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* ambience subsystem no longer plays to people in lobby (#59071) * ambience subsystem no longer plays to people in lobby Co-authored-by: Fikou <piotrbryla@onet.pl>
35 lines
1.4 KiB
Plaintext
35 lines
1.4 KiB
Plaintext
/// The subsystem used to play ambience to users every now and then, makes them real excited.
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SUBSYSTEM_DEF(ambience)
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name = "Ambience"
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flags = SS_BACKGROUND|SS_NO_INIT
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priority = FIRE_PRIORITY_AMBIENCE
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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wait = 1 SECONDS
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///Assoc list of listening client - next ambience time
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var/list/ambience_listening_clients = list()
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/datum/controller/subsystem/ambience/fire(resumed)
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for(var/client/client_iterator as anything in ambience_listening_clients)
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if(isnull(client_iterator) || isnewplayer(client_iterator.mob))
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ambience_listening_clients -= client_iterator
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continue
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if(ambience_listening_clients[client_iterator] > world.time)
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continue //Not ready for the next sound
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var/area/current_area = get_area(client_iterator.mob)
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//SKYRAT EDIT ADDITION BEGIN
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var/volume_mod = 30
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if(current_area.ambience_index == AMBIENCE_GENERIC)
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volume_mod = 85
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//SKYRAT EDIT END
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var/sound = pick(current_area.ambientsounds)
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SEND_SOUND(client_iterator.mob, sound(sound, repeat = 0, wait = 0, volume = volume_mod, channel = CHANNEL_AMBIENCE)) //SKYRAT EDIT CHANGE - ORIGINAL: SEND_SOUND(client_iterator.mob, sound(sound, repeat = 0, wait = 0, volume = 25, channel = CHANNEL_AMBIENCE))
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ambience_listening_clients[client_iterator] = world.time + rand(current_area.min_ambience_cooldown, current_area.max_ambience_cooldown)
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