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* Completely deprecates reagents in protolathe/circuit imprinter/techfab designs (#78939) ## About The Pull Request A long time ago, it was common for designs to cost reagents in addition to normal materials. Every circuit board used to require sulfuric acid, for example. However, these designs have slowly been whittled away, and only two remain: the death syphon PKA modkit, which costs blood, and paint remover in the service lathe, which costs acetone. Although these two designs still use the old system, it is very outdated, and it shows. TGUI doesn't take reagent costs into account at all. Reagent costs aren't displayed on mouse over like material costs, and the design won't be greyed out if there necessary reagents aren't present. If you try and fail to print one of the two designs, the protolathe will tell you that reagents are missing, but it won't say what reagents. In fact, there is not way to find out what reagents are required without code diving. ## Why It's Good For The Game In light of how outdated and unsupported this system is, I think it makes sense to deprecate it almost entirely.* Now, protolathes, circuit imprinters and techfabs will no longer take reagent costs into account at all, even if a design does define reagent costs. The machines also no longer need beakers to be built, and reagents can't be transferred into them. The two remaining designs that did use reagent costs now don't, and I've updated the designs unit test to fail if any non-limbgrower design does set any reagent costs. *Limb growers are the exception, as they're fully functional and work fine. ## Changelog 🆑 del: Protolathe/circuit imprinter/techfab designs costing reagents is now totally deprecated. /🆑 * Completely deprecates reagents in protolathe/circuit imprinter/techfab designs * medigun reagent removal --------- Co-authored-by: GPeckman <21979502+GPeckman@users.noreply.github.com> Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
155 lines
7.0 KiB
Plaintext
155 lines
7.0 KiB
Plaintext
/***************************************************************
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** Design Datums **
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** All the data for building stuff. **
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***************************************************************/
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/*
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For the materials datum, it assumes you need reagents unless specified otherwise. To designate a material that isn't a reagent,
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you use one of the material IDs below. These are NOT ids in the usual sense (they aren't defined in the object or part of a datum),
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they are simply references used as part of a "has materials?" type proc. They all start with a $ to denote that they aren't reagents.
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The currently supporting non-reagent materials. All material amounts are set as the define SHEET_MATERIAL_AMOUNT, which defaults to 100
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Don't add new keyword/IDs if they are made from an existing one (such as rods which are made from iron). Only add raw materials.
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Design Guidelines
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- When adding new designs, check rdreadme.dm to see what kind of things have already been made and where new stuff is needed.
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- A single sheet of anything is 100 units of material. Materials besides iron/glass require help from other jobs (mining for
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other types of metals and chemistry for reagents).
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- Add the AUTOLATHE tag to
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*/
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//DESIGNS ARE GLOBAL. DO NOT CREATE OR DESTROY THEM AT RUNTIME OUTSIDE OF INIT, JUST REFERENCE THEM TO WHATEVER YOU'RE DOING! //why are you yelling?
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//DO NOT REFERENCE OUTSIDE OF SSRESEARCH. USE THE PROCS IN SSRESEARCH TO OBTAIN A REFERENCE.
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/datum/design //Datum for object designs, used in construction
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/// Name of the created object
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var/name = "Name"
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/// Description of the created object
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var/desc = null
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/// The ID of the design. Used for quick reference. Alphanumeric, lower-case, no symbols
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var/id = DESIGN_ID_IGNORE
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/// Bitflags indicating what machines this design is compatable with. ([IMPRINTER]|[AWAY_IMPRINTER]|[PROTOLATHE]|[AWAY_LATHE]|[AUTOLATHE]|[MECHFAB]|[BIOGENERATOR]|[LIMBGROWER]|[SMELTER])
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var/build_type = null
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/// List of materials required to create one unit of the product. Format is (typepath or caregory) -> amount
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var/list/materials = list()
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/// The amount of time required to create one unit of the product.
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var/construction_time
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/// The typepath of the object produced by this design
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var/build_path = null
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/// Reagent produced by this design. Currently only supported by the biogenerator.
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var/make_reagent
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/// What categories this design falls under. Used for sorting in production machines.
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var/list/category = list()
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/// List of reagents required to create one unit of the product. Currently only supported by the limb grower.
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var/list/reagents_list = list()
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/// The maximum number of units of whatever is produced by this can be produced in one go.
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var/maxstack = 1
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/// How many times faster than normal is this to build on the protolathe
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var/lathe_time_factor = 1
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/// Bitflags indicating what departmental lathes should be allowed to process this design.
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var/departmental_flags = ALL
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/// What techwebs nodes unlock this design. Constructed by SSresearch
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var/list/datum/techweb_node/unlocked_by = list()
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/// Override for the automatic icon generation used for the research console.
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var/research_icon
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/// Override for the automatic icon state generation used for the research console.
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var/research_icon_state
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/// Appears to be unused.
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var/icon_cache
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/// Optional string that interfaces can use as part of search filters. See- item/borg/upgrade/ai and the Exosuit Fabs.
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var/search_metadata
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/// For protolathe designs that don't require reagents: If they can be exported to autolathes with a design disk or not.
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var/autolathe_exportable = TRUE
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/datum/design/error_design
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name = "ERROR"
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desc = "This usually means something in the database has corrupted. If this doesn't go away automatically, inform Central Comamnd so their techs can fix this ASAP(tm)"
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/datum/design/Destroy()
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SSresearch.techweb_designs -= id
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return ..()
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/datum/design/proc/InitializeMaterials()
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var/list/temp_list = list()
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for(var/i in materials) //Go through all of our materials, get the subsystem instance, and then replace the list.
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var/amount = materials[i]
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if(!istext(i)) //Not a category, so get the ref the normal way
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var/datum/material/M = GET_MATERIAL_REF(i)
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temp_list[M] = amount
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else
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temp_list[i] = amount
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materials = temp_list
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/datum/design/proc/icon_html(client/user)
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var/datum/asset/spritesheet/sheet = get_asset_datum(/datum/asset/spritesheet/research_designs)
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sheet.send(user)
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return sheet.icon_tag(id)
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/// Returns the description of the design
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/datum/design/proc/get_description()
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var/obj/object_build_item_path = build_path
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return isnull(desc) ? initial(object_build_item_path.desc) : desc
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////////////////////////////////////////
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//Disks for transporting design datums//
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////////////////////////////////////////
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/obj/item/disk/design_disk
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name = "Component Design Disk"
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desc = "A disk for storing device design data for construction in lathes."
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icon_state = "datadisk1"
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custom_materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT * 3, /datum/material/glass =SMALL_MATERIAL_AMOUNT)
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///List of all `/datum/design` stored on the disk.
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var/list/blueprints = list()
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/obj/item/disk/design_disk/Initialize(mapload)
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. = ..()
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if(mapload)
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pixel_x = base_pixel_x + rand(-5, 5)
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pixel_y = base_pixel_y + rand(-5, 5)
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/**
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* Used for special interactions with a techweb when uploading the designs.
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* Args:
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* - stored_research - The techweb that's storing us.
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*/
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/obj/item/disk/design_disk/proc/on_upload(datum/techweb/stored_research)
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return
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/obj/item/disk/design_disk/bepis
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name = "Old experimental technology disk"
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desc = "A disk containing some long-forgotten technology from a past age. You hope it still works after all these years. Upload the disk to an R&D Console to redeem the tech."
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icon_state = "rndmajordisk"
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///The bepis node we have the design id's of
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var/datum/techweb_node/bepis_node
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/obj/item/disk/design_disk/bepis/Initialize(mapload)
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. = ..()
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var/bepis_id = pick(SSresearch.techweb_nodes_experimental)
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bepis_node = (SSresearch.techweb_node_by_id(bepis_id))
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for(var/entry in bepis_node.design_ids)
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var/datum/design/new_entry = SSresearch.techweb_design_by_id(entry)
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blueprints += new_entry
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///Unhide and research our node so we show up in the R&D console.
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/obj/item/disk/design_disk/bepis/on_upload(datum/techweb/stored_research)
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stored_research.hidden_nodes -= bepis_node.id
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stored_research.research_node(bepis_node, force = TRUE, auto_adjust_cost = FALSE)
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/**
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* Subtype of Bepis tech disk
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* Removes the tech disk that's held on it from the experimental node list, making them not show up in future disks.
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*/
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/obj/item/disk/design_disk/bepis/remove_tech
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name = "Reformatted technology disk"
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desc = "A disk containing a new, completed tech from the B.E.P.I.S. Upload the disk to an R&D Console to redeem the tech."
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/obj/item/disk/design_disk/bepis/remove_tech/Initialize(mapload)
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. = ..()
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SSresearch.techweb_nodes_experimental -= bepis_node.id
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log_research("[bepis_node.display_name] has been removed from experimental nodes through the BEPIS techweb's \"remove tech\" feature.")
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