Files
Bubberstation/code/modules/cargo/expressconsole.dm
Gandalf 778a589555 Removes a lot of redundant non-modular changes and maybe fixes cleanbots (#6615)
* oof

* Update _ai_controller.dm

* no need for this anymore
2021-06-30 21:50:50 +02:00

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#define MAX_EMAG_ROCKETS 5
#define BEACON_COST 500
#define SP_LINKED 1
#define SP_READY 2
#define SP_LAUNCH 3
#define SP_UNLINK 4
#define SP_UNREADY 5
/obj/machinery/computer/cargo/express
name = "express supply console"
desc = "This console allows the user to purchase a package \
with 1/40th of the delivery time: made possible by Nanotrasen's new \"1500mm Orbital Railgun\".\
All sales are near instantaneous - please choose carefully"
icon_screen = "supply_express"
circuit = /obj/item/circuitboard/computer/cargo/express
blockade_warning = "Bluespace instability detected. Delivery impossible."
req_access = list(ACCESS_QM)
is_express = TRUE
var/message
var/printed_beacons = 0 //number of beacons printed. Used to determine beacon names.
var/list/meme_pack_data
var/obj/item/supplypod_beacon/beacon //the linked supplypod beacon
var/area/landingzone = /area/cargo/storage //where we droppin boys
var/podType = /obj/structure/closet/supplypod
var/cooldown = 0 //cooldown to prevent printing supplypod beacon spam
var/locked = TRUE //is the console locked? unlock with ID
var/usingBeacon = FALSE //is the console in beacon mode? exists to let beacon know when a pod may come in
/obj/machinery/computer/cargo/express/Initialize()
. = ..()
packin_up()
/obj/machinery/computer/cargo/express/on_construction()
. = ..()
packin_up()
/obj/machinery/computer/cargo/express/Destroy()
if(beacon)
beacon.unlink_console()
return ..()
/obj/machinery/computer/cargo/express/attackby(obj/item/W, mob/living/user, params)
if(W.GetID() && allowed(user))
locked = !locked
to_chat(user, span_notice("You [locked ? "lock" : "unlock"] the interface."))
return
else if(istype(W, /obj/item/disk/cargo/bluespace_pod))
podType = /obj/structure/closet/supplypod/bluespacepod//doesnt effect circuit board, making reversal possible
to_chat(user, span_notice("You insert the disk into [src], allowing for advanced supply delivery vehicles."))
qdel(W)
return TRUE
else if(istype(W, /obj/item/supplypod_beacon))
var/obj/item/supplypod_beacon/sb = W
if (sb.express_console != src)
sb.link_console(src, user)
return TRUE
else
to_chat(user, span_alert("[src] is already linked to [sb]."))
..()
/obj/machinery/computer/cargo/express/emag_act(mob/living/user)
if(obj_flags & EMAGGED)
return
if(user)
user.visible_message(span_warning("[user] swipes a suspicious card through [src]!"),
span_notice("You change the routing protocols, allowing the Supply Pod to land anywhere on the station."))
obj_flags |= EMAGGED
contraband = TRUE
// This also sets this on the circuit board
var/obj/item/circuitboard/computer/cargo/board = circuit
board.obj_flags |= EMAGGED
board.contraband = TRUE
packin_up()
/obj/machinery/computer/cargo/express/proc/packin_up() // oh shit, I'm sorry
meme_pack_data = list() // sorry for what?
for(var/pack in SSshuttle.supply_packs) // our quartermaster taught us not to be ashamed of our supply packs
var/datum/supply_pack/P = SSshuttle.supply_packs[pack] // specially since they're such a good price and all
if(!meme_pack_data[P.group]) // yeah, I see that, your quartermaster gave you good advice
meme_pack_data[P.group] = list( // it gets cheaper when I return it
"name" = P.group, // mmhm
"packs" = list() // sometimes, I return it so much, I rip the manifest
) // see, my quartermaster taught me a few things too
if((P.hidden) || (P.special)) // like, how not to rip the manifest
continue// by using someone else's crate
if(P.contraband && !contraband) // will you show me?
continue // i'd be right happy to
meme_pack_data[P.group]["packs"] += list(list(
"name" = P.name,
"cost" = P.get_cost(),
"id" = pack,
"desc" = P.desc || P.name // If there is a description, use it. Otherwise use the pack's name.
))
/obj/machinery/computer/cargo/express/ui_interact(mob/living/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "CargoExpress", name)
ui.open()
/obj/machinery/computer/cargo/express/ui_data(mob/user)
var/canBeacon = beacon && (isturf(beacon.loc) || ismob(beacon.loc))//is the beacon in a valid location?
var/list/data = list()
var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
if(D)
data["points"] = D.account_balance
data["locked"] = locked//swipe an ID to unlock
data["siliconUser"] = user.has_unlimited_silicon_privilege
data["beaconzone"] = beacon ? get_area(beacon) : ""//where is the beacon located? outputs in the tgui
data["usingBeacon"] = usingBeacon //is the mode set to deliver to the beacon or the cargobay?
data["canBeacon"] = !usingBeacon || canBeacon //is the mode set to beacon delivery, and is the beacon in a valid location?
data["canBuyBeacon"] = cooldown <= 0 && D.account_balance >= BEACON_COST
data["beaconError"] = usingBeacon && !canBeacon ? "(BEACON ERROR)" : ""//changes button text to include an error alert if necessary
data["hasBeacon"] = beacon != null//is there a linked beacon?
data["beaconName"] = beacon ? beacon.name : "No Beacon Found"
data["printMsg"] = cooldown > 0 ? "Print Beacon for [BEACON_COST] credits ([cooldown])" : "Print Beacon for [BEACON_COST] credits"//buttontext for printing beacons
data["supplies"] = list()
message = "Sales are near-instantaneous - please choose carefully."
if(SSshuttle.supplyBlocked)
message = blockade_warning
if(usingBeacon && !beacon)
message = "BEACON ERROR: BEACON MISSING"//beacon was destroyed
else if (usingBeacon && !canBeacon)
message = "BEACON ERROR: MUST BE EXPOSED"//beacon's loc/user's loc must be a turf
if(obj_flags & EMAGGED)
message = "(&!#@ERROR: R0UTING_#PRO7O&OL MALF(*CT#ON. $UG%ESTE@ ACT#0N: !^/PULS3-%E)ET CIR*)ITB%ARD."
data["message"] = message
if(!meme_pack_data)
packin_up()
stack_trace("There was no pack data for [src]")
data["supplies"] = meme_pack_data
if (cooldown > 0)//cooldown used for printing beacons
cooldown--
return data
/obj/machinery/computer/cargo/express/ui_act(action, params, datum/tgui/ui)
. = ..()
if(.)
return
switch(action)
if("LZCargo")
usingBeacon = FALSE
if (beacon)
beacon.update_status(SP_UNREADY) //ready light on beacon will turn off
if("LZBeacon")
usingBeacon = TRUE
if (beacon)
beacon.update_status(SP_READY) //turns on the beacon's ready light
if("printBeacon")
var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
if(D)
if(D.adjust_money(-BEACON_COST))
cooldown = 10//a ~ten second cooldown for printing beacons to prevent spam
var/obj/item/supplypod_beacon/C = new /obj/item/supplypod_beacon(drop_location())
C.link_console(src, usr)//rather than in beacon's Initialize(), we can assign the computer to the beacon by reusing this proc)
printed_beacons++//printed_beacons starts at 0, so the first one out will be called beacon # 1
beacon.name = "Supply Pod Beacon #[printed_beacons]"
if("add")//Generate Supply Order first
if(TIMER_COOLDOWN_CHECK(src, COOLDOWN_EXPRESSPOD_CONSOLE))
say("Railgun recalibrating. Stand by.")
return
var/id = params["id"]
id = text2path(id) || id
var/datum/supply_pack/pack = SSshuttle.supply_packs[id]
if(!istype(pack))
CRASH("Unknown supply pack id given by express order console ui. ID: [params["id"]]")
var/name = "*None Provided*"
var/rank = "*None Provided*"
var/ckey = usr.ckey
if(ishuman(usr))
var/mob/living/carbon/human/H = usr
name = H.get_authentification_name()
rank = H.get_assignment(hand_first = TRUE)
else if(issilicon(usr))
name = usr.real_name
rank = "Silicon"
var/reason = ""
var/list/empty_turfs
var/datum/supply_order/SO = new(pack, name, rank, ckey, reason)
var/points_to_check
var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
if(D)
points_to_check = D.account_balance
if(!(obj_flags & EMAGGED))
if(SO.pack.get_cost() <= points_to_check)
var/LZ
if (istype(beacon) && usingBeacon)//prioritize beacons over landing in cargobay
LZ = get_turf(beacon)
beacon.update_status(SP_LAUNCH)
else if (!usingBeacon)//find a suitable supplypod landing zone in cargobay
landingzone = GLOB.areas_by_type[/area/cargo/storage]
if (!landingzone)
WARNING("[src] couldnt find a Quartermaster/Storage (aka cargobay) area on the station, and as such it has set the supplypod landingzone to the area it resides in.")
landingzone = get_area(src)
for(var/turf/open/floor/T in landingzone.contents)//uses default landing zone
if(T.is_blocked_turf())
continue
LAZYADD(empty_turfs, T)
CHECK_TICK
if(empty_turfs?.len)
LZ = pick(empty_turfs)
if (SO.pack.get_cost() <= points_to_check && LZ)//we need to call the cost check again because of the CHECK_TICK call
TIMER_COOLDOWN_START(src, COOLDOWN_EXPRESSPOD_CONSOLE, 5 SECONDS)
D.adjust_money(-SO.pack.get_cost())
if(pack.special_pod)
new /obj/effect/pod_landingzone(LZ, pack.special_pod, SO)
else
new /obj/effect/pod_landingzone(LZ, podType, SO)
. = TRUE
update_appearance()
else
if(SO.pack.get_cost() * (0.72*MAX_EMAG_ROCKETS) <= points_to_check) // bulk discount :^)
landingzone = GLOB.areas_by_type[pick(GLOB.the_station_areas)] //override default landing zone
for(var/turf/open/floor/T in landingzone.contents)
if(T.is_blocked_turf())
continue
LAZYADD(empty_turfs, T)
CHECK_TICK
if(empty_turfs?.len)
TIMER_COOLDOWN_START(src, COOLDOWN_EXPRESSPOD_CONSOLE, 10 SECONDS)
D.adjust_money(-(SO.pack.get_cost() * (0.72*MAX_EMAG_ROCKETS)))
SO.generateRequisition(get_turf(src))
for(var/i in 1 to MAX_EMAG_ROCKETS)
var/LZ = pick(empty_turfs)
LAZYREMOVE(empty_turfs, LZ)
if(pack.special_pod)
new /obj/effect/pod_landingzone(LZ, pack.special_pod, SO)
else
new /obj/effect/pod_landingzone(LZ, podType, SO)
. = TRUE
update_appearance()
CHECK_TICK