Files
Bubberstation/code/modules/projectiles/ammunition/special/magic.dm
SkyratBot 4b6cc9d088 [MIRROR] Arcane finishes the fight and adds all the missing belt sprites and a worn sprite Admin Tool. (#830)
* Arcane finishes the fight and adds all the missing belt sprites and a worn sprite Admin Tool. (#53305)

* Arcane finishes the fight and adds all the missing belt sprites and a worn sprite Admin Tool.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2020-09-17 02:05:30 +01:00

73 lines
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Plaintext

/obj/item/ammo_casing/magic
name = "magic casing"
desc = "I didn't even know magic needed ammo..."
slot_flags = null
projectile_type = /obj/projectile/magic
firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/magic
heavy_metal = FALSE
/obj/item/ammo_casing/magic/change
projectile_type = /obj/projectile/magic/change
/obj/item/ammo_casing/magic/animate
projectile_type = /obj/projectile/magic/animate
/obj/item/ammo_casing/magic/heal
projectile_type = /obj/projectile/magic/resurrection
harmful = FALSE
/obj/item/ammo_casing/magic/death
projectile_type = /obj/projectile/magic/death
/obj/item/ammo_casing/magic/teleport
projectile_type = /obj/projectile/magic/teleport
harmful = FALSE
/obj/item/ammo_casing/magic/safety
projectile_type = /obj/projectile/magic/safety
harmful = FALSE
/obj/item/ammo_casing/magic/door
projectile_type = /obj/projectile/magic/door
harmful = FALSE
/obj/item/ammo_casing/magic/fireball
projectile_type = /obj/projectile/magic/aoe/fireball
/obj/item/ammo_casing/magic/chaos
projectile_type = /obj/projectile/magic
/obj/item/ammo_casing/magic/spellblade
projectile_type = /obj/projectile/magic/spellblade
/obj/item/ammo_casing/magic/arcane_barrage
projectile_type = /obj/projectile/magic/arcane_barrage
/obj/item/ammo_casing/magic/honk
projectile_type = /obj/projectile/bullet/honker
/obj/item/ammo_casing/magic/locker
projectile_type = /obj/projectile/magic/locker
/obj/item/ammo_casing/magic/flying
projectile_type = /obj/projectile/magic/flying
/obj/item/ammo_casing/magic/bounty
projectile_type = /obj/projectile/magic/bounty
/obj/item/ammo_casing/magic/antimagic
projectile_type = /obj/projectile/magic/antimagic
/obj/item/ammo_casing/magic/sapping
projectile_type = /obj/projectile/magic/sapping
/obj/item/ammo_casing/magic/necropotence
projectile_type = /obj/projectile/magic/necropotence
/obj/item/ammo_casing/magic/wipe
projectile_type = /obj/projectile/magic/wipe
/obj/item/ammo_casing/magic/nothing
projectile_type = /obj/projectile/magic/nothing
harmful = FALSE