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Bubberstation/code/modules/wiremod/components/action/light.dm
SkyratBot 170863cfd7 [MIRROR] Circuit component descriptions and module names are now visible to the naked eye. (#7290)
* Circuit component descriptions and module names are now visible to the naked eye. (#60545)

* Circuit component descriptions and module names are now visible to the naked eye.

Co-authored-by: Gurkenglas <gurkenglas@hotmail.de>
2021-08-01 11:42:08 +01:00

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/**
* # Light Component
*
* Emits a light of a specific brightness and colour. Requires a shell.
*/
/obj/item/circuit_component/light
display_name = "Light"
desc = "A component that emits a light of a specific brightness and colour. Requires a shell."
/// The colours of the light
var/datum/port/input/red
var/datum/port/input/green
var/datum/port/input/blue
/// The brightness
var/datum/port/input/brightness
/// Whether the light is on or not
var/datum/port/input/on
var/max_power = 5
var/min_lightness = 0.4
var/shell_light_color
/obj/item/circuit_component/light/get_ui_notices()
. = ..()
. += create_ui_notice("Maximum Brightness: [max_power]", "orange", "lightbulb")
/obj/item/circuit_component/light/Initialize()
. = ..()
red = add_input_port("Red", PORT_TYPE_NUMBER)
green = add_input_port("Green", PORT_TYPE_NUMBER)
blue = add_input_port("Blue", PORT_TYPE_NUMBER)
brightness = add_input_port("Brightness", PORT_TYPE_NUMBER)
on = add_input_port("On", PORT_TYPE_NUMBER)
/obj/item/circuit_component/light/register_shell(atom/movable/shell)
. = ..()
TRIGGER_CIRCUIT_COMPONENT(src, null)
/obj/item/circuit_component/light/unregister_shell(atom/movable/shell)
shell.set_light_on(FALSE)
return ..()
/obj/item/circuit_component/light/input_received(datum/port/input/port)
. = ..()
brightness.set_input(clamp(brightness.input_value || 0, 0, max_power), FALSE)
red.set_input(clamp(red.input_value, 0, 255), FALSE)
blue.set_input(clamp(blue.input_value, 0, 255), FALSE)
green.set_input(clamp(green.input_value, 0, 255), FALSE)
var/list/hsl = rgb2hsl(red.input_value || 0, green.input_value || 0, blue.input_value || 0)
var/list/light_col = hsl2rgb(hsl[1], hsl[2], max(min_lightness, hsl[3]))
shell_light_color = rgb(light_col[1], light_col[2], light_col[3])
if(.)
return
if(parent.shell)
set_atom_light(parent.shell)
/obj/item/circuit_component/light/proc/set_atom_light(atom/movable/target_atom)
// Clamp anyways just for safety
var/bright_val = min(max(brightness.input_value || 0, 0), max_power)
target_atom.set_light_power(bright_val)
target_atom.set_light_range(bright_val)
target_atom.set_light_color(shell_light_color)
target_atom.set_light_on(!!on.input_value)