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Bubberstation/code/modules/projectiles/projectile/special/meteor.dm
SkyratBot 3bd294f26f [MIRROR] Defines damage flags. (Hopefully without 50+ commits) (#491)
* Defines damage flags. (#53158)

* Defines damage flags. (Hopefully without 50+ commits)

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2020-08-24 22:52:31 +02:00

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/obj/projectile/meteor
name = "meteor"
icon = 'icons/obj/meteor.dmi'
icon_state = "small1"
damage = 0
damage_type = BRUTE
nodamage = TRUE
flag = BULLET
/obj/projectile/meteor/Bump(atom/A)
if(A == firer)
forceMove(A.loc)
return
if(isobj(A))
SSexplosions.med_mov_atom += A
else if(isturf(A))
SSexplosions.medturf += A
playsound(src.loc, 'sound/effects/meteorimpact.ogg', 40, TRUE)
for(var/mob/M in urange(10, src))
if(!M.stat)
shake_camera(M, 3, 1)
qdel(src)