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226 lines
7.6 KiB
Plaintext
226 lines
7.6 KiB
Plaintext
//Mild traumas are the most common; they are generally minor annoyances.
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//They can be cured with mannitol and patience, although brain surgery still works.
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//Most of the old brain damage effects have been transferred to the dumbness trauma.
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/datum/brain_trauma/mild
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/datum/brain_trauma/mild/hallucinations
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name = "Hallucinations"
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desc = "Patient suffers constant hallucinations."
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scan_desc = "schizophrenia"
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gain_text = "<span class='warning'>You feel your grip on reality slipping...</span>"
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lose_text = "<span class='notice'>You feel more grounded.</span>"
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/datum/brain_trauma/mild/hallucinations/on_life()
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owner.hallucination = min(owner.hallucination + 10, 50)
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..()
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/datum/brain_trauma/mild/hallucinations/on_lose()
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owner.hallucination = 0
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..()
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/datum/brain_trauma/mild/stuttering
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name = "Stuttering"
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desc = "Patient can't speak properly."
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scan_desc = "reduced mouth coordination"
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gain_text = "<span class='warning'>Speaking clearly is getting harder.</span>"
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lose_text = "<span class='notice'>You feel in control of your speech.</span>"
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/datum/brain_trauma/mild/stuttering/on_life()
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owner.stuttering = min(owner.stuttering + 5, 25)
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..()
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/datum/brain_trauma/mild/stuttering/on_lose()
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owner.stuttering = 0
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..()
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/datum/brain_trauma/mild/dumbness
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name = "Dumbness"
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desc = "Patient has reduced brain activity, making them less intelligent."
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scan_desc = "reduced brain activity"
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gain_text = "<span class='warning'>You feel dumber.</span>"
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lose_text = "<span class='notice'>You feel smart again.</span>"
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/datum/brain_trauma/mild/dumbness/on_gain()
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ADD_TRAIT(owner, TRAIT_DUMB, TRAUMA_TRAIT)
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SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "dumb", /datum/mood_event/oblivious)
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..()
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/datum/brain_trauma/mild/dumbness/on_life()
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owner.derpspeech = min(owner.derpspeech + 5, 25)
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if(prob(3))
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owner.emote("drool")
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else if(owner.stat == CONSCIOUS && prob(3))
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owner.say(pick_list_replacements(BRAIN_DAMAGE_FILE, "brain_damage"), forced = "brain damage")
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..()
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/datum/brain_trauma/mild/dumbness/on_lose()
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REMOVE_TRAIT(owner, TRAIT_DUMB, TRAUMA_TRAIT)
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owner.derpspeech = 0
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SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "dumb")
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..()
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/datum/brain_trauma/mild/speech_impediment
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name = "Speech Impediment"
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desc = "Patient is unable to form coherent sentences."
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scan_desc = "communication disorder"
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gain_text = "<span class='danger'>You can't seem to form any coherent thoughts!</span>"
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lose_text = "<span class='danger'>Your mind feels more clear.</span>"
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/datum/brain_trauma/mild/speech_impediment/on_gain()
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ADD_TRAIT(owner, TRAIT_UNINTELLIGIBLE_SPEECH, TRAUMA_TRAIT)
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..()
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/datum/brain_trauma/mild/speech_impediment/on_lose()
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REMOVE_TRAIT(owner, TRAIT_UNINTELLIGIBLE_SPEECH, TRAUMA_TRAIT)
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..()
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/datum/brain_trauma/mild/concussion
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name = "Concussion"
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desc = "Patient's brain is concussed."
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scan_desc = "concussion"
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gain_text = "<span class='warning'>Your head hurts!</span>"
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lose_text = "<span class='notice'>The pressure inside your head starts fading.</span>"
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/datum/brain_trauma/mild/concussion/on_life()
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if(prob(5))
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switch(rand(1,11))
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if(1)
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owner.vomit()
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if(2,3)
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owner.dizziness += 10
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if(4,5)
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owner.confused += 10
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owner.blur_eyes(10)
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if(6 to 9)
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owner.slurring += 30
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if(10)
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to_chat(owner, "<span class='notice'>You forget for a moment what you were doing.</span>")
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owner.Stun(20)
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if(11)
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to_chat(owner, "<span class='warning'>You faint.</span>")
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owner.Unconscious(80)
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..()
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/datum/brain_trauma/mild/healthy
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name = "Anosognosia"
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desc = "Patient always feels healthy, regardless of their condition."
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scan_desc = "self-awareness deficit"
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gain_text = "<span class='notice'>You feel great!</span>"
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lose_text = "<span class='warning'>You no longer feel perfectly healthy.</span>"
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/datum/brain_trauma/mild/healthy/on_gain()
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owner.set_screwyhud(SCREWYHUD_HEALTHY)
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..()
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/datum/brain_trauma/mild/healthy/on_life()
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owner.set_screwyhud(SCREWYHUD_HEALTHY) //just in case of hallucinations
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owner.adjustStaminaLoss(-5) //no pain, no fatigue
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..()
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/datum/brain_trauma/mild/healthy/on_lose()
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owner.set_screwyhud(SCREWYHUD_NONE)
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..()
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/datum/brain_trauma/mild/muscle_weakness
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name = "Muscle Weakness"
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desc = "Patient experiences occasional bouts of muscle weakness."
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scan_desc = "weak motor nerve signal"
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gain_text = "<span class='warning'>Your muscles feel oddly faint.</span>"
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lose_text = "<span class='notice'>You feel in control of your muscles again.</span>"
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/datum/brain_trauma/mild/muscle_weakness/on_life()
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var/fall_chance = 1
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if(owner.m_intent == MOVE_INTENT_RUN)
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fall_chance += 2
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if(prob(fall_chance) && (owner.mobility_flags & MOBILITY_STAND))
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to_chat(owner, "<span class='warning'>Your leg gives out!</span>")
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owner.Paralyze(35)
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else if(owner.get_active_held_item())
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var/drop_chance = 1
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var/obj/item/I = owner.get_active_held_item()
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drop_chance += I.w_class
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if(prob(drop_chance) && owner.dropItemToGround(I))
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to_chat(owner, "<span class='warning'>You drop [I]!</span>")
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else if(prob(3))
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to_chat(owner, "<span class='warning'>You feel a sudden weakness in your muscles!</span>")
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owner.adjustStaminaLoss(50)
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..()
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/datum/brain_trauma/mild/muscle_spasms
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name = "Muscle Spasms"
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desc = "Patient has occasional muscle spasms, causing them to move unintentionally."
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scan_desc = "nervous fits"
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gain_text = "<span class='warning'>Your muscles feel oddly faint.</span>"
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lose_text = "<span class='notice'>You feel in control of your muscles again.</span>"
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/datum/brain_trauma/mild/muscle_spasms/on_gain()
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owner.apply_status_effect(STATUS_EFFECT_SPASMS)
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..()
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/datum/brain_trauma/mild/muscle_spasms/on_lose()
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owner.remove_status_effect(STATUS_EFFECT_SPASMS)
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..()
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/datum/brain_trauma/mild/nervous_cough
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name = "Nervous Cough"
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desc = "Patient feels a constant need to cough."
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scan_desc = "nervous cough"
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gain_text = "<span class='warning'>Your throat itches incessantly...</span>"
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lose_text = "<span class='notice'>Your throat stops itching.</span>"
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/datum/brain_trauma/mild/nervous_cough/on_life()
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if(prob(12) && !HAS_TRAIT(owner, TRAIT_SOOTHED_THROAT))
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if(prob(5))
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to_chat(owner, "<span notice='warning'>[pick("You have a coughing fit!", "You can't stop coughing!")]</span>")
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owner.Immobilize(20)
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owner.emote("cough")
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addtimer(CALLBACK(owner, /mob/.proc/emote, "cough"), 6)
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addtimer(CALLBACK(owner, /mob/.proc/emote, "cough"), 12)
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owner.emote("cough")
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..()
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/datum/brain_trauma/mild/expressive_aphasia
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name = "Expressive Aphasia"
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desc = "Patient is affected by partial loss of speech leading to a reduced vocabulary."
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scan_desc = "inability to form complex sentences"
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gain_text = "<span class='warning'>You lose your grasp on complex words.</span>"
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lose_text = "<span class='notice'>You feel your vocabulary returning to normal again.</span>"
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var/static/list/common_words = world.file2list("strings/1000_most_common.txt")
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/datum/brain_trauma/mild/expressive_aphasia/on_say(message)
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if(message)
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var/list/message_split = splittext(message, " ")
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var/list/new_message = list()
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for(var/word in message_split)
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var/suffix = copytext(word,-1)
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// Check if we have a suffix and break it out of the word
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if(suffix in list("." , "," , ";" , "!" , ":" , "?"))
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word = copytext(word,1,-1)
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else
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suffix = ""
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word = html_decode(word)
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if(lowertext(word) in common_words)
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new_message += word + suffix
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else
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if(prob(30) && message_split.len > 2)
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new_message += pick("uh","erm")
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break
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else
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var/list/charlist = string2charlist(word) // Stupid shit code
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shuffle_inplace(charlist)
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charlist.len = round(charlist.len * 0.5,1)
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new_message += html_encode(jointext(charlist,"")) + suffix
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message = jointext(new_message, " ")
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return trim(message)
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