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* Re-assesses 99% of vending prices through Arconomics to match player resources and round-length. (#54715) * The Re-pricening * Rewritten and adjusted for paycheck defines. * I made the map changes finally. * And the refills too. * "OH YEAH REPLACING IT ALL WITH DEFINES AND SCALING IT THE EXCEL DOCUMENT WILL BE EASY, ARCANE!!!" * And the premium ones too. * Accidently spoiled a future pr due to dme bleedover * Re-assesses 99% of vending prices through Arconomics to match player resources and round-length. Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
31 lines
1.1 KiB
Plaintext
31 lines
1.1 KiB
Plaintext
//This one's from bay12
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/obj/machinery/vending/robotics
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name = "\improper Robotech Deluxe"
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desc = "All the tools you need to create your own robot army."
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icon_state = "robotics"
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icon_deny = "robotics-deny"
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light_mask = "robotics-light-mask"
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req_access = list(ACCESS_ROBOTICS)
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products = list(/obj/item/clothing/suit/toggle/labcoat = 4,
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/obj/item/clothing/under/rank/rnd/roboticist = 4,
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/obj/item/stack/cable_coil = 4,
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/obj/item/assembly/flash/handheld = 4,
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/obj/item/stock_parts/cell/high = 12,
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/obj/item/assembly/prox_sensor = 3,
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/obj/item/assembly/signaler = 3,
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/obj/item/healthanalyzer = 3,
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/obj/item/scalpel = 2,
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/obj/item/circular_saw = 2,
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/obj/item/bonesetter = 2,
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/obj/item/tank/internals/anesthetic = 2,
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/obj/item/clothing/mask/breath/medical = 5,
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/obj/item/screwdriver = 5,
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/obj/item/crowbar = 5)
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refill_canister = /obj/item/vending_refill/robotics
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default_price = PAYCHECK_HARD
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payment_department = ACCOUNT_SCI
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/obj/item/vending_refill/robotics
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machine_name = "Robotech Deluxe"
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icon_state = "refill_engi"
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