mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-19 05:26:28 +00:00
Ladies, Gentlemen, Gamers. You're probably wondering why I've called you all here (through the automatic reviewer request system). So, mineral balance! Mineral balance is less a balance and more of a nervous white dude juggling spinning plates on a high-wire on his first day. The fact it hasn't failed after going on this long is a miracle in and of itself. This PR does not change mineral balance. What this does is moves over every individual cost, both in crafting recipes attached to an object over to a define based system. We have 3 defines: `sheet_material_amount=2000` . Stock standard mineral sheet. This being our central mineral unit, this is used for all costs 2000+. `half_sheet_material_amount=1000` . Same as above, but using iron rods as our inbetween for costs of 1000-1999. `small_material_amount=100` . This hits 1-999. This covers... a startlingly large amount of the codebase. It's feast or famine out here in terms of mineral costs as a result, items are either sheets upon sheets, or some fraction of small mats. Shout out to riot darts for being the worst material cost in the game. I will not elaborate. Regardless, this has no functional change, but it sets the groundwork for making future changes to material costs much, MUCH easier, and moves over to a single, standardized set of units to help enforce coding standards on new items, and will bring up lots of uncomfortable balance questions down the line. For now though, this serves as some rough boundaries on how items costs are related, and will make adjusting these values easier going forward. Except for foam darts. I did round up foam darts. Adjusting mineral balance on the macro scale will be as simple as changing the aforementioned mineral defines, where the alternative is a rats nest of magic number defines. ~~No seriously, 11.25 iron for a foam dart are you kidding me what is the POINT WHY NOT JUST MAKE IT 11~~ Items individual numbers have not been adjusted yet, but we can standardize how the conversation can be held and actually GET SOMEWHERE on material balance as opposed to throwing our hands up or ignoring it for another 10 years.
430 lines
14 KiB
Plaintext
430 lines
14 KiB
Plaintext
/*
|
|
* False Walls
|
|
*/
|
|
/obj/structure/falsewall
|
|
name = "wall"
|
|
desc = "A huge chunk of metal used to separate rooms."
|
|
anchored = TRUE
|
|
icon = 'icons/turf/walls/wall.dmi'
|
|
icon_state = "wall-0"
|
|
base_icon_state = "wall"
|
|
layer = LOW_OBJ_LAYER
|
|
density = TRUE
|
|
opacity = TRUE
|
|
max_integrity = 100
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
|
canSmoothWith = SMOOTH_GROUP_WALLS
|
|
can_be_unanchored = FALSE
|
|
can_atmos_pass = ATMOS_PASS_DENSITY
|
|
rad_insulation = RAD_MEDIUM_INSULATION
|
|
material_flags = MATERIAL_EFFECTS
|
|
var/mineral = /obj/item/stack/sheet/iron
|
|
var/mineral_amount = 2
|
|
var/walltype = /turf/closed/wall
|
|
var/girder_type = /obj/structure/girder/displaced
|
|
var/opening = FALSE
|
|
|
|
|
|
/obj/structure/falsewall/Initialize(mapload)
|
|
. = ..()
|
|
var/obj/item/stack/initialized_mineral = new mineral // Okay this kinda sucks.
|
|
set_custom_materials(initialized_mineral.mats_per_unit, mineral_amount)
|
|
qdel(initialized_mineral)
|
|
air_update_turf(TRUE, TRUE)
|
|
|
|
/obj/structure/falsewall/attack_hand(mob/user, list/modifiers)
|
|
if(opening)
|
|
return
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
|
|
opening = TRUE
|
|
update_appearance()
|
|
if(!density)
|
|
var/srcturf = get_turf(src)
|
|
for(var/mob/living/obstacle in srcturf) //Stop people from using this as a shield
|
|
opening = FALSE
|
|
return
|
|
addtimer(CALLBACK(src, TYPE_PROC_REF(/obj/structure/falsewall, toggle_open)), 5)
|
|
|
|
/obj/structure/falsewall/proc/toggle_open()
|
|
if(!QDELETED(src))
|
|
set_density(!density)
|
|
set_opacity(density)
|
|
opening = FALSE
|
|
update_appearance()
|
|
air_update_turf(TRUE, !density)
|
|
|
|
/obj/structure/falsewall/update_icon(updates=ALL)//Calling icon_update will refresh the smoothwalls if it's closed, otherwise it will make sure the icon is correct if it's open
|
|
. = ..()
|
|
if(!density || !(updates & UPDATE_SMOOTHING))
|
|
return
|
|
|
|
if(opening)
|
|
smoothing_flags = NONE
|
|
clear_smooth_overlays()
|
|
else
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
QUEUE_SMOOTH(src)
|
|
|
|
/obj/structure/falsewall/update_icon_state()
|
|
if(opening)
|
|
icon_state = "fwall_[density ? "opening" : "closing"]"
|
|
return ..()
|
|
icon_state = density ? "[base_icon_state]-[smoothing_junction]" : "fwall_open"
|
|
return ..()
|
|
|
|
/obj/structure/falsewall/proc/ChangeToWall(delete = 1)
|
|
var/turf/T = get_turf(src)
|
|
T.PlaceOnTop(walltype)
|
|
if(delete)
|
|
qdel(src)
|
|
return T
|
|
|
|
/obj/structure/falsewall/tool_act(mob/living/user, obj/item/tool)
|
|
if(!opening)
|
|
return ..()
|
|
to_chat(user, span_warning("You must wait until the door has stopped moving!"))
|
|
return TOOL_ACT_TOOLTYPE_SUCCESS
|
|
|
|
/obj/structure/falsewall/screwdriver_act(mob/living/user, obj/item/tool)
|
|
if(!density)
|
|
to_chat(user, span_warning("You can't reach, close it first!"))
|
|
return
|
|
var/turf/loc_turf = get_turf(src)
|
|
if(loc_turf.density)
|
|
to_chat(user, span_warning("[src] is blocked!"))
|
|
return TOOL_ACT_TOOLTYPE_SUCCESS
|
|
if(!isfloorturf(loc_turf))
|
|
to_chat(user, span_warning("[src] bolts must be tightened on the floor!"))
|
|
return TOOL_ACT_TOOLTYPE_SUCCESS
|
|
user.visible_message(span_notice("[user] tightens some bolts on the wall."), span_notice("You tighten the bolts on the wall."))
|
|
ChangeToWall()
|
|
return TOOL_ACT_TOOLTYPE_SUCCESS
|
|
|
|
|
|
/obj/structure/falsewall/welder_act(mob/living/user, obj/item/tool)
|
|
if(tool.use_tool(src, user, 0 SECONDS, volume=50))
|
|
dismantle(user, TRUE)
|
|
return TOOL_ACT_TOOLTYPE_SUCCESS
|
|
return
|
|
|
|
/obj/structure/falsewall/attackby(obj/item/W, mob/user, params)
|
|
if(!opening)
|
|
return ..()
|
|
to_chat(user, span_warning("You must wait until the door has stopped moving!"))
|
|
return
|
|
|
|
/obj/structure/falsewall/proc/dismantle(mob/user, disassembled=TRUE, obj/item/tool = null)
|
|
user.visible_message(span_notice("[user] dismantles the false wall."), span_notice("You dismantle the false wall."))
|
|
if(tool)
|
|
tool.play_tool_sound(src, 100)
|
|
else
|
|
playsound(src, 'sound/items/welder.ogg', 100, TRUE)
|
|
deconstruct(disassembled)
|
|
|
|
/obj/structure/falsewall/deconstruct(disassembled = TRUE)
|
|
if(!(flags_1 & NODECONSTRUCT_1))
|
|
if(disassembled)
|
|
new girder_type(loc)
|
|
if(mineral_amount)
|
|
for(var/i in 1 to mineral_amount)
|
|
new mineral(loc)
|
|
qdel(src)
|
|
|
|
/obj/structure/falsewall/get_dumping_location()
|
|
return null
|
|
|
|
/obj/structure/falsewall/examine_status(mob/user) //So you can't detect falsewalls by examine.
|
|
to_chat(user, span_notice("The outer plating is <b>welded</b> firmly in place."))
|
|
return null
|
|
|
|
/*
|
|
* False R-Walls
|
|
*/
|
|
|
|
/obj/structure/falsewall/reinforced
|
|
name = "reinforced wall"
|
|
desc = "A huge chunk of reinforced metal used to separate rooms."
|
|
icon = 'icons/turf/walls/reinforced_wall.dmi'
|
|
icon_state = "reinforced_wall-0"
|
|
base_icon_state = "reinforced_wall"
|
|
walltype = /turf/closed/wall/r_wall
|
|
mineral = /obj/item/stack/sheet/plasteel
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
|
|
/obj/structure/falsewall/reinforced/examine_status(mob/user)
|
|
to_chat(user, span_notice("The outer <b>grille</b> is fully intact."))
|
|
return null
|
|
|
|
/obj/structure/falsewall/reinforced/attackby(obj/item/tool, mob/user)
|
|
..()
|
|
if(tool.tool_behaviour == TOOL_WIRECUTTER)
|
|
dismantle(user, TRUE, tool)
|
|
|
|
/*
|
|
* Uranium Falsewalls
|
|
*/
|
|
|
|
/obj/structure/falsewall/uranium
|
|
name = "uranium wall"
|
|
desc = "A wall with uranium plating. This is probably a bad idea."
|
|
icon = 'icons/turf/walls/uranium_wall.dmi'
|
|
icon_state = "uranium_wall-0"
|
|
base_icon_state = "uranium_wall"
|
|
mineral = /obj/item/stack/sheet/mineral/uranium
|
|
walltype = /turf/closed/wall/mineral/uranium
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = SMOOTH_GROUP_URANIUM_WALLS + SMOOTH_GROUP_WALLS
|
|
canSmoothWith = SMOOTH_GROUP_URANIUM_WALLS
|
|
|
|
/// Mutex to prevent infinite recursion when propagating radiation pulses
|
|
var/active = null
|
|
|
|
/// The last time a radiation pulse was performed
|
|
var/last_event = 0
|
|
|
|
/obj/structure/falsewall/uranium/Initialize(mapload)
|
|
. = ..()
|
|
RegisterSignal(src, COMSIG_ATOM_PROPAGATE_RAD_PULSE, PROC_REF(radiate))
|
|
|
|
/obj/structure/falsewall/uranium/attackby(obj/item/W, mob/user, params)
|
|
radiate()
|
|
return ..()
|
|
|
|
/obj/structure/falsewall/uranium/attack_hand(mob/user, list/modifiers)
|
|
radiate()
|
|
return ..()
|
|
|
|
/obj/structure/falsewall/uranium/proc/radiate()
|
|
SIGNAL_HANDLER
|
|
if(active)
|
|
return
|
|
if(world.time <= last_event + 1.5 SECONDS)
|
|
return
|
|
active = TRUE
|
|
radiation_pulse(
|
|
src,
|
|
max_range = 3,
|
|
threshold = RAD_LIGHT_INSULATION,
|
|
chance = URANIUM_IRRADIATION_CHANCE,
|
|
minimum_exposure_time = URANIUM_RADIATION_MINIMUM_EXPOSURE_TIME,
|
|
)
|
|
propagate_radiation_pulse()
|
|
last_event = world.time
|
|
active = FALSE
|
|
/*
|
|
* Other misc falsewall types
|
|
*/
|
|
|
|
/obj/structure/falsewall/gold
|
|
name = "gold wall"
|
|
desc = "A wall with gold plating. Swag!"
|
|
icon = 'icons/turf/walls/gold_wall.dmi'
|
|
icon_state = "gold_wall-0"
|
|
base_icon_state = "gold_wall"
|
|
mineral = /obj/item/stack/sheet/mineral/gold
|
|
walltype = /turf/closed/wall/mineral/gold
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = SMOOTH_GROUP_GOLD_WALLS + SMOOTH_GROUP_WALLS
|
|
canSmoothWith = SMOOTH_GROUP_GOLD_WALLS
|
|
|
|
/obj/structure/falsewall/silver
|
|
name = "silver wall"
|
|
desc = "A wall with silver plating. Shiny."
|
|
icon = 'icons/turf/walls/silver_wall.dmi'
|
|
icon_state = "silver_wall-0"
|
|
base_icon_state = "silver_wall"
|
|
mineral = /obj/item/stack/sheet/mineral/silver
|
|
walltype = /turf/closed/wall/mineral/silver
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = SMOOTH_GROUP_SILVER_WALLS + SMOOTH_GROUP_WALLS
|
|
canSmoothWith = SMOOTH_GROUP_SILVER_WALLS
|
|
|
|
/obj/structure/falsewall/diamond
|
|
name = "diamond wall"
|
|
desc = "A wall with diamond plating. You monster."
|
|
icon = 'icons/turf/walls/diamond_wall.dmi'
|
|
icon_state = "diamond_wall-0"
|
|
base_icon_state = "diamond_wall"
|
|
mineral = /obj/item/stack/sheet/mineral/diamond
|
|
walltype = /turf/closed/wall/mineral/diamond
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = SMOOTH_GROUP_DIAMOND_WALLS + SMOOTH_GROUP_WALLS
|
|
canSmoothWith = SMOOTH_GROUP_DIAMOND_WALLS
|
|
max_integrity = 800
|
|
|
|
/obj/structure/falsewall/plasma
|
|
name = "plasma wall"
|
|
desc = "A wall with plasma plating. This is definitely a bad idea."
|
|
icon = 'icons/turf/walls/plasma_wall.dmi'
|
|
icon_state = "plasma_wall-0"
|
|
base_icon_state = "plasma_wall"
|
|
mineral = /obj/item/stack/sheet/mineral/plasma
|
|
walltype = /turf/closed/wall/mineral/plasma
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = SMOOTH_GROUP_PLASMA_WALLS + SMOOTH_GROUP_WALLS
|
|
canSmoothWith = SMOOTH_GROUP_PLASMA_WALLS
|
|
|
|
/obj/structure/falsewall/bananium
|
|
name = "bananium wall"
|
|
desc = "A wall with bananium plating. Honk!"
|
|
icon = 'icons/turf/walls/bananium_wall.dmi'
|
|
icon_state = "bananium_wall-0"
|
|
base_icon_state = "bananium_wall"
|
|
mineral = /obj/item/stack/sheet/mineral/bananium
|
|
walltype = /turf/closed/wall/mineral/bananium
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = SMOOTH_GROUP_BANANIUM_WALLS + SMOOTH_GROUP_WALLS
|
|
canSmoothWith = SMOOTH_GROUP_BANANIUM_WALLS
|
|
|
|
|
|
/obj/structure/falsewall/sandstone
|
|
name = "sandstone wall"
|
|
desc = "A wall with sandstone plating. Rough."
|
|
icon = 'icons/turf/walls/sandstone_wall.dmi'
|
|
icon_state = "sandstone_wall-0"
|
|
base_icon_state = "sandstone_wall"
|
|
mineral = /obj/item/stack/sheet/mineral/sandstone
|
|
walltype = /turf/closed/wall/mineral/sandstone
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = SMOOTH_GROUP_SANDSTONE_WALLS + SMOOTH_GROUP_WALLS
|
|
canSmoothWith = SMOOTH_GROUP_SANDSTONE_WALLS
|
|
|
|
/obj/structure/falsewall/wood
|
|
name = "wooden wall"
|
|
desc = "A wall with wooden plating. Stiff."
|
|
icon = 'icons/turf/walls/wood_wall.dmi'
|
|
icon_state = "wood_wall-0"
|
|
base_icon_state = "wood_wall"
|
|
mineral = /obj/item/stack/sheet/mineral/wood
|
|
walltype = /turf/closed/wall/mineral/wood
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = SMOOTH_GROUP_WOOD_WALLS + SMOOTH_GROUP_WALLS
|
|
canSmoothWith = SMOOTH_GROUP_WOOD_WALLS
|
|
|
|
/obj/structure/falsewall/bamboo
|
|
name = "bamboo wall"
|
|
desc = "A wall with bamboo finish. Zen."
|
|
icon = 'icons/turf/walls/bamboo_wall.dmi'
|
|
mineral = /obj/item/stack/sheet/mineral/bamboo
|
|
walltype = /turf/closed/wall/mineral/bamboo
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = SMOOTH_GROUP_WALLS + SMOOTH_GROUP_BAMBOO_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
|
canSmoothWith = SMOOTH_GROUP_BAMBOO_WALLS
|
|
|
|
/obj/structure/falsewall/iron
|
|
name = "rough iron wall"
|
|
desc = "A wall with rough metal plating."
|
|
icon = 'icons/turf/walls/iron_wall.dmi'
|
|
icon_state = "iron_wall-0"
|
|
base_icon_state = "iron_wall"
|
|
mineral = /obj/item/stack/rods
|
|
mineral_amount = 5
|
|
walltype = /turf/closed/wall/mineral/iron
|
|
base_icon_state = "iron_wall"
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = SMOOTH_GROUP_IRON_WALLS + SMOOTH_GROUP_WALLS
|
|
canSmoothWith = SMOOTH_GROUP_IRON_WALLS
|
|
|
|
/obj/structure/falsewall/abductor
|
|
name = "alien wall"
|
|
desc = "A wall with alien alloy plating."
|
|
icon = 'icons/turf/walls/abductor_wall.dmi'
|
|
icon_state = "abductor_wall-0"
|
|
base_icon_state = "abductor_wall"
|
|
mineral = /obj/item/stack/sheet/mineral/abductor
|
|
walltype = /turf/closed/wall/mineral/abductor
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = SMOOTH_GROUP_ABDUCTOR_WALLS + SMOOTH_GROUP_WALLS
|
|
canSmoothWith = SMOOTH_GROUP_ABDUCTOR_WALLS
|
|
|
|
/obj/structure/falsewall/titanium
|
|
name = "wall"
|
|
desc = "A light-weight titanium wall used in shuttles."
|
|
icon = 'icons/turf/walls/shuttle_wall.dmi'
|
|
icon_state = "shuttle_wall-0"
|
|
base_icon_state = "shuttle_wall"
|
|
mineral = /obj/item/stack/sheet/mineral/titanium
|
|
walltype = /turf/closed/wall/mineral/titanium
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = SMOOTH_GROUP_TITANIUM_WALLS + SMOOTH_GROUP_WALLS
|
|
canSmoothWith = SMOOTH_GROUP_SHUTTLE_PARTS + SMOOTH_GROUP_AIRLOCK + SMOOTH_GROUP_TITANIUM_WALLS
|
|
|
|
/obj/structure/falsewall/plastitanium
|
|
name = "wall"
|
|
desc = "An evil wall of plasma and titanium."
|
|
icon = 'icons/turf/walls/plastitanium_wall.dmi'
|
|
icon_state = "plastitanium_wall-0"
|
|
base_icon_state = "plastitanium_wall"
|
|
mineral = /obj/item/stack/sheet/mineral/plastitanium
|
|
walltype = /turf/closed/wall/mineral/plastitanium
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = SMOOTH_GROUP_PLASTITANIUM_WALLS + SMOOTH_GROUP_WALLS
|
|
canSmoothWith = SMOOTH_GROUP_SHUTTLE_PARTS + SMOOTH_GROUP_AIRLOCK + SMOOTH_GROUP_PLASTITANIUM_WALLS
|
|
|
|
/obj/structure/falsewall/material
|
|
name = "wall"
|
|
desc = "A huge chunk of material used to separate rooms."
|
|
icon = 'icons/turf/walls/materialwall.dmi'
|
|
icon_state = "materialwall-0"
|
|
base_icon_state = "materialwall"
|
|
walltype = /turf/closed/wall/material
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS + SMOOTH_GROUP_MATERIAL_WALLS
|
|
canSmoothWith = SMOOTH_GROUP_MATERIAL_WALLS
|
|
material_flags = MATERIAL_EFFECTS | MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
|
|
|
|
/obj/structure/falsewall/material/deconstruct(disassembled = TRUE)
|
|
if(!(flags_1 & NODECONSTRUCT_1))
|
|
if(disassembled)
|
|
new girder_type(loc)
|
|
for(var/material in custom_materials)
|
|
var/datum/material/material_datum = material
|
|
new material_datum.sheet_type(loc, FLOOR(custom_materials[material_datum] / SHEET_MATERIAL_AMOUNT, 1))
|
|
qdel(src)
|
|
|
|
/obj/structure/falsewall/material/mat_update_desc(mat)
|
|
desc = "A huge chunk of [mat] used to separate rooms."
|
|
|
|
/obj/structure/falsewall/material/toggle_open()
|
|
if(!QDELETED(src))
|
|
set_density(!density)
|
|
var/mat_opacity = TRUE
|
|
for(var/datum/material/mat in custom_materials)
|
|
if(mat.alpha < 255)
|
|
mat_opacity = FALSE
|
|
break
|
|
set_opacity(density && mat_opacity)
|
|
opening = FALSE
|
|
update_appearance()
|
|
air_update_turf(TRUE, !density)
|
|
|
|
/obj/structure/falsewall/material/ChangeToWall(delete = 1)
|
|
var/turf/current_turf = get_turf(src)
|
|
var/turf/closed/wall/material/new_wall = current_turf.PlaceOnTop(/turf/closed/wall/material)
|
|
new_wall.set_custom_materials(custom_materials)
|
|
if(delete)
|
|
qdel(src)
|
|
return current_turf
|
|
|
|
/obj/structure/falsewall/material/update_icon(updates)
|
|
. = ..()
|
|
for(var/datum/material/mat in custom_materials)
|
|
if(mat.alpha < 255)
|
|
update_transparency_underlays()
|
|
return
|
|
|
|
/obj/structure/falsewall/material/proc/update_transparency_underlays()
|
|
underlays.Cut()
|
|
var/girder_icon_state = "displaced"
|
|
if(opening)
|
|
girder_icon_state += "_[density ? "opening" : "closing"]"
|
|
else if(!density)
|
|
girder_icon_state += "_open"
|
|
var/mutable_appearance/girder_underlay = mutable_appearance('icons/obj/structures.dmi', girder_icon_state, layer = LOW_OBJ_LAYER-0.01)
|
|
girder_underlay.appearance_flags = RESET_ALPHA | RESET_COLOR
|
|
underlays += girder_underlay
|