Files
Bubberstation/code/modules/tgui_input/checkboxes.dm
SkyratBot 6eb14f1d54 [MIRROR] Nullchecks Client on tgui_alert() and siblings [MDB IGNORE] (#24703)
* Nullchecks Client on `tgui_alert()` and siblings (#79322)

## About The Pull Request

Fixes #79321

```dm
/datum/tgui/proc/open()
	if(!user.client)
		return FALSE
```
The TGUI window won't even `open()` and do any work if we don't have a
client, so let's just explicitly get the hell out of dodge if we don't
have a client associated with a mob in these procs. Adding a `?` to
handle the runtime in the linked issue only obfuscates the deeper issue
because of the aforementioned code snippet.

## Why It's Good For The Game

Clientless monkeys will still somehow be able to interact with stuff
through their random behavior, and this is still plausible enough to
show up on live servers every so often, so let's just patch it out
early. These alerts are meant for player user input, so if we don't have
a player, let's bounce.
## Changelog
A player would never ever notice this.

* Nullchecks Client on `tgui_alert()` and siblings

---------

Co-authored-by: san7890 <the@san7890.com>
2023-10-31 21:16:06 -04:00

141 lines
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/**
* ### tgui_input_checkbox
* Opens a window with a list of checkboxes and returns a list of selected choices.
*
* user - The mob to display the window to
* message - The message inside the window
* title - The title of the window
* list/items - The list of items to display
* min_checked - The minimum number of checkboxes that must be checked (defaults to 1)
* max_checked - The maximum number of checkboxes that can be checked (optional)
* timeout - The timeout for the input (optional)
*/
/proc/tgui_input_checkboxes(mob/user, message, title = "Select", list/items, min_checked = 1, max_checked = 50, timeout = 0, ui_state = GLOB.always_state)
if (!user)
user = usr
if(!length(items))
return null
if (!istype(user))
if (istype(user, /client))
var/client/client = user
user = client.mob
else
return null
if(isnull(user.client))
return null
if(!user.client.prefs.read_preference(/datum/preference/toggle/tgui_input))
return input(user, message, title) as null|anything in items
var/datum/tgui_checkbox_input/input = new(user, message, title, items, min_checked, max_checked, timeout, ui_state)
input.ui_interact(user)
input.wait()
if (input)
. = input.choices
qdel(input)
/// Window for tgui_input_checkboxes
/datum/tgui_checkbox_input
/// Title of the window
var/title
/// Message to display
var/message
/// List of items to display
var/list/items
/// List of selected items
var/list/choices
/// Time when the input was created
var/start_time
/// Timeout for the input
var/timeout
/// Whether the input was closed
var/closed
/// Minimum number of checkboxes that must be checked
var/min_checked
/// Maximum number of checkboxes that can be checked
var/max_checked
/// The TGUI UI state that will be returned in ui_state(). Default: always_state
var/datum/ui_state/state
/datum/tgui_checkbox_input/New(mob/user, message, title, list/items, min_checked, max_checked, timeout, ui_state)
src.title = title
src.message = message
src.items = items.Copy()
src.min_checked = min_checked
src.max_checked = max_checked
src.state = ui_state
if (timeout)
src.timeout = timeout
start_time = world.time
QDEL_IN(src, timeout)
/datum/tgui_checkbox_input/Destroy(force, ...)
SStgui.close_uis(src)
state = null
QDEL_NULL(items)
return ..()
/datum/tgui_checkbox_input/proc/wait()
while (!closed && !QDELETED(src))
stoplag(1)
/datum/tgui_checkbox_input/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "CheckboxInput")
ui.open()
/datum/tgui_checkbox_input/ui_close(mob/user)
. = ..()
closed = TRUE
/datum/tgui_checkbox_input/ui_state(mob/user)
return state
/datum/tgui_checkbox_input/ui_data(mob/user)
var/list/data = list()
if(timeout)
data["timeout"] = CLAMP01((timeout - (world.time - start_time) - 1 SECONDS) / (timeout - 1 SECONDS))
return data
/datum/tgui_checkbox_input/ui_static_data(mob/user)
var/list/data = list()
data["items"] = items
data["min_checked"] = min_checked
data["max_checked"] = max_checked
data["large_buttons"] = user.client.prefs.read_preference(/datum/preference/toggle/tgui_input_large)
data["message"] = message
data["swapped_buttons"] = user.client.prefs.read_preference(/datum/preference/toggle/tgui_input_swapped)
data["title"] = title
return data
/datum/tgui_checkbox_input/ui_act(action, list/params)
. = ..()
if (.)
return
switch(action)
if("submit")
var/list/selections = params["entry"]
if(length(selections) >= min_checked && length(selections) <= max_checked)
set_choices(selections)
closed = TRUE
SStgui.close_uis(src)
return TRUE
if("cancel")
closed = TRUE
SStgui.close_uis(src)
return TRUE
return FALSE
/datum/tgui_checkbox_input/proc/set_choices(list/selections)
src.choices = selections.Copy()