Files
Bubberstation/code/game/objects/items/devices/desynchronizer.dm
AnturK 4d6a8bc537 515 Compatibility (#71161)
Makes the code compatible with 515.1594+

Few simple changes and one very painful one.
Let's start with the easy:
* puts call behind `LIBCALL` define, so call_ext is properly used in 515
* Adds `NAMEOF_STATIC(_,X)` macro for nameof in static definitions since
src is now invalid there.
* Fixes tgui and devserver. From 515 onward the tmp3333{procid} cache
directory is not appened to base path in browser controls so we don't
check for it in base js and put the dev server dummy window file in
actual directory not the byond root.
* Renames the few things that had /final/ in typepath to ultimate since
final is a new keyword

And the very painful change:
`.proc/whatever` format is no longer valid, so we're replacing it with
new nameof() function. All this wrapped in three new macros.
`PROC_REF(X)`,`TYPE_PROC_REF(TYPE,X)`,`GLOBAL_PROC_REF(X)`. Global is
not actually necessary but if we get nameof that does not allow globals
it would be nice validation.
This is pretty unwieldy but there's no real alternative.
If you notice anything weird in the commits let me know because majority
was done with regex replace.

@tgstation/commit-access Since the .proc/stuff is pretty big change.

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-11-15 03:50:11 +00:00

96 lines
3.6 KiB
Plaintext

/obj/item/desynchronizer
name = "desynchronizer"
desc = "An experimental device that can temporarily desynchronize the user from spacetime, effectively making them disappear while it's active."
icon = 'icons/obj/device.dmi'
icon_state = "desynchronizer"
inhand_icon_state = "electronic"
w_class = WEIGHT_CLASS_SMALL
item_flags = NOBLUDGEON
lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
custom_materials = list(/datum/material/iron=250, /datum/material/glass=500)
var/max_duration = 3000
var/duration = 300
var/last_use = 0
var/next_use = 0
var/obj/effect/abstract/sync_holder/sync_holder
var/resync_timer
/obj/item/desynchronizer/attack_self(mob/living/user)
if(world.time < next_use)
to_chat(user, span_warning("[src] is still recharging."))
return
if(!sync_holder)
desync(user)
else
resync()
/obj/item/desynchronizer/examine(mob/user)
. = ..()
if(world.time < next_use)
. += span_warning("Time left to recharge: [DisplayTimeText(next_use - world.time)]")
. += span_notice("Alt-click to customize the duration. Current duration: [DisplayTimeText(duration)].")
. += span_notice("Can be used again to interrupt the effect early. The recharge time is the same as the time spent in desync.")
/obj/item/desynchronizer/AltClick(mob/living/user)
if(!user.canUseTopic(src, be_close = TRUE, no_dexterity = TRUE, no_tk = FALSE, need_hands = !iscyborg(user)))
return
var/new_duration = tgui_input_number(user, "Set the duration", "Desynchronizer", duration / 10, max_duration, 5)
if(!new_duration || QDELETED(user) || QDELETED(src) || !usr.canUseTopic(src, be_close = TRUE, no_dexterity = TRUE, no_tk = FALSE, need_hands = !iscyborg(user)))
return
duration = new_duration
to_chat(user, span_notice("You set the duration to [DisplayTimeText(duration)]."))
/obj/item/desynchronizer/proc/desync(mob/living/user)
if(sync_holder)
return
sync_holder = new(drop_location())
new /obj/effect/temp_visual/desynchronizer(drop_location())
to_chat(user, span_notice("You activate [src], desynchronizing yourself from the present. You can still see your surroundings, but you feel eerily dissociated from reality."))
user.forceMove(sync_holder)
last_use = world.time
icon_state = "desynchronizer-on"
resync_timer = addtimer(CALLBACK(src, PROC_REF(resync)), duration , TIMER_STOPPABLE)
/obj/item/desynchronizer/proc/resync()
new /obj/effect/temp_visual/desynchronizer(sync_holder.drop_location())
QDEL_NULL(sync_holder)
if(resync_timer)
deltimer(resync_timer)
resync_timer = null
icon_state = initial(icon_state)
next_use = world.time + (world.time - last_use) // Could be 2*world.time-last_use but that would just be confusing
/obj/item/desynchronizer/Destroy()
if(sync_holder)
resync()
return ..()
/obj/effect/abstract/sync_holder
name = "desyncronized pocket"
desc = "A pocket in spacetime, keeping the user a fraction of a second in the future."
icon = null
icon_state = null
alpha = 0
invisibility = INVISIBILITY_ABSTRACT
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
anchored = TRUE
resistance_flags = INDESTRUCTIBLE
/obj/effect/abstract/sync_holder/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_SECLUDED_LOCATION, INNATE_TRAIT)
/obj/effect/abstract/sync_holder/relaymove(mob/living/user, direction)
// While faded out of spacetime, no, you cannot move.
return
/obj/effect/abstract/sync_holder/Destroy()
for(var/I in contents)
var/atom/movable/AM = I
AM.forceMove(drop_location())
return ..()
/obj/effect/abstract/sync_holder/AllowDrop()
return TRUE //no dropping spaghetti out of your spacetime pocket