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* Foam darts and other unembeddable bullets will no longer leave ghost shrapnel (#54994) Projectiles are assigned the ability to try embedding by the presence of a shrapnel_type variable being set on them, whether or not they actually have a set of embedding stats in their embedding var. By default, children of /obj/projectile/bullet have a shrapnel type set to a generic embedded bullet item, including things like foam darts and lollypop projectiles which shouldn't be able to embed (and certainly not embed as a bullet). While they had their embedding vars set to null, they still had their shrapnel_type set to the embedded bullet type, meaning shooting a person with a dart gun or whatever would leave a failed shrapnel item on the ground where they weren't supposed to. This fixes that by requiring both a defined shrapnel_type AND a defined embedding var for the embedding stats. Any projectiles without both won't be able to try embedding. I also manually put 'shrapnel_type = null' on any bullet subtypes with embedding = null just to be safe and for consistency. * Foam darts and other unembeddable bullets will no longer leave ghost shrapnel Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
23 lines
527 B
Plaintext
23 lines
527 B
Plaintext
/obj/projectile/bullet/reusable
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name = "reusable bullet"
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desc = "How do you even reuse a bullet?"
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impact_effect_type = null
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embedding = null
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shrapnel_type = null
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var/ammo_type = /obj/item/ammo_casing/caseless
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var/dropped = FALSE
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/obj/projectile/bullet/reusable/on_hit(atom/target, blocked = FALSE)
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. = ..()
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handle_drop()
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/obj/projectile/bullet/reusable/on_range()
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handle_drop()
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..()
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/obj/projectile/bullet/reusable/proc/handle_drop()
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if(!dropped)
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var/turf/T = get_turf(src)
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new ammo_type(T)
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dropped = TRUE
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