Files
Bubberstation/code/game/objects/structures
Pepsilawn 8f869b659b Moves sinks' layer to above the object layer (#68964)
This PR moves sinks to layer 3.2 as opposed to 3, the object layer.

Sinks are coded in with a pixel displacement and kitchen sinks are large enough for the collision check to fail if the sink is against a solid structure on an above layer, such as a window or an airlock.


Another big issue is that it looks bad

This is at the cost of 3 pixels appearing on top of a window if placed facing south against one, so this isn't a complete fix to the aesthetic of it, the primary focus of the PR is to make the sink interactable, and even then I believe it's a better trade-off:
2022-08-10 22:43:39 -07:00
..
2022-04-17 01:14:39 -04:00