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* Hollowpoints and similar attacks/weapons double existing armor, not add total armor, to the their targets (#58114) * Hollowpoints and similar attacks/weapons double existing armor, not add total armor, to the their targets * a * Update tools.dmi * Update tools.dmi Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com> Co-authored-by: Gandalf <jzo123@hotmail.com>
45 lines
1013 B
Plaintext
45 lines
1013 B
Plaintext
// 9mm (Makarov and Stechkin APS)
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/obj/projectile/bullet/c9mm
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name = "9mm bullet"
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damage = 30
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embedding = list(embed_chance=15, fall_chance=3, jostle_chance=4, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.4, pain_mult=5, jostle_pain_mult=6, rip_time=10)
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/obj/projectile/bullet/c9mm/ap
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name = "9mm armor-piercing bullet"
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damage = 27
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armour_penetration = 40
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embedding = null
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shrapnel_type = null
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/obj/projectile/bullet/c9mm/hp
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name = "9mm hollow-point bullet"
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damage = 40
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weak_against_armour = TRUE
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/obj/projectile/bullet/incendiary/c9mm
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name = "9mm incendiary bullet"
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damage = 15
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fire_stacks = 2
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// 10mm
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/obj/projectile/bullet/c10mm
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name = "10mm bullet"
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damage = 40
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/obj/projectile/bullet/c10mm/ap
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name = "10mm armor-piercing bullet"
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damage = 37
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armour_penetration = 40
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/obj/projectile/bullet/c10mm/hp
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name = "10mm hollow-point bullet"
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damage = 60
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weak_against_armour = TRUE
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/obj/projectile/bullet/incendiary/c10mm
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name = "10mm incendiary bullet"
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damage = 20
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fire_stacks = 2
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