9 KiB
Plaintext
61 lines
1.9 KiB
Plaintext
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/particles/unusual_effect
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icon = 'icons/effects/particles/pollen.dmi'
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icon_state = "pollen"
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width = 100
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height = 100
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count = 1000
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spawning = 4
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lifespan = 0.7 SECONDS
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fade = 1 SECONDS
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grow = -0.01
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velocity = list(0, 0)
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position = generator(GEN_CIRCLE, 0, 16, NORMAL_RAND)
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drift = generator(GEN_VECTOR, list(0, -0.2), list(0, 0.2))
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gravity = list(0, 0.95)
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scale = generator(GEN_VECTOR, list(0.3, 0.3), list(1,1), NORMAL_RAND)
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rotation = 30
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spin = generator(GEN_NUM, -20, 20)
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/// Creates a cool looking effect on the movable.
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/// In the future, this could be expanded to have more interesting particles and effects.
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/datum/component/unusual_effect
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dupe_mode = COMPONENT_DUPE_HIGHLANDER
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var/obj/effect/abstract/particle_holder/special_effects
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var/color
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COOLDOWN_DECLARE(glow_cooldown)
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/datum/component/unusual_effect/Initialize(color, include_particles = FALSE)
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var/atom/movable/parent_movable = parent
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if (!istype(parent_movable))
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return COMPONENT_INCOMPATIBLE
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src.color = color
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parent_movable.add_filter("unusual_effect", 2, list("type" = "outline", "color" = color, "size" = 2))
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if(include_particles)
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special_effects = new(parent_movable, /particles/unusual_effect)
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START_PROCESSING(SSobj, src)
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/datum/component/unusual_effect/Destroy(force, silent)
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var/atom/movable/parent_movable = parent
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if (istype(parent_movable))
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parent_movable.remove_filter("unusual_effect")
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STOP_PROCESSING(SSobj, src)
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return ..()
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/datum/component/unusual_effect/process(seconds_per_tick)
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var/atom/movable/parent_movable = parent
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var/filter = parent_movable.get_filter("unusual_effect")
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if (!filter)
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parent_movable.add_filter("unusual_effect", 2, list("type" = "outline", "color" = color, "size" = 2))
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return
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if(!COOLDOWN_FINISHED(src, glow_cooldown))
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return
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animate(filter, alpha = 110, time = 1.5 SECONDS, loop = -1)
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animate(alpha = 40, time = 2.5 SECONDS)
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COOLDOWN_START(src, glow_cooldown, 4 SECONDS)
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