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* silicons can interact with floodlights (#68858) About The Pull Request Uses attack_robot and attack_ai to let attack_hand receive silicons as mob/user. Replaces some magic numbers using the given defines. Adds some documentation for specified vars. Fixes #66758 Why It's Good For The Game Addresses an inconsistency for silicon interaction. Standardization good. Emergent Issues Floodlights, fire alarms, the mining shuttle beacon, barsigns, and the advanced camera console redirect ai/borg attacks into an attack_hand proc using identical code. Floodlight code does not use ISBROKEN or relevant interaction flags. Floodlights are unbolted when broken. Changelog cl fix: Silicons can now interact with floodlights. /cl * silicons can interact with floodlights Co-authored-by: XyzzyThePretender <106030730+XyzzyThePretender@users.noreply.github.com>