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## About The Pull Request We've had it for a couple months and from watching, making some tweaks the parameters based on how it's worked out in the real world. - Spread between min and max damage is reduced - Event length decreased - Calculates damage based on the mob's max health instead of static value - Lethality multiplier during event decreased ## Why It's Good For The Game - Min damage and max damage were too low and too high, respectively for mobs with 100 maxHealth - Tram hits won't have those occurrences of it doing like 500 damage - 15 minutes is too long, people forget it's even running. Better to have shorter bouts of malfunction, potentially more often ## Changelog 🆑 LT3 balance: Tram Malfunction: Decreased spread between min and max damage balance: Tram Malfunction: Event length decreased balance: Tram Malfunction: Damage multiplier added to account for different base health levels balance: Tram Malfunction: Event collision lethality multiplier decreased /🆑