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Bubberstation/code/modules/projectiles/projectile/bullets/pistol.dm
SkyratBot 129f09b657 [MIRROR] Hollowpoints and similar attacks/weapons double existing armor, not add total armor, to the their targets (#4984)
* Hollowpoints and similar attacks/weapons double existing armor, not add total armor, to the their targets (#58114)

* Hollowpoints and similar attacks/weapons double existing armor, not add total armor, to the their targets

* a

* Update tools.dmi

* Update tools.dmi

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-17 17:18:04 +01:00

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// 9mm (Makarov and Stechkin APS)
/obj/projectile/bullet/c9mm
name = "9mm bullet"
damage = 30
embedding = list(embed_chance=15, fall_chance=3, jostle_chance=4, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.4, pain_mult=5, jostle_pain_mult=6, rip_time=10)
/obj/projectile/bullet/c9mm/ap
name = "9mm armor-piercing bullet"
damage = 27
armour_penetration = 40
embedding = null
shrapnel_type = null
/obj/projectile/bullet/c9mm/hp
name = "9mm hollow-point bullet"
damage = 40
weak_against_armour = TRUE
/obj/projectile/bullet/incendiary/c9mm
name = "9mm incendiary bullet"
damage = 15
fire_stacks = 2
// 10mm
/obj/projectile/bullet/c10mm
name = "10mm bullet"
damage = 40
/obj/projectile/bullet/c10mm/ap
name = "10mm armor-piercing bullet"
damage = 37
armour_penetration = 40
/obj/projectile/bullet/c10mm/hp
name = "10mm hollow-point bullet"
damage = 60
weak_against_armour = TRUE
/obj/projectile/bullet/incendiary/c10mm
name = "10mm incendiary bullet"
damage = 20
fire_stacks = 2