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Bubberstation/code/datums/ai/basic_mobs/basic_subtrees/flee_target.dm
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SkyratBot 7509292edd [MIRROR] Basic Mob Brimdemon [MDB IGNORE] (#23863)
* Basic Mob Brimdemon (#78424)

## About The Pull Request

Fixes #71330

The brimdemon was basically already perfect (well, it has a novel means
of attacking) so I didn't get too fancy with this one, it's _largely_
just a straightforward conversion.
Following this change it's a little slower to back off, but better at
lining up with people in order to blast them. Additionally, its beam is
now a mob ability so you can give it to other mobs if you so desire.

Because I can't help doing a _little_ tinkering, Brimdemons now explode
2.5 seconds after they die, after a brief warning animation.

## Why It's Good For The Game

Simple mobs must die

## Changelog

🆑
add: Brimdemon corpses release an explosion shortly after death, just to
keep you on your toes.
refactor: Brimdemons now use the basic mob framework which (should)
improve their pathfinding somewhat. Please bug report any unusual
behaviour.
admin: The brimdemon's beam ability can be given to any mob, for your
Binding of Isaac event
/🆑

* Basic Mob Brimdemon

* Modular

---------

Co-authored-by: Jacquerel <hnevard@gmail.com>
Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
2023-09-23 03:52:28 -04:00

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/// Try to escape from your current target, without performing any other actions.
/datum/ai_planning_subtree/flee_target
/// Behaviour to execute in order to flee
var/flee_behaviour = /datum/ai_behavior/run_away_from_target
/// Blackboard key in which to store selected target
var/target_key = BB_BASIC_MOB_CURRENT_TARGET
/// Blackboard key in which to store selected target's hiding place
var/hiding_place_key = BB_BASIC_MOB_CURRENT_TARGET_HIDING_LOCATION
/datum/ai_planning_subtree/flee_target/SelectBehaviors(datum/ai_controller/controller, seconds_per_tick)
. = ..()
if (!controller.blackboard[BB_BASIC_MOB_FLEEING] || !controller.blackboard_key_exists(target_key))
return
controller.queue_behavior(flee_behaviour, target_key, hiding_place_key)
return SUBTREE_RETURN_FINISH_PLANNING //we gotta get out of here.
/// Try to escape from your current target, without performing any other actions.
/// Reads from some fleeing-specific targetting keys rather than the current mob target.
/datum/ai_planning_subtree/flee_target/from_flee_key
target_key = BB_BASIC_MOB_FLEE_TARGET
hiding_place_key = BB_BASIC_MOB_FLEE_TARGET_HIDING_LOCATION