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* Circuit component descriptions and module names are now visible to the naked eye. (#60545) * Circuit component descriptions and module names are now visible to the naked eye. Co-authored-by: Gurkenglas <gurkenglas@hotmail.de>
83 lines
2.4 KiB
Plaintext
83 lines
2.4 KiB
Plaintext
/**
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* # Drone
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*
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* A movable mob that can be fed inputs on which direction to travel.
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*/
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/mob/living/circuit_drone
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name = "drone"
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icon = 'icons/obj/wiremod.dmi'
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icon_state = "setup_medium_med"
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living_flags = 0
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light_system = MOVABLE_LIGHT_DIRECTIONAL
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light_on = FALSE
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/mob/living/circuit_drone/Initialize()
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. = ..()
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AddComponent(/datum/component/shell, list(
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new /obj/item/circuit_component/bot_circuit()
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), SHELL_CAPACITY_LARGE)
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/mob/living/circuit_drone/updatehealth()
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. = ..()
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if(health < 0)
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gib(no_brain = TRUE, no_organs = TRUE, no_bodyparts = TRUE)
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/mob/living/circuit_drone/spawn_gibs()
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new /obj/effect/gibspawner/robot(drop_location(), src, get_static_viruses())
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/obj/item/circuit_component/bot_circuit
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display_name = "Drone"
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desc = "Used to send movement output signals to the drone shell."
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/// The inputs to allow for the drone to move
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var/datum/port/input/north
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var/datum/port/input/east
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var/datum/port/input/south
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var/datum/port/input/west
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// Done like this so that travelling diagonally is more simple
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COOLDOWN_DECLARE(north_delay)
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COOLDOWN_DECLARE(east_delay)
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COOLDOWN_DECLARE(south_delay)
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COOLDOWN_DECLARE(west_delay)
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/// Delay between each movement
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var/move_delay = 0.2 SECONDS
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/obj/item/circuit_component/bot_circuit/Initialize()
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. = ..()
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north = add_input_port("Move North", PORT_TYPE_SIGNAL)
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east = add_input_port("Move East", PORT_TYPE_SIGNAL)
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south = add_input_port("Move South", PORT_TYPE_SIGNAL)
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west = add_input_port("Move West", PORT_TYPE_SIGNAL)
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/obj/item/circuit_component/bot_circuit/input_received(datum/port/input/port)
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. = ..()
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if(.)
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return
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var/mob/living/shell = parent.shell
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if(!istype(shell) || shell.stat)
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return
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var/direction
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if(COMPONENT_TRIGGERED_BY(north, port) && COOLDOWN_FINISHED(src, north_delay))
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direction = NORTH
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COOLDOWN_START(src, north_delay, move_delay)
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else if(COMPONENT_TRIGGERED_BY(east, port) && COOLDOWN_FINISHED(src, east_delay))
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direction = EAST
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COOLDOWN_START(src, east_delay, move_delay)
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else if(COMPONENT_TRIGGERED_BY(south, port) && COOLDOWN_FINISHED(src, south_delay))
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direction = SOUTH
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COOLDOWN_START(src, south_delay, move_delay)
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else if(COMPONENT_TRIGGERED_BY(west, port) && COOLDOWN_FINISHED(src, west_delay))
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direction = WEST
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COOLDOWN_START(src, west_delay, move_delay)
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if(!direction)
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return
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if(shell.Process_Spacemove(direction))
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shell.Move(get_step(shell, direction), direction)
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