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atom/movable/Destroy() in atoms_movable.dm now calls ..() to fix #8063 Light strength and light radius are no longer a single concept, although right now all lights are max strength for their radius Updated the comment intro for _DynamicAreaLighting_TG.dm to account for modern fact and not talk so much about the old system(s) And a changelog for all this lighting shit, not that anybody could possibly miss it