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* Cleans up + Improves bows, Sorts files, Adds the Divine Archer clothing, weapon, rite * fix --------- Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com> Co-authored-by: ghost sheep <sheepwiththemask@gmail.com>
35 lines
1.1 KiB
Plaintext
35 lines
1.1 KiB
Plaintext
/**
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* Venomous element; which makes the attacks of the simplemob attached poison the enemy.
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*
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* Used for spiders, frogs, and bees!
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*/
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/datum/element/venomous
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element_flags = ELEMENT_BESPOKE
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argument_hash_start_idx = 2
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///Path of the reagent added
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var/poison_type
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///How much of the reagent added. if it's a list, it'll pick a range with the range being list(lower_value, upper_value)
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var/list/amount_added
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/datum/element/venomous/Attach(datum/target, poison_type, amount_added)
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. = ..()
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src.poison_type = poison_type
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src.amount_added = amount_added
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target.AddComponent(/datum/component/on_hit_effect, CALLBACK(src, PROC_REF(do_venom)))
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/datum/element/venomous/Detach(datum/target)
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qdel(target.GetComponent(/datum/component/on_hit_effect))
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return ..()
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/datum/element/venomous/proc/do_venom(datum/element_owner, atom/venom_source, mob/living/target, hit_zone)
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if(!istype(target))
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return
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if(target.stat == DEAD)
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return
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var/final_amount_added
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if(islist(amount_added))
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final_amount_added = rand(amount_added[1], amount_added[2])
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else
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final_amount_added = amount_added
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target.reagents?.add_reagent(poison_type, final_amount_added)
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