mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-18 21:15:21 +00:00
## About The Pull Request Gives duffelbags their proper slot count They inherited this from backpacks, but I sorta just forgot about that [Creates "levels" of locked objects, uses that to make locked duffels work](c613c00f62) [c613c00](c613c00f62) Turns locked into something that holds defines, this makes life a lot easier. Requires a lot of boilerplate because of how many uses of these procs there are and all the passthrough and shit. Adds a few outfit subtypes to avoid this class of failure in future. Renames the args in a few but not all touched procs, one thing at a time Closes #76407 Closes #76430 Had the lock check in the wrong place Closes #76441 GOD I HATE TK SO MUCH Wrote half the pr without glasses so if it's weird gimme some grace yeah? ## Changelog 🆑 fix: Fixes some fuck with duffelbags, them not holding enough + issues with spawning gear in them (job shit and all) /🆑
242 lines
8.1 KiB
Plaintext
242 lines
8.1 KiB
Plaintext
/*
|
|
* Absorbs /obj/item/secstorage.
|
|
* Reimplements it only slightly to use existing storage functionality.
|
|
*
|
|
* Contains:
|
|
* Secure Briefcase
|
|
* Wall Safe
|
|
*/
|
|
|
|
///Generic Safe
|
|
/obj/item/storage/secure
|
|
name = "secstorage"
|
|
desc = "This shouldn't exist. If it does, create an issue report."
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
/// The code entered by the user
|
|
var/entered_code
|
|
/// The code that will open this safe
|
|
var/lock_code
|
|
/// Does this lock have a code set?
|
|
var/lock_set = FALSE
|
|
/// Is this lock currently being hacked?
|
|
var/lock_hacking = FALSE
|
|
/// Is the safe service panel open?
|
|
var/panel_open = FALSE
|
|
/// Is this door hackable?
|
|
var/can_hack_open = TRUE
|
|
|
|
/obj/item/storage/secure/Initialize(mapload)
|
|
. = ..()
|
|
atom_storage.max_specific_storage = WEIGHT_CLASS_SMALL
|
|
atom_storage.max_total_storage = 14
|
|
update_appearance()
|
|
|
|
/obj/item/storage/secure/examine(mob/user)
|
|
. = ..()
|
|
if(can_hack_open)
|
|
. += "The service panel is currently <b>[panel_open ? "unscrewed" : "screwed shut"]</b>."
|
|
|
|
/obj/item/storage/secure/update_icon_state()
|
|
. = ..()
|
|
icon_state = "[initial(icon_state)][atom_storage?.locked ? "_locked" : null]"
|
|
|
|
/obj/item/storage/secure/tool_act(mob/living/user, obj/item/tool)
|
|
if(can_hack_open && atom_storage.locked)
|
|
return ..()
|
|
else
|
|
return FALSE
|
|
|
|
/obj/item/storage/secure/wirecutter_act(mob/living/user, obj/item/tool)
|
|
to_chat(user, span_danger("[src] is protected from this sort of tampering, yet it appears the internal memory wires can still be <b>pulsed</b>."))
|
|
return
|
|
|
|
/obj/item/storage/secure/screwdriver_act(mob/living/user, obj/item/tool)
|
|
if(tool.use_tool(src, user, 20))
|
|
panel_open = !panel_open
|
|
balloon_alert(user, "panel [panel_open ? "opened" : "closed"]")
|
|
return TRUE
|
|
|
|
/obj/item/storage/secure/multitool_act(mob/living/user, obj/item/tool)
|
|
. = TRUE
|
|
if(lock_hacking)
|
|
balloon_alert(user, "already hacking!")
|
|
return
|
|
if(panel_open)
|
|
balloon_alert(user, "hacking...")
|
|
lock_hacking = TRUE
|
|
if (tool.use_tool(src, user, 400))
|
|
balloon_alert(user, "hacked")
|
|
lock_set = FALSE
|
|
|
|
lock_hacking = FALSE
|
|
return
|
|
|
|
balloon_alert(user, "unscrew panel!")
|
|
|
|
/obj/item/storage/secure/attack_self(mob/user)
|
|
var/locked = atom_storage.locked
|
|
user.set_machine(src)
|
|
var/dat = "<TT><B>[src]</B><BR>\n\nLock Status: [locked ? "LOCKED" : "UNLOCKED"]"
|
|
var/message = "Code"
|
|
if (!lock_set)
|
|
dat += "<p>\n<b>5-DIGIT PASSCODE NOT SET.<br>ENTER NEW PASSCODE.</b>"
|
|
message = "[entered_code]"
|
|
if (!locked)
|
|
message = "*****"
|
|
dat += "<HR>\n>[message]<BR>\n<A href='?src=[REF(src)];type=1'>1</A>-<A href='?src=[REF(src)];type=2'>2</A>-<A href='?src=[REF(src)];type=3'>3</A><BR>\n<A href='?src=[REF(src)];type=4'>4</A>-<A href='?src=[REF(src)];type=5'>5</A>-<A href='?src=[REF(src)];type=6'>6</A><BR>\n<A href='?src=[REF(src)];type=7'>7</A>-<A href='?src=[REF(src)];type=8'>8</A>-<A href='?src=[REF(src)];type=9'>9</A><BR>\n<A href='?src=[REF(src)];type=R'>R</A>-<A href='?src=[REF(src)];type=0'>0</A>-<A href='?src=[REF(src)];type=E'>E</A><BR>\n</TT>"
|
|
user << browse(dat, "window=caselock;size=300x280")
|
|
|
|
/obj/item/storage/secure/Topic(href, href_list)
|
|
..()
|
|
if (usr.stat != CONSCIOUS || HAS_TRAIT(usr, TRAIT_HANDS_BLOCKED) || (get_dist(src, usr) > 1))
|
|
return
|
|
if (href_list["type"])
|
|
if (href_list["type"] == "E")
|
|
if (!lock_set && (length(entered_code) == 5) && (entered_code != "ERROR"))
|
|
lock_code = entered_code
|
|
lock_set = TRUE
|
|
else if ((entered_code == lock_code) && lock_set)
|
|
atom_storage.locked = STORAGE_NOT_LOCKED
|
|
update_appearance()
|
|
entered_code = null
|
|
else
|
|
entered_code = "ERROR"
|
|
else
|
|
if (href_list["type"] == "R")
|
|
atom_storage.locked = STORAGE_FULLY_LOCKED
|
|
update_appearance()
|
|
entered_code = null
|
|
atom_storage.hide_contents(usr)
|
|
else
|
|
entered_code += sanitize_text(href_list["type"])
|
|
if (length(entered_code) > 5)
|
|
entered_code = "ERROR"
|
|
add_fingerprint(usr)
|
|
for(var/mob/M in viewers(1, loc))
|
|
if ((M.client && M.machine == src))
|
|
attack_self(M)
|
|
return
|
|
return
|
|
|
|
///Secure Briefcase
|
|
/obj/item/storage/secure/briefcase
|
|
name = "secure briefcase"
|
|
icon = 'icons/obj/storage/case.dmi'
|
|
icon_state = "secure"
|
|
inhand_icon_state = "sec-case"
|
|
lefthand_file = 'icons/mob/inhands/equipment/briefcase_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/briefcase_righthand.dmi'
|
|
desc = "A large briefcase with a digital locking system."
|
|
force = 8
|
|
hitsound = SFX_SWING_HIT
|
|
throw_speed = 2
|
|
throw_range = 4
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
attack_verb_continuous = list("bashes", "batters", "bludgeons", "thrashes", "whacks")
|
|
attack_verb_simple = list("bash", "batter", "bludgeon", "thrash", "whack")
|
|
|
|
/obj/item/storage/secure/briefcase/PopulateContents()
|
|
new /obj/item/paper(src)
|
|
new /obj/item/pen(src)
|
|
|
|
/obj/item/storage/secure/briefcase/Initialize(mapload)
|
|
. = ..()
|
|
atom_storage.max_total_storage = 21
|
|
atom_storage.max_specific_storage = WEIGHT_CLASS_NORMAL
|
|
|
|
///Syndie variant of Secure Briefcase. Contains space cash, slightly more robust.
|
|
/obj/item/storage/secure/briefcase/syndie
|
|
force = 15
|
|
|
|
/obj/item/storage/secure/briefcase/syndie/PopulateContents()
|
|
..()
|
|
for(var/iterator in 1 to 5)
|
|
new /obj/item/stack/spacecash/c1000(src)
|
|
|
|
/// A briefcase that contains various sought-after spoils
|
|
/obj/item/storage/secure/briefcase/riches
|
|
|
|
/obj/item/storage/secure/briefcase/riches/PopulateContents()
|
|
new /obj/item/clothing/suit/armor/vest(src)
|
|
new /obj/item/gun/ballistic/automatic/pistol(src)
|
|
new /obj/item/suppressor(src)
|
|
new /obj/item/melee/baton/telescopic(src)
|
|
new /obj/item/clothing/mask/balaclava(src)
|
|
new /obj/item/bodybag(src)
|
|
new /obj/item/soap/nanotrasen(src)
|
|
|
|
///Secure Safe
|
|
/obj/item/storage/secure/safe
|
|
name = "secure safe"
|
|
icon = 'icons/obj/storage/storage.dmi'
|
|
icon_state = "wall_safe"
|
|
desc = "Excellent for securing things away from grubby hands."
|
|
w_class = WEIGHT_CLASS_GIGANTIC
|
|
anchored = TRUE
|
|
density = FALSE
|
|
|
|
MAPPING_DIRECTIONAL_HELPERS(/obj/item/storage/secure/safe, 32)
|
|
|
|
/obj/item/storage/secure/safe/Initialize(mapload)
|
|
. = ..()
|
|
atom_storage.set_holdable(cant_hold_list = list(/obj/item/storage/secure/briefcase))
|
|
atom_storage.max_specific_storage = WEIGHT_CLASS_GIGANTIC
|
|
|
|
/obj/item/storage/secure/safe/PopulateContents()
|
|
new /obj/item/paper(src)
|
|
new /obj/item/pen(src)
|
|
|
|
/obj/item/storage/secure/safe/attack_hand(mob/user, list/modifiers)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
return attack_self(user)
|
|
|
|
/obj/item/storage/secure/safe/hos
|
|
name = "head of security's safe"
|
|
|
|
/**
|
|
* This safe is meant to be damn robust. To break in, you're supposed to get creative, or use acid or an explosion.
|
|
*
|
|
* This makes the safe still possible to break in for someone who is prepared and capable enough, either through
|
|
* chemistry, botany or whatever else.
|
|
*
|
|
* The safe is also weak to explosions, so spending some early TC could allow an antag to blow it upen if they can
|
|
* get access to it.
|
|
*/
|
|
/obj/item/storage/secure/safe/caps_spare
|
|
name = "captain's spare ID safe"
|
|
desc = "In case of emergency, do not break glass. All Captains and Acting Captains are provided with codes to access this safe. \
|
|
It is made out of the same material as the station's Black Box and is designed to resist all conventional weaponry. \
|
|
There appears to be a small amount of surface corrosion. It doesn't look like it could withstand much of an explosion.\
|
|
It remains quite flush against the wall, and there only seems to be enough room to fit something as slim as an ID card."
|
|
can_hack_open = FALSE
|
|
armor_type = /datum/armor/safe_caps_spare
|
|
max_integrity = 300
|
|
color = "#ffdd33"
|
|
|
|
MAPPING_DIRECTIONAL_HELPERS(/obj/item/storage/secure/safe/caps_spare, 32)
|
|
|
|
/datum/armor/safe_caps_spare
|
|
melee = 100
|
|
bullet = 100
|
|
laser = 100
|
|
energy = 100
|
|
bomb = 70
|
|
fire = 80
|
|
acid = 70
|
|
|
|
/obj/item/storage/secure/safe/caps_spare/Initialize(mapload)
|
|
. = ..()
|
|
atom_storage.set_holdable(can_hold_list = list(/obj/item/card/id))
|
|
lock_code = SSid_access.spare_id_safe_code
|
|
lock_set = TRUE
|
|
atom_storage.locked = STORAGE_FULLY_LOCKED
|
|
update_appearance()
|
|
|
|
/obj/item/storage/secure/safe/caps_spare/PopulateContents()
|
|
new /obj/item/card/id/advanced/gold/captains_spare(src)
|
|
|
|
/obj/item/storage/secure/safe/caps_spare/rust_heretic_act()
|
|
take_damage(damage_amount = 100, damage_type = BRUTE, damage_flag = MELEE, armour_penetration = 100)
|