mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-09 08:23:09 +00:00
* adds check for cooks in grab, removes unnecessary else * fixes cqc neckgrab reincreasing grab state on cancel * makes changes to carp as well * fixes carp flags * fixes missing carp variable * cqc can_use documentation * spelling * replaces 1/0's with TRUE/FALSE's * code cleanup, combined if statements
238 lines
9.7 KiB
Plaintext
238 lines
9.7 KiB
Plaintext
#define WRIST_WRENCH_COMBO "DD"
|
|
#define BACK_KICK_COMBO "HG"
|
|
#define STOMACH_KNEE_COMBO "GH"
|
|
#define HEAD_KICK_COMBO "DHH"
|
|
#define ELBOW_DROP_COMBO "HDHDH"
|
|
|
|
/datum/martial_art/the_sleeping_carp
|
|
name = "The Sleeping Carp"
|
|
id = MARTIALART_SLEEPINGCARP
|
|
deflection_chance = 100
|
|
reroute_deflection = TRUE
|
|
no_guns = TRUE
|
|
allow_temp_override = FALSE
|
|
help_verb = /mob/living/carbon/human/proc/sleeping_carp_help
|
|
var/old_grab_state = null
|
|
|
|
/datum/martial_art/the_sleeping_carp/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
if(findtext(streak,WRIST_WRENCH_COMBO))
|
|
streak = ""
|
|
wristWrench(A,D)
|
|
return TRUE
|
|
if(findtext(streak,BACK_KICK_COMBO))
|
|
streak = ""
|
|
backKick(A,D)
|
|
return TRUE
|
|
if(findtext(streak,STOMACH_KNEE_COMBO))
|
|
streak = ""
|
|
kneeStomach(A,D)
|
|
return TRUE
|
|
if(findtext(streak,HEAD_KICK_COMBO))
|
|
streak = ""
|
|
headKick(A,D)
|
|
return TRUE
|
|
if(findtext(streak,ELBOW_DROP_COMBO))
|
|
streak = ""
|
|
elbowDrop(A,D)
|
|
return TRUE
|
|
return FALSE
|
|
|
|
/datum/martial_art/the_sleeping_carp/proc/wristWrench(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
if(!D.stat && !D.IsStun() && !D.IsParalyzed())
|
|
log_combat(A, D, "wrist wrenched (Sleeping Carp)")
|
|
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
|
D.visible_message("<span class='warning'>[A] grabs [D]'s wrist and wrenches it sideways!</span>", \
|
|
"<span class='userdanger'>[A] grabs your wrist and violently wrenches it to the side!</span>")
|
|
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
|
D.emote("scream")
|
|
D.dropItemToGround(D.get_active_held_item())
|
|
D.apply_damage(5, BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
|
|
D.Stun(60)
|
|
return TRUE
|
|
|
|
return basic_hit(A,D)
|
|
|
|
/datum/martial_art/the_sleeping_carp/proc/backKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
if(!D.stat && !D.IsParalyzed())
|
|
if(A.dir == D.dir)
|
|
log_combat(A, D, "back-kicked (Sleeping Carp)")
|
|
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
|
D.visible_message("<span class='warning'>[A] kicks [D] in the back!</span>", \
|
|
"<span class='userdanger'>[A] kicks you in the back, making you stumble and fall!</span>")
|
|
step_to(D,get_step(D,D.dir),1)
|
|
D.Paralyze(80)
|
|
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
|
return TRUE
|
|
else
|
|
log_combat(A, D, "missed a back-kick (Sleeping Carp) on")
|
|
D.visible_message("<span class='warning'>[A] tries to kick [D] in the back, but misses!</span>", \
|
|
"<span class='userdanger'>[A] tries to kick you in the back, but misses!</span>")
|
|
return basic_hit(A,D)
|
|
|
|
/datum/martial_art/the_sleeping_carp/proc/kneeStomach(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
if(!D.stat && !D.IsParalyzed())
|
|
log_combat(A, D, "stomach kneed (Sleeping Carp)")
|
|
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
|
D.visible_message("<span class='warning'>[A] knees [D] in the stomach!</span>", \
|
|
"<span class='userdanger'>[A] winds you with a knee in the stomach!</span>")
|
|
D.audible_message("<b>[D]</b> gags!")
|
|
D.losebreath += 3
|
|
D.Stun(40)
|
|
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
|
return TRUE
|
|
return basic_hit(A,D)
|
|
|
|
/datum/martial_art/the_sleeping_carp/proc/headKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
if(!D.stat && !D.IsParalyzed())
|
|
log_combat(A, D, "head kicked (Sleeping Carp)")
|
|
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
|
D.visible_message("<span class='warning'>[A] kicks [D] in the head!</span>", \
|
|
"<span class='userdanger'>[A] kicks you in the jaw!</span>")
|
|
D.apply_damage(20, A.dna.species.attack_type, BODY_ZONE_HEAD)
|
|
D.drop_all_held_items()
|
|
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
|
D.Stun(80)
|
|
return TRUE
|
|
return basic_hit(A,D)
|
|
|
|
/datum/martial_art/the_sleeping_carp/proc/elbowDrop(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
if(!(D.mobility_flags & MOBILITY_STAND))
|
|
log_combat(A, D, "elbow dropped (Sleeping Carp)")
|
|
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
|
D.visible_message("<span class='warning'>[A] elbow drops [D]!</span>", \
|
|
"<span class='userdanger'>[A] piledrives you with their elbow!</span>")
|
|
if(D.stat)
|
|
D.death() //FINISH HIM!
|
|
D.apply_damage(50, A.dna.species.attack_type, BODY_ZONE_CHEST)
|
|
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 75, 1, -1)
|
|
return TRUE
|
|
return basic_hit(A,D)
|
|
|
|
/datum/martial_art/the_sleeping_carp/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
if(A.a_intent == INTENT_GRAB && A!=D) // A!=D prevents grabbing yourself
|
|
add_to_streak("G",D)
|
|
if(check_streak(A,D)) //if a combo is made no grab upgrade is done
|
|
return TRUE
|
|
old_grab_state = A.grab_state
|
|
D.grabbedby(A, 1)
|
|
if(old_grab_state == GRAB_PASSIVE)
|
|
D.drop_all_held_items()
|
|
A.grab_state = GRAB_AGGRESSIVE //Instant agressive grab if on grab intent
|
|
log_combat(A, D, "grabbed", addition="aggressively")
|
|
D.visible_message("<span class='warning'>[A] violently grabs [D]!</span>", \
|
|
"<span class='userdanger'>[A] violently grabs you!</span>")
|
|
return TRUE
|
|
else
|
|
return FALSE
|
|
|
|
/datum/martial_art/the_sleeping_carp/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
add_to_streak("H",D)
|
|
if(check_streak(A,D))
|
|
return TRUE
|
|
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
|
var/atk_verb = pick("punches", "kicks", "chops", "hits", "slams")
|
|
D.visible_message("<span class='danger'>[A] [atk_verb] [D]!</span>", \
|
|
"<span class='userdanger'>[A] [atk_verb] you!</span>")
|
|
D.apply_damage(rand(10,15), BRUTE)
|
|
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, 1, -1)
|
|
if(prob(D.getBruteLoss()) && (D.mobility_flags & MOBILITY_STAND))
|
|
D.visible_message("<span class='warning'>[D] stumbles and falls!</span>", "<span class='userdanger'>The blow sends you to the ground!</span>")
|
|
D.Paralyze(80)
|
|
log_combat(A, D, "[atk_verb] (Sleeping Carp)")
|
|
return TRUE
|
|
|
|
|
|
/datum/martial_art/the_sleeping_carp/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
add_to_streak("D",D)
|
|
if(check_streak(A,D))
|
|
return TRUE
|
|
return ..()
|
|
|
|
/mob/living/carbon/human/proc/sleeping_carp_help()
|
|
set name = "Recall Teachings"
|
|
set desc = "Remember the martial techniques of the Sleeping Carp clan."
|
|
set category = "Sleeping Carp"
|
|
|
|
to_chat(usr, "<b><i>You retreat inward and recall the teachings of the Sleeping Carp...</i></b>")
|
|
|
|
to_chat(usr, "<span class='notice'>Wrist Wrench</span>: Disarm Disarm. Forces opponent to drop item in hand.")
|
|
to_chat(usr, "<span class='notice'>Back Kick</span>: Harm Grab. Opponent must be facing away. Knocks down.")
|
|
to_chat(usr, "<span class='notice'>Stomach Knee</span>: Grab Harm. Knocks the wind out of opponent and stuns.")
|
|
to_chat(usr, "<span class='notice'>Head Kick</span>: Disarm Harm Harm. Decent damage, forces opponent to drop item in hand.")
|
|
to_chat(usr, "<span class='notice'>Elbow Drop</span>: Harm Disarm Harm Disarm Harm. Opponent must be on the ground. Deals huge damage, instantly kills anyone in critical condition.")
|
|
|
|
/obj/item/twohanded/bostaff
|
|
name = "bo staff"
|
|
desc = "A long, tall staff made of polished wood. Traditionally used in ancient old-Earth martial arts. Can be wielded to both kill and incapacitate."
|
|
force = 10
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
slot_flags = ITEM_SLOT_BACK
|
|
force_unwielded = 10
|
|
force_wielded = 24
|
|
throwforce = 20
|
|
throw_speed = 2
|
|
attack_verb = list("smashed", "slammed", "whacked", "thwacked")
|
|
icon = 'icons/obj/items_and_weapons.dmi'
|
|
icon_state = "bostaff0"
|
|
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
|
block_chance = 50
|
|
|
|
/obj/item/twohanded/bostaff/update_icon()
|
|
icon_state = "bostaff[wielded]"
|
|
return
|
|
|
|
/obj/item/twohanded/bostaff/attack(mob/target, mob/living/user)
|
|
add_fingerprint(user)
|
|
if((HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50))
|
|
to_chat(user, "<span class ='warning'>You club yourself over the head with [src].</span>")
|
|
user.Paralyze(60)
|
|
if(ishuman(user))
|
|
var/mob/living/carbon/human/H = user
|
|
H.apply_damage(2*force, BRUTE, BODY_ZONE_HEAD)
|
|
else
|
|
user.take_bodypart_damage(2*force)
|
|
return
|
|
if(iscyborg(target))
|
|
return ..()
|
|
if(!isliving(target))
|
|
return ..()
|
|
var/mob/living/carbon/C = target
|
|
if(C.stat)
|
|
to_chat(user, "<span class='warning'>It would be dishonorable to attack a foe while they cannot retaliate.</span>")
|
|
return
|
|
if(user.a_intent == INTENT_DISARM)
|
|
if(!wielded)
|
|
return ..()
|
|
if(!ishuman(target))
|
|
return ..()
|
|
var/mob/living/carbon/human/H = target
|
|
var/list/fluffmessages = list("[user] clubs [H] with [src]!", \
|
|
"[user] smacks [H] with the butt of [src]!", \
|
|
"[user] broadsides [H] with [src]!", \
|
|
"[user] smashes [H]'s head with [src]!", \
|
|
"[user] beats [H] with front of [src]!", \
|
|
"[user] twirls and slams [H] with [src]!")
|
|
H.visible_message("<span class='warning'>[pick(fluffmessages)]</span>", \
|
|
"<span class='userdanger'>[pick(fluffmessages)]</span>")
|
|
playsound(get_turf(user), 'sound/effects/woodhit.ogg', 75, 1, -1)
|
|
H.adjustStaminaLoss(rand(13,20))
|
|
if(prob(10))
|
|
H.visible_message("<span class='warning'>[H] collapses!</span>", \
|
|
"<span class='userdanger'>Your legs give out!</span>")
|
|
H.Paralyze(80)
|
|
if(H.staminaloss && !H.IsSleeping())
|
|
var/total_health = (H.health - H.staminaloss)
|
|
if(total_health <= HEALTH_THRESHOLD_CRIT && !H.stat)
|
|
H.visible_message("<span class='warning'>[user] delivers a heavy hit to [H]'s head, knocking [H.p_them()] out cold!</span>", \
|
|
"<span class='userdanger'>[user] knocks you unconscious!</span>")
|
|
H.SetSleeping(600)
|
|
H.adjustBrainLoss(15, 150)
|
|
else
|
|
return ..()
|
|
|
|
/obj/item/twohanded/bostaff/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
|
if(wielded)
|
|
return ..()
|
|
return FALSE
|