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Bubberstation/code/__HELPERS/cmp.dm
SkyratBot 79e9003cbb [MIRROR] Adds a score award that counts how many achievements you've unlocked. [MDB IGNORE] (#22945)
* Adds a score award that counts how many achievements you've unlocked. (#77096)

## About The Pull Request
Title. Basically, each time you unlock an achievement, the score goes up
by one. This PR is basically just an overglorified reference to a funny
game from a bygone era after all. It even comes with its own icon unlike
other scores. 💪 🐘

## Why It's Good For The Game
We've about 80 achievements in the game so far. It would be nice indeed
to see how many achievements players have unlocked and how high the
ladder goes.

## Changelog

🆑
add: Added a score award that counts how many achievements you've
unlocked so far.
/🆑

* Adds a score award that counts how many achievements you've unlocked.

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2023-08-08 15:04:41 -04:00

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/proc/cmp_numeric_dsc(a,b)
return b - a
/proc/cmp_numeric_asc(a,b)
return a - b
/proc/cmp_text_asc(a,b)
return sorttext(b,a)
/proc/cmp_text_dsc(a,b)
return sorttext(a,b)
/proc/cmp_embed_text_asc(a,b)
if(isdatum(a))
a = REF(a)
if(isdatum(b))
b = REF(b)
return sorttext("[b]", "[a]")
/proc/cmp_embed_text_dsc(a,b)
if(isdatum(a))
a = REF(a)
if(isdatum(b))
b = REF(b)
return sorttext("[a]", "[b]")
/proc/cmp_name_asc(atom/a, atom/b)
return sorttext(b.name, a.name)
/proc/cmp_name_dsc(atom/a, atom/b)
return sorttext(a.name, b.name)
/proc/cmp_records_asc(datum/record/a, datum/record/b)
return sorttext(b.name, a.name)
/proc/cmp_records_dsc(datum/record/a, datum/record/b)
return sorttext(a.name, b.name)
// Datum cmp with vars is always slower than a specialist cmp proc, use your judgement.
/proc/cmp_datum_numeric_asc(datum/a, datum/b, variable)
return cmp_numeric_asc(a.vars[variable], b.vars[variable])
/proc/cmp_datum_numeric_dsc(datum/a, datum/b, variable)
return cmp_numeric_dsc(a.vars[variable], b.vars[variable])
/proc/cmp_datum_text_asc(datum/a, datum/b, variable)
return sorttext(b.vars[variable], a.vars[variable])
/proc/cmp_datum_text_dsc(datum/a, datum/b, variable)
return sorttext(a.vars[variable], b.vars[variable])
/proc/cmp_ckey_asc(client/a, client/b)
return sorttext(b.ckey, a.ckey)
/proc/cmp_ckey_dsc(client/a, client/b)
return sorttext(a.ckey, b.ckey)
/proc/cmp_playtime_asc(client/a, client/b)
return cmp_numeric_asc(a.get_exp_living(TRUE), b.get_exp_living(TRUE))
/proc/cmp_playtime_dsc(client/a, client/b)
return cmp_numeric_asc(a.get_exp_living(TRUE), b.get_exp_living(TRUE))
/proc/cmp_subsystem_init(datum/controller/subsystem/a, datum/controller/subsystem/b)
return initial(b.init_order) - initial(a.init_order) //uses initial() so it can be used on types
/proc/cmp_subsystem_display(datum/controller/subsystem/a, datum/controller/subsystem/b)
return sorttext(b.name, a.name)
/proc/cmp_subsystem_priority(datum/controller/subsystem/a, datum/controller/subsystem/b)
return a.priority - b.priority
/proc/cmp_filter_data_priority(list/A, list/B)
return A["priority"] - B["priority"]
/proc/cmp_timer(datum/timedevent/a, datum/timedevent/b)
return a.timeToRun - b.timeToRun
/proc/cmp_ruincost_priority(datum/map_template/ruin/A, datum/map_template/ruin/B)
return initial(A.cost) - initial(B.cost)
/proc/cmp_qdel_item_time(datum/qdel_item/A, datum/qdel_item/B)
. = B.hard_delete_time - A.hard_delete_time
if (!.)
. = B.destroy_time - A.destroy_time
if (!.)
. = B.failures - A.failures
if (!.)
. = B.qdels - A.qdels
/proc/cmp_generic_stat_item_time(list/A, list/B)
. = B[STAT_ENTRY_TIME] - A[STAT_ENTRY_TIME]
if (!.)
. = B[STAT_ENTRY_COUNT] - A[STAT_ENTRY_COUNT]
/proc/cmp_profile_avg_time_dsc(list/A, list/B)
return (B[PROFILE_ITEM_TIME]/(B[PROFILE_ITEM_COUNT] || 1)) - (A[PROFILE_ITEM_TIME]/(A[PROFILE_ITEM_COUNT] || 1))
/proc/cmp_profile_time_dsc(list/A, list/B)
return B[PROFILE_ITEM_TIME] - A[PROFILE_ITEM_TIME]
/proc/cmp_profile_count_dsc(list/A, list/B)
return B[PROFILE_ITEM_COUNT] - A[PROFILE_ITEM_COUNT]
/proc/cmp_atom_layer_asc(atom/A,atom/B)
if(A.plane != B.plane)
return A.plane - B.plane
else
return A.layer - B.layer
/proc/cmp_advdisease_resistance_asc(datum/disease/advance/A, datum/disease/advance/B)
return A.totalResistance() - B.totalResistance()
/proc/cmp_quirk_asc(datum/quirk/A, datum/quirk/B)
var/a_sign = SIGN(initial(A.value) * -1)
var/b_sign = SIGN(initial(B.value) * -1)
// Neutral traits go last.
if(a_sign == 0)
a_sign = 2
if(b_sign == 0)
b_sign = 2
var/a_name = initial(A.name)
var/b_name = initial(B.name)
if(a_sign != b_sign)
return a_sign - b_sign
else
return sorttext(b_name, a_name)
/proc/cmp_job_display_asc(datum/job/A, datum/job/B)
return A.display_order - B.display_order
/proc/cmp_department_display_asc(datum/job_department/A, datum/job_department/B)
return A.display_order - B.display_order
/proc/cmp_reagents_asc(datum/reagent/a, datum/reagent/b)
return sorttext(initial(b.name),initial(a.name))
/proc/cmp_typepaths_asc(A, B)
return sorttext("[B]","[A]")
/proc/cmp_pdaname_asc(datum/computer_file/program/messenger/A, datum/computer_file/program/messenger/B)
return sorttext(B?.computer?.saved_identification, A?.computer?.saved_identification)
/proc/cmp_pdajob_asc(datum/computer_file/program/messenger/A, datum/computer_file/program/messenger/B)
return sorttext(B?.computer?.saved_job, A?.computer?.saved_job)
/proc/cmp_num_string_asc(A, B)
return text2num(A) - text2num(B)
/proc/cmp_mob_realname_dsc(mob/A,mob/B)
return sorttext(A.real_name,B.real_name)
/// Orders bodyparts by their body_part value, ascending.
/proc/cmp_bodypart_by_body_part_asc(obj/item/bodypart/limb_one, obj/item/bodypart/limb_two)
return limb_one.body_part - limb_two.body_part
/// Orders by integrated circuit weight
/proc/cmp_port_order_asc(datum/port/compare1, datum/port/compare2)
return compare1.order - compare2.order
/// Orders by uplink category weight
/proc/cmp_uplink_category_desc(datum/uplink_category/compare1, datum/uplink_category/compare2)
return initial(compare2.weight) - initial(compare1.weight)
/**
* Sorts crafting recipe requirements before the crafting recipe is inserted into GLOB.crafting_recipes
*
* Prioritises [/datum/reagent] to ensure reagent requirements are always processed first when crafting.
* This prevents any reagent_containers from being consumed before the reagents they contain, which can
* lead to runtimes and item duplication when it happens.
*/
/proc/cmp_crafting_req_priority(A, B)
var/lhs
var/rhs
lhs = ispath(A, /datum/reagent) ? 0 : 1
rhs = ispath(B, /datum/reagent) ? 0 : 1
return lhs - rhs
/// Orders heretic knowledge by priority
/proc/cmp_heretic_knowledge(datum/heretic_knowledge/knowledge_a, datum/heretic_knowledge/knowledge_b)
return initial(knowledge_b.priority) - initial(knowledge_a.priority)
/// Passed a list of assoc lists, sorts them by the list's "name" keys.
/proc/cmp_assoc_list_name(list/A, list/B)
return sorttext(B["name"], A["name"])
/// Used by /datum/achievement_data/load_all_achievements() to determine in which order awards have to be loaded.
/proc/cmp_award_priority(type_a, type_b)
var/datum/award/award_a = SSachievements.awards[type_a]
var/datum/award/award_b = SSachievements.awards[type_b]
return award_b?.load_priority - award_a?.load_priority