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This just adds some vars that the refactor will use. Putting this in a separate PR prevent the damage refactor PR from becoming too big (number of files changed) and hard to read and review. Introduces the resistance_flags bitflag that replaces unacidable and burn_state. Moves the armor var from item to /obj level and gives specific armor values to many objects, the armor list also gets two new armor types: fire and acid, which will be used in the refactor. the new fire and acid armor values are given to plenty of items.
20 lines
375 B
Plaintext
20 lines
375 B
Plaintext
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/*
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Contents:
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- The Ninja Space Mask
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- Ninja Space Mask speech modification
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*/
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/obj/item/clothing/mask/gas/space_ninja
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name = "ninja mask"
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desc = "A close-fitting mask that acts both as an air filter and a post-modern fashion statement."
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icon_state = "s-ninja"
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item_state = "s-ninja_mask"
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strip_delay = 120
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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