Files
Bubberstation/code/modules/vending/robotics.dm
SkyratBot 9e88359f04 [MIRROR] Re-assesses 99% of vending prices through Arconomics to match player resources and round-length. (#1686)
* Re-assesses 99% of vending prices through Arconomics to match player resources and round-length. (#54715)

* The Re-pricening

* Rewritten and adjusted for paycheck defines.

* I made the map changes finally.

* And the refills too.

* "OH YEAH REPLACING IT ALL WITH DEFINES AND SCALING IT THE EXCEL DOCUMENT WILL BE EASY, ARCANE!!!"

* And the premium ones too.

* Accidently spoiled a future pr due to dme bleedover

* Re-assesses 99% of vending prices through Arconomics to match player resources and round-length.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2020-11-14 21:49:11 +01:00

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//This one's from bay12
/obj/machinery/vending/robotics
name = "\improper Robotech Deluxe"
desc = "All the tools you need to create your own robot army."
icon_state = "robotics"
icon_deny = "robotics-deny"
light_mask = "robotics-light-mask"
req_access = list(ACCESS_ROBOTICS)
products = list(/obj/item/clothing/suit/toggle/labcoat = 4,
/obj/item/clothing/under/rank/rnd/roboticist = 4,
/obj/item/stack/cable_coil = 4,
/obj/item/assembly/flash/handheld = 4,
/obj/item/stock_parts/cell/high = 12,
/obj/item/assembly/prox_sensor = 3,
/obj/item/assembly/signaler = 3,
/obj/item/healthanalyzer = 3,
/obj/item/scalpel = 2,
/obj/item/circular_saw = 2,
/obj/item/bonesetter = 2,
/obj/item/tank/internals/anesthetic = 2,
/obj/item/clothing/mask/breath/medical = 5,
/obj/item/screwdriver = 5,
/obj/item/crowbar = 5)
refill_canister = /obj/item/vending_refill/robotics
default_price = PAYCHECK_HARD
payment_department = ACCOUNT_SCI
/obj/item/vending_refill/robotics
machine_name = "Robotech Deluxe"
icon_state = "refill_engi"