Files
Bubberstation/code/modules/uplink/uplink_devices.dm
2018-09-28 23:07:08 +02:00

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// A collection of pre-set uplinks, for admin spawns.
// Radio-like uplink; not an actual radio because this uplink is most commonly
// used for nuke ops, for whom opening the radio GUI and the uplink GUI
// simultaneously is an annoying distraction.
/obj/item/uplink
name = "station bounced radio"
icon = 'icons/obj/radio.dmi'
icon_state = "radio"
item_state = "walkietalkie"
desc = "A basic handheld radio that communicates with local telecommunication networks."
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
dog_fashion = /datum/dog_fashion/back
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT
throw_speed = 3
throw_range = 7
w_class = WEIGHT_CLASS_SMALL
/obj/item/uplink/Initialize(mapload, owner, tc_amount = 20)
. = ..()
AddComponent(/datum/component/uplink, owner, FALSE, TRUE, null, tc_amount)
/obj/item/uplink/debug
name = "debug uplink"
/obj/item/uplink/debug/Initialize(mapload, owner, tc_amount = 9000)
. = ..()
GET_COMPONENT(hidden_uplink, /datum/component/uplink)
hidden_uplink.name = "debug uplink"
/obj/item/uplink/nuclear/Initialize()
. = ..()
GET_COMPONENT(hidden_uplink, /datum/component/uplink)
hidden_uplink.set_gamemode(/datum/game_mode/nuclear)
/obj/item/uplink/nuclear/debug
name = "debug nuclear uplink"
/obj/item/uplink/nuclear/debug/Initialize(mapload, owner, tc_amount = 9000)
. = ..()
GET_COMPONENT(hidden_uplink, /datum/component/uplink)
hidden_uplink.set_gamemode(/datum/game_mode/nuclear)
hidden_uplink.name = "debug nuclear uplink"
/obj/item/uplink/nuclear_restricted/Initialize()
. = ..()
GET_COMPONENT(hidden_uplink, /datum/component/uplink)
hidden_uplink.allow_restricted = FALSE
hidden_uplink.set_gamemode(/datum/game_mode/nuclear)
/obj/item/uplink/clownop/Initialize()
. = ..()
GET_COMPONENT(hidden_uplink, /datum/component/uplink)
hidden_uplink.set_gamemode(/datum/game_mode/nuclear/clown_ops)
/obj/item/uplink/old
name = "dusty radio"
desc = "A dusty looking radio."
/obj/item/uplink/old/Initialize(mapload, owner, tc_amount = 10)
. = ..()
GET_COMPONENT(hidden_uplink, /datum/component/uplink)
hidden_uplink.name = "dusty radio"
// Multitool uplink
/obj/item/multitool/uplink/Initialize(mapload, owner, tc_amount = 20)
. = ..()
AddComponent(/datum/component/uplink, owner, FALSE, TRUE, null, tc_amount)
// Pen uplink
/obj/item/pen/uplink/Initialize(mapload, owner, tc_amount = 20)
. = ..()
AddComponent(/datum/component/uplink, owner, TRUE, FALSE, null, tc_amount)