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Bubberstation/code/modules/modular_computers/file_system/programs/airestorer.dm
Fox McCloud 057aa31cda Kills off /obj/item/device (#37297)
* Kills off /obj/item/device

* whoops

* whoops

* Fix
2018-04-23 15:00:23 +02:00

121 lines
3.0 KiB
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/datum/computer_file/program/aidiag
filename = "aidiag"
filedesc = "AI Integrity Restorer"
program_icon_state = "generic"
extended_desc = "This program is capable of reconstructing damaged AI systems. Requires direct AI connection via intellicard slot."
size = 12
requires_ntnet = 0
usage_flags = PROGRAM_CONSOLE
transfer_access = ACCESS_HEADS
available_on_ntnet = 1
tgui_id = "ntos_ai_restorer"
ui_x = 600
ui_y = 400
var/restoring = FALSE
/datum/computer_file/program/aidiag/proc/get_ai(cardcheck)
var/obj/item/computer_hardware/ai_slot/ai_slot
if(computer)
ai_slot = computer.all_components[MC_AI]
if(computer && ai_slot && ai_slot.check_functionality())
if(cardcheck == 1)
return ai_slot
if(ai_slot.enabled && ai_slot.stored_card)
if(cardcheck == 2)
return ai_slot.stored_card
if(ai_slot.stored_card.AI)
return ai_slot.stored_card.AI
return null
/datum/computer_file/program/aidiag/ui_act(action, params)
if(..())
return TRUE
var/mob/living/silicon/ai/A = get_ai()
if(!A)
restoring = FALSE
switch(action)
if("PRG_beginReconstruction")
if(A && A.health < 100)
restoring = TRUE
return TRUE
if("PRG_eject")
if(computer.all_components[MC_AI])
var/obj/item/computer_hardware/ai_slot/ai_slot = computer.all_components[MC_AI]
if(ai_slot && ai_slot.stored_card)
ai_slot.try_eject(0,usr)
return TRUE
/datum/computer_file/program/aidiag/process_tick()
..()
if(!restoring) //Put the check here so we don't check for an ai all the time
return
var/obj/item/aicard/cardhold = get_ai(2)
var/obj/item/computer_hardware/ai_slot/ai_slot = get_ai(1)
var/mob/living/silicon/ai/A = get_ai()
if(!A || !cardhold)
restoring = FALSE // If the AI was removed, stop the restoration sequence.
if(ai_slot)
ai_slot.locked = FALSE
return
if(cardhold.flush)
ai_slot.locked = FALSE
restoring = FALSE
return
ai_slot.locked =TRUE
A.adjustOxyLoss(-1, 0)
A.adjustFireLoss(-1, 0)
A.adjustToxLoss(-1, 0)
A.adjustBruteLoss(-1, 0)
A.updatehealth()
if(A.health >= 0 && A.stat == DEAD)
A.revive()
// Finished restoring
if(A.health >= 100)
ai_slot.locked = FALSE
restoring = FALSE
return TRUE
/datum/computer_file/program/aidiag/ui_data(mob/user)
var/list/data = get_header_data()
var/mob/living/silicon/ai/AI
// A shortcut for getting the AI stored inside the computer. The program already does necessary checks.
AI = get_ai()
var/obj/item/aicard/aicard = get_ai(2)
if(!aicard)
data["nocard"] = TRUE
data["error"] = "Please insert an intelliCard."
else
if(!AI)
data["error"] = "No AI located"
else
var/obj/item/aicard/cardhold = AI.loc
if(cardhold.flush)
data["error"] = "Flush in progress"
else
data["name"] = AI.name
data["restoring"] = restoring
data["laws"] = AI.laws.get_law_list(include_zeroth = 1)
data["health"] = (AI.health + 100) / 2
data["isDead"] = AI.stat == DEAD
data["ai_laws"] = AI.laws.get_law_list(include_zeroth = 1)
return data
/datum/computer_file/program/aidiag/kill_program(forced)
restoring = FALSE
return ..(forced)