mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-16 12:07:48 +00:00
## About The Pull Request
Mouse drag & drop has been refactored into its own attack chain. The
flowchart below summarizes it

Brief summary of each proc is as follows
**1. `atom/MouseDrop()`**
- It is now non overridable. No subtype should ever touch this proc
because it performs 2 basic checks
a) Measures the time between mouse down & mouse release. If its less
than `LENIENCY_TIME`(0.1 seconds) then the operation is not considered a
drag but a simple click
b) Measures the distance squared between the drag start & end point. If
its less than `LENIENCY_DISTANCE`(16 pixels screen space) then the drag
is considered too small and is discarded
- These 2 sanity checks for drag & drop are applied across all
operations without fail
**2. `atom/base_mouse_drop_handler()`**
- This is where atoms handle mouse drag & drop inside the world. Ideally
it is non overridable in most cases because it also performs 2 checks
- Is the dragged object & the drop target adjacent to the player?.
Screen elements always return true for this case
- Additional checks can be enforced by `can_perform_action()` done only
on the dragged object. It uses the combined flags of
`interaction_flags_mouse_drop` for both the dragged object & drop target
to determine if the operation is feasible.
We do this only on the dragged object because if both the dragged object
& drop target are adjacent to the player then `can_perform_action()`
will return the same results when done on either object so it makes no
difference.
Checks can be bypassed via the `IGNORE_MOUSE_DROP_CHECKS` which is used
by huds & screen elements or in case you want to implement your own
unique checks
**3. `atom/mouse_drop_dragged()`**
- Called on the object that is being dragged, drop target passed here as
well, subtypes do their stuff here
- `COMSIG_MOUSEDROP_ONTO` is sent afterwards. It does not require
subtypes to call their parent proc
**4. `atom/mouse_drop_receive()`**
- Called on the drop target that is receiving the dragged object,
subtypes do their stuff here
- `COMSIG_MOUSEDROPPED_ONTO` is sent afterwards. It does not require
subtypes to call their parent proc
## Why It's Good For The Game
Implements basic sanity checks across all drag & drop operations. Allows
us to reduce code like this
8c8311e624/code/game/machinery/dna_scanner.dm (L144-L145)
Into this
```
if(!iscarbon(target))
return
```
I'm tired of seeing this code pattern `!Adjacent(user) ||
!user.Adjacent(target)` copy pasted all over the place. Let's just write
that at the atom level & be done with it
## Changelog
🆑
refactor: Mouse drag & drop attack chain has been refactored. Report any
bugs on GitHub
fix: You cannot close the cryo tube on yourself with Alt click like
before
/🆑
---------
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
867 lines
23 KiB
Plaintext
867 lines
23 KiB
Plaintext
/*
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Screen objects
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Todo: improve/re-implement
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Screen objects are only used for the hud and should not appear anywhere "in-game".
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They are used with the client/screen list and the screen_loc var.
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For more information, see the byond documentation on the screen_loc and screen vars.
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*/
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/atom/movable/screen
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name = ""
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icon = 'icons/hud/screen_gen.dmi'
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// NOTE: screen objects do NOT change their plane to match the z layer of their owner
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// You shouldn't need this, but if you ever do and it's widespread, reconsider what you're doing.
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plane = HUD_PLANE
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animate_movement = SLIDE_STEPS
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speech_span = SPAN_ROBOT
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appearance_flags = APPEARANCE_UI
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interaction_flags_atom = parent_type::interaction_flags_atom | INTERACT_ATOM_MOUSEDROP_IGNORE_CHECKS
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/// A reference to the object in the slot. Grabs or items, generally, but any datum will do.
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var/datum/weakref/master_ref = null
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/// A reference to the owner HUD, if any.
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VAR_PRIVATE/datum/hud/hud = null
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/**
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* Map name assigned to this object.
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* Automatically set by /client/proc/add_obj_to_map.
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*/
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var/assigned_map
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/**
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* Mark this object as garbage-collectible after you clean the map
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* it was registered on.
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*
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* This could probably be changed to be a proc, for conditional removal.
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* But for now, this works.
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*/
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var/del_on_map_removal = TRUE
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/// If FALSE, this will not be cleared when calling /client/clear_screen()
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var/clear_with_screen = TRUE
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/// If TRUE, clicking the screen element will fall through and perform a default "Click" call
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/// Obviously this requires your Click override, if any, to call parent on their own.
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/// This is set to FALSE to default to dissade you from doing this.
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/// Generally we don't want default Click stuff, which results in bugs like using Telekinesis on a screen element
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/// or trying to point your gun at your screen.
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var/default_click = FALSE
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/atom/movable/screen/Initialize(mapload, datum/hud/hud_owner)
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. = ..()
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if(hud_owner && istype(hud_owner))
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hud = hud_owner
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/atom/movable/screen/Destroy()
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master_ref = null
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hud = null
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return ..()
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/atom/movable/screen/Click(location, control, params)
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if(flags_1 & INITIALIZED_1)
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SEND_SIGNAL(src, COMSIG_SCREEN_ELEMENT_CLICK, location, control, params, usr)
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if(default_click)
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return ..()
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///Screen elements are always on top of the players screen and don't move so yes they are adjacent
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/atom/movable/screen/Adjacent(atom/neighbor, atom/target, atom/movable/mover)
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return TRUE
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/atom/movable/screen/examine(mob/user)
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return list()
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/atom/movable/screen/orbit()
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return
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/atom/movable/screen/proc/component_click(atom/movable/screen/component_button/component, params)
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return
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/// Returns the mob this is being displayed to, if any
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/atom/movable/screen/proc/get_mob()
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return hud?.mymob
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/atom/movable/screen/text
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icon = null
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icon_state = null
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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screen_loc = "CENTER-7,CENTER-7"
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maptext_height = 480
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maptext_width = 480
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/atom/movable/screen/swap_hand
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plane = HUD_PLANE
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name = "swap hand"
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/atom/movable/screen/swap_hand/Click()
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// At this point in client Click() code we have passed the 1/10 sec check and little else
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// We don't even know if it's a middle click
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if(world.time <= usr.next_move)
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return 1
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if(usr.incapacitated())
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return 1
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if(ismob(usr))
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var/mob/M = usr
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M.swap_hand()
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return 1
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/atom/movable/screen/navigate
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name = "navigate"
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icon = 'icons/hud/screen_midnight.dmi'
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icon_state = "navigate"
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screen_loc = ui_navigate_menu
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/atom/movable/screen/navigate/Click()
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if(!isliving(usr))
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return TRUE
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var/mob/living/navigator = usr
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navigator.navigate()
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/atom/movable/screen/craft
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name = "crafting menu"
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icon = 'icons/hud/screen_midnight.dmi'
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icon_state = "craft"
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screen_loc = ui_crafting
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/atom/movable/screen/area_creator
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name = "create new area"
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icon = 'icons/hud/screen_midnight.dmi'
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icon_state = "area_edit"
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screen_loc = ui_building
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/atom/movable/screen/area_creator/Click()
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if(usr.incapacitated() || (isobserver(usr) && !isAdminGhostAI(usr)))
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return TRUE
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var/area/A = get_area(usr)
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if(!A.outdoors)
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to_chat(usr, span_warning("There is already a defined structure here."))
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return TRUE
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create_area(usr)
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/atom/movable/screen/language_menu
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name = "language menu"
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icon = 'icons/hud/screen_midnight.dmi'
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icon_state = "talk_wheel"
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screen_loc = ui_language_menu
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/atom/movable/screen/language_menu/Click()
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usr.get_language_holder().open_language_menu(usr)
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/atom/movable/screen/floor_menu
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name = "change floor"
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icon = 'icons/hud/screen_midnight.dmi'
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icon_state = "floor_change"
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screen_loc = ui_floor_menu
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/atom/movable/screen/floor_menu/Initialize(mapload)
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. = ..()
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register_context()
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/atom/movable/screen/floor_menu/add_context(atom/source, list/context, obj/item/held_item, mob/user)
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. = ..()
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context[SCREENTIP_CONTEXT_LMB] = "Go up a floor"
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context[SCREENTIP_CONTEXT_RMB] = "Go down a floor"
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return CONTEXTUAL_SCREENTIP_SET
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/atom/movable/screen/floor_menu/Click(location,control,params)
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var/list/modifiers = params2list(params)
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if(LAZYACCESS(modifiers, RIGHT_CLICK) || LAZYACCESS(modifiers, ALT_CLICK))
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usr.down()
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return
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usr.up()
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return
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/atom/movable/screen/inventory
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/// The identifier for the slot. It has nothing to do with ID cards.
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var/slot_id
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/// Icon when empty. For now used only by humans.
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var/icon_empty
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/// Icon when contains an item. For now used only by humans.
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var/icon_full
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/// The overlay when hovering over with an item in your hand
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var/image/object_overlay
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plane = HUD_PLANE
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/atom/movable/screen/inventory/Click(location, control, params)
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// At this point in client Click() code we have passed the 1/10 sec check and little else
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// We don't even know if it's a middle click
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if(world.time <= usr.next_move)
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return TRUE
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if(usr.incapacitated(IGNORE_STASIS))
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return TRUE
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if(ismecha(usr.loc)) // stops inventory actions in a mech
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return TRUE
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if(hud?.mymob && slot_id)
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var/obj/item/inv_item = hud.mymob.get_item_by_slot(slot_id)
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if(inv_item)
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return inv_item.Click(location, control, params)
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if(usr.attack_ui(slot_id, params))
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usr.update_held_items()
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return TRUE
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/atom/movable/screen/inventory/MouseEntered(location, control, params)
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. = ..()
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add_overlays()
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/atom/movable/screen/inventory/MouseExited()
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..()
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cut_overlay(object_overlay)
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QDEL_NULL(object_overlay)
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/atom/movable/screen/inventory/update_icon_state()
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if(!icon_empty)
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icon_empty = icon_state
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if(hud?.mymob && slot_id && icon_full)
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icon_state = hud.mymob.get_item_by_slot(slot_id) ? icon_full : icon_empty
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return ..()
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/atom/movable/screen/inventory/proc/add_overlays()
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var/mob/user = hud?.mymob
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if(!user || !slot_id)
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return
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var/obj/item/holding = user.get_active_held_item()
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if(!holding || user.get_item_by_slot(slot_id))
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return
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var/image/item_overlay = image(holding)
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item_overlay.alpha = 92
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if(!holding.mob_can_equip(user, slot_id, disable_warning = TRUE, bypass_equip_delay_self = TRUE))
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item_overlay.color = COLOR_RED
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else
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item_overlay.color = "#00ff00"
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cut_overlay(object_overlay)
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object_overlay = item_overlay
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add_overlay(object_overlay)
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/atom/movable/screen/inventory/hand
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var/mutable_appearance/handcuff_overlay
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var/static/mutable_appearance/blocked_overlay = mutable_appearance('icons/hud/screen_gen.dmi', "blocked")
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var/held_index = 0
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interaction_flags_atom = NONE //so dragging objects into hands icon don't skip adjacency & other checks
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/atom/movable/screen/inventory/hand/update_overlays()
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. = ..()
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if(!handcuff_overlay)
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var/state = (!(held_index % 2)) ? "markus" : "gabrielle"
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handcuff_overlay = mutable_appearance('icons/hud/screen_gen.dmi', state)
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if(!hud?.mymob)
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return
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if(iscarbon(hud.mymob))
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var/mob/living/carbon/C = hud.mymob
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if(C.handcuffed)
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. += handcuff_overlay
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if(held_index)
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if(!C.has_hand_for_held_index(held_index))
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. += blocked_overlay
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if(held_index == hud.mymob.active_hand_index)
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. += (held_index % 2) ? "lhandactive" : "rhandactive"
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/atom/movable/screen/inventory/hand/Click(location, control, params)
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// At this point in client Click() code we have passed the 1/10 sec check and little else
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// We don't even know if it's a middle click
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var/mob/user = hud?.mymob
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if(usr != user)
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return TRUE
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if(world.time <= user.next_move)
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return TRUE
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if(user.incapacitated())
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return TRUE
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if (ismecha(user.loc)) // stops inventory actions in a mech
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return TRUE
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if(user.active_hand_index == held_index)
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var/obj/item/I = user.get_active_held_item()
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if(I)
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I.Click(location, control, params)
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else
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user.swap_hand(held_index)
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return TRUE
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/atom/movable/screen/close
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name = "close"
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plane = ABOVE_HUD_PLANE
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icon_state = "backpack_close"
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/atom/movable/screen/close/Initialize(mapload, datum/hud/hud_owner, new_master)
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. = ..()
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master_ref = WEAKREF(new_master)
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/atom/movable/screen/close/Click()
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var/datum/storage/storage = master_ref?.resolve()
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if(!storage)
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return
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storage.hide_contents(usr)
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return TRUE
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/atom/movable/screen/drop
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name = "drop"
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icon = 'icons/hud/screen_midnight.dmi'
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icon_state = "act_drop"
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plane = HUD_PLANE
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/atom/movable/screen/drop/Click()
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if(usr.stat == CONSCIOUS)
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usr.dropItemToGround(usr.get_active_held_item())
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/atom/movable/screen/combattoggle
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name = "toggle combat mode"
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icon = 'icons/hud/screen_midnight.dmi'
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icon_state = "combat_off"
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screen_loc = ui_combat_toggle
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/atom/movable/screen/combattoggle/Initialize(mapload, datum/hud/hud_owner)
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. = ..()
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update_appearance()
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/atom/movable/screen/combattoggle/Click()
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if(isliving(usr))
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var/mob/living/owner = usr
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owner.set_combat_mode(!owner.combat_mode, FALSE)
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update_appearance()
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/atom/movable/screen/combattoggle/update_icon_state()
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var/mob/living/user = hud?.mymob
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if(!istype(user) || !user.client)
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return ..()
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icon_state = user.combat_mode ? "combat" : "combat_off" //Treats the combat_mode
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return ..()
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//Version of the combat toggle with the flashy overlay
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/atom/movable/screen/combattoggle/flashy
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///Mut appearance for flashy border
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var/mutable_appearance/flashy
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/atom/movable/screen/combattoggle/flashy/update_overlays()
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. = ..()
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var/mob/living/user = hud?.mymob
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if(!istype(user) || !user.client)
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return
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if(!user.combat_mode)
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return
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if(!flashy)
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flashy = mutable_appearance('icons/hud/screen_gen.dmi', "togglefull_flash")
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flashy.color = "#C62727"
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. += flashy
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/atom/movable/screen/combattoggle/robot
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icon = 'icons/hud/screen_cyborg.dmi'
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screen_loc = ui_borg_intents
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/atom/movable/screen/spacesuit
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name = "Space suit cell status"
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icon_state = "spacesuit_0"
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screen_loc = ui_spacesuit
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/atom/movable/screen/mov_intent
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name = "run/walk toggle"
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icon = 'icons/hud/screen_midnight.dmi'
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icon_state = "running"
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/atom/movable/screen/mov_intent/Click()
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toggle(usr)
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/atom/movable/screen/mov_intent/update_icon_state()
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if(!hud || !hud.mymob || !isliving(hud.mymob))
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return
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var/mob/living/living_hud_owner = hud.mymob
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switch(living_hud_owner.move_intent)
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if(MOVE_INTENT_WALK)
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icon_state = "walking"
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if(MOVE_INTENT_RUN)
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icon_state = "running"
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return ..()
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/atom/movable/screen/mov_intent/proc/toggle(mob/living/user)
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if(!istype(user))
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return
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user.toggle_move_intent()
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/atom/movable/screen/pull
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name = "stop pulling"
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icon = 'icons/hud/screen_midnight.dmi'
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icon_state = "pull"
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base_icon_state = "pull"
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/atom/movable/screen/pull/Click()
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if(isobserver(usr))
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return
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usr.stop_pulling()
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/atom/movable/screen/pull/update_icon_state()
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icon_state = "[base_icon_state][hud?.mymob?.pulling ? null : 0]"
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return ..()
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/atom/movable/screen/resist
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name = "resist"
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icon = 'icons/hud/screen_midnight.dmi'
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icon_state = "act_resist"
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plane = HUD_PLANE
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/atom/movable/screen/resist/Click()
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if(isliving(usr))
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var/mob/living/L = usr
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L.resist()
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/atom/movable/screen/rest
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name = "rest"
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icon = 'icons/hud/screen_midnight.dmi'
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icon_state = "act_rest"
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base_icon_state = "act_rest"
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plane = HUD_PLANE
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/atom/movable/screen/rest/Click()
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if(isliving(usr))
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var/mob/living/L = usr
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L.toggle_resting()
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/atom/movable/screen/rest/update_icon_state()
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var/mob/living/user = hud?.mymob
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|
if(!istype(user))
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return ..()
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icon_state = "[base_icon_state][user.resting ? 0 : null]"
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|
return ..()
|
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|
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/atom/movable/screen/storage
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name = "storage"
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|
icon_state = "block"
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|
screen_loc = "7,7 to 10,8"
|
|
plane = HUD_PLANE
|
|
|
|
/atom/movable/screen/storage/Initialize(mapload, datum/hud/hud_owner, new_master)
|
|
. = ..()
|
|
master_ref = WEAKREF(new_master)
|
|
|
|
/atom/movable/screen/storage/Click(location, control, params)
|
|
var/datum/storage/storage_master = master_ref?.resolve()
|
|
if(!istype(storage_master))
|
|
return FALSE
|
|
|
|
if(world.time <= usr.next_move)
|
|
return TRUE
|
|
if(usr.incapacitated())
|
|
return TRUE
|
|
if(ismecha(usr.loc)) // stops inventory actions in a mech
|
|
return TRUE
|
|
|
|
var/obj/item/inserted = usr.get_active_held_item()
|
|
if(inserted)
|
|
storage_master.attempt_insert(inserted, usr)
|
|
|
|
return TRUE
|
|
|
|
/atom/movable/screen/throw_catch
|
|
name = "throw/catch"
|
|
icon = 'icons/hud/screen_midnight.dmi'
|
|
icon_state = "act_throw_off"
|
|
|
|
/atom/movable/screen/throw_catch/Click()
|
|
if(iscarbon(usr))
|
|
var/mob/living/carbon/C = usr
|
|
C.toggle_throw_mode()
|
|
|
|
/atom/movable/screen/zone_sel
|
|
name = "damage zone"
|
|
icon_state = "zone_sel"
|
|
screen_loc = ui_zonesel
|
|
var/overlay_icon = 'icons/hud/screen_gen.dmi'
|
|
var/static/list/hover_overlays_cache = list()
|
|
var/hovering
|
|
|
|
/atom/movable/screen/zone_sel/Click(location, control,params)
|
|
if(isobserver(usr))
|
|
return
|
|
|
|
var/list/modifiers = params2list(params)
|
|
var/icon_x = text2num(LAZYACCESS(modifiers, ICON_X))
|
|
var/icon_y = text2num(LAZYACCESS(modifiers, ICON_Y))
|
|
var/choice = get_zone_at(icon_x, icon_y)
|
|
if (!choice)
|
|
return 1
|
|
|
|
return set_selected_zone(choice, usr)
|
|
|
|
/atom/movable/screen/zone_sel/MouseEntered(location, control, params)
|
|
. = ..()
|
|
MouseMove(location, control, params)
|
|
|
|
/atom/movable/screen/zone_sel/MouseMove(location, control, params)
|
|
if(isobserver(usr))
|
|
return
|
|
|
|
var/list/modifiers = params2list(params)
|
|
var/icon_x = text2num(LAZYACCESS(modifiers, ICON_X))
|
|
var/icon_y = text2num(LAZYACCESS(modifiers, ICON_Y))
|
|
var/choice = get_zone_at(icon_x, icon_y)
|
|
|
|
if(hovering == choice)
|
|
return
|
|
vis_contents -= hover_overlays_cache[hovering]
|
|
hovering = choice
|
|
|
|
// Don't need to account for turf cause we're on the hud babyyy
|
|
var/obj/effect/overlay/zone_sel/overlay_object = hover_overlays_cache[choice]
|
|
if(!overlay_object)
|
|
overlay_object = new
|
|
overlay_object.icon_state = "[choice]"
|
|
hover_overlays_cache[choice] = overlay_object
|
|
vis_contents += overlay_object
|
|
|
|
/obj/effect/overlay/zone_sel
|
|
icon = 'icons/hud/screen_gen.dmi'
|
|
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
|
alpha = 128
|
|
anchored = TRUE
|
|
plane = ABOVE_HUD_PLANE
|
|
|
|
/atom/movable/screen/zone_sel/MouseExited(location, control, params)
|
|
if(!isobserver(usr) && hovering)
|
|
vis_contents -= hover_overlays_cache[hovering]
|
|
hovering = null
|
|
|
|
/atom/movable/screen/zone_sel/proc/get_zone_at(icon_x, icon_y)
|
|
switch(icon_y)
|
|
if(1 to 9) //Legs
|
|
switch(icon_x)
|
|
if(10 to 15)
|
|
return BODY_ZONE_R_LEG
|
|
if(17 to 22)
|
|
return BODY_ZONE_L_LEG
|
|
if(10 to 13) //Hands and groin
|
|
switch(icon_x)
|
|
if(8 to 11)
|
|
return BODY_ZONE_R_ARM
|
|
if(12 to 20)
|
|
return BODY_ZONE_PRECISE_GROIN
|
|
if(21 to 24)
|
|
return BODY_ZONE_L_ARM
|
|
if(14 to 22) //Chest and arms to shoulders
|
|
switch(icon_x)
|
|
if(8 to 11)
|
|
return BODY_ZONE_R_ARM
|
|
if(12 to 20)
|
|
return BODY_ZONE_CHEST
|
|
if(21 to 24)
|
|
return BODY_ZONE_L_ARM
|
|
if(23 to 30) //Head, but we need to check for eye or mouth
|
|
if(icon_x in 12 to 20)
|
|
switch(icon_y)
|
|
if(23 to 24)
|
|
if(icon_x in 15 to 17)
|
|
return BODY_ZONE_PRECISE_MOUTH
|
|
if(26) //Eyeline, eyes are on 15 and 17
|
|
if(icon_x in 14 to 18)
|
|
return BODY_ZONE_PRECISE_EYES
|
|
if(25 to 27)
|
|
if(icon_x in 15 to 17)
|
|
return BODY_ZONE_PRECISE_EYES
|
|
return BODY_ZONE_HEAD
|
|
|
|
/atom/movable/screen/zone_sel/proc/set_selected_zone(choice, mob/user, should_log = TRUE)
|
|
if(user != hud?.mymob)
|
|
return
|
|
|
|
if(choice != hud.mymob.zone_selected)
|
|
if(should_log)
|
|
hud.mymob.log_manual_zone_selected_update("screen_hud", new_target = choice)
|
|
hud.mymob.zone_selected = choice
|
|
update_appearance()
|
|
SEND_SIGNAL(user, COMSIG_MOB_SELECTED_ZONE_SET, choice)
|
|
|
|
return TRUE
|
|
|
|
/atom/movable/screen/zone_sel/update_overlays()
|
|
. = ..()
|
|
if(!hud?.mymob)
|
|
return
|
|
. += mutable_appearance(overlay_icon, "[hud.mymob.zone_selected]")
|
|
|
|
/atom/movable/screen/zone_sel/alien
|
|
icon = 'icons/hud/screen_alien.dmi'
|
|
overlay_icon = 'icons/hud/screen_alien.dmi'
|
|
|
|
/atom/movable/screen/zone_sel/robot
|
|
icon = 'icons/hud/screen_cyborg.dmi'
|
|
|
|
/atom/movable/screen/flash
|
|
name = "flash"
|
|
icon_state = "blank"
|
|
blend_mode = BLEND_ADD
|
|
screen_loc = "WEST,SOUTH to EAST,NORTH"
|
|
layer = FLASH_LAYER
|
|
plane = FULLSCREEN_PLANE
|
|
|
|
/atom/movable/screen/damageoverlay
|
|
icon = 'icons/hud/screen_full.dmi'
|
|
icon_state = "oxydamageoverlay0"
|
|
name = "dmg"
|
|
blend_mode = BLEND_MULTIPLY
|
|
screen_loc = "CENTER-7,CENTER-7"
|
|
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
|
layer = UI_DAMAGE_LAYER
|
|
plane = FULLSCREEN_PLANE
|
|
|
|
/atom/movable/screen/healths
|
|
name = "health"
|
|
icon_state = "health0"
|
|
screen_loc = ui_health
|
|
|
|
/atom/movable/screen/healths/alien
|
|
icon = 'icons/hud/screen_alien.dmi'
|
|
screen_loc = ui_alien_health
|
|
|
|
/atom/movable/screen/healths/robot
|
|
icon = 'icons/hud/screen_cyborg.dmi'
|
|
screen_loc = ui_borg_health
|
|
|
|
/atom/movable/screen/healths/blob
|
|
name = "blob health"
|
|
icon_state = "block"
|
|
screen_loc = ui_internal
|
|
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
|
|
|
/atom/movable/screen/healths/blob/overmind
|
|
name = "overmind health"
|
|
icon = 'icons/hud/blob.dmi'
|
|
icon_state = "corehealth"
|
|
screen_loc = ui_blobbernaut_overmind_health
|
|
|
|
/atom/movable/screen/healths/guardian
|
|
name = "summoner health"
|
|
icon = 'icons/hud/guardian.dmi'
|
|
icon_state = "base"
|
|
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
|
|
|
/atom/movable/screen/healths/revenant
|
|
name = "essence"
|
|
icon = 'icons/mob/actions/backgrounds.dmi'
|
|
icon_state = "bg_revenant"
|
|
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
|
|
|
/atom/movable/screen/healthdoll
|
|
name = "health doll"
|
|
screen_loc = ui_healthdoll
|
|
|
|
/atom/movable/screen/healthdoll/Click()
|
|
if (iscarbon(usr))
|
|
var/mob/living/carbon/C = usr
|
|
C.check_self_for_injuries()
|
|
|
|
/atom/movable/screen/healthdoll/living
|
|
icon_state = "fullhealth0"
|
|
screen_loc = ui_living_healthdoll
|
|
var/filtered = FALSE //so we don't repeatedly create the mask of the mob every update
|
|
|
|
/atom/movable/screen/mood
|
|
name = "mood"
|
|
icon_state = "mood5"
|
|
screen_loc = ui_mood
|
|
|
|
/atom/movable/screen/splash
|
|
icon = 'icons/blanks/blank_title.png'
|
|
icon_state = ""
|
|
screen_loc = "1,1"
|
|
plane = SPLASHSCREEN_PLANE
|
|
var/client/holder
|
|
|
|
INITIALIZE_IMMEDIATE(/atom/movable/screen/splash)
|
|
|
|
/atom/movable/screen/splash/Initialize(mapload, datum/hud/hud_owner, client/C, visible, use_previous_title)
|
|
. = ..()
|
|
if(!istype(C))
|
|
return
|
|
|
|
holder = C
|
|
|
|
if(!visible)
|
|
alpha = 0
|
|
|
|
if(!use_previous_title)
|
|
if(SStitle.icon)
|
|
icon = SStitle.icon
|
|
else
|
|
if(!SStitle.previous_icon)
|
|
return INITIALIZE_HINT_QDEL
|
|
icon = SStitle.previous_icon
|
|
|
|
holder.screen += src
|
|
|
|
/atom/movable/screen/splash/proc/Fade(out, qdel_after = TRUE)
|
|
if(QDELETED(src))
|
|
return
|
|
if(out)
|
|
animate(src, alpha = 0, time = 30)
|
|
else
|
|
alpha = 0
|
|
animate(src, alpha = 255, time = 30)
|
|
if(qdel_after)
|
|
QDEL_IN(src, 30)
|
|
|
|
/atom/movable/screen/splash/Destroy()
|
|
if(holder)
|
|
holder.screen -= src
|
|
holder = null
|
|
return ..()
|
|
|
|
|
|
/atom/movable/screen/component_button
|
|
var/atom/movable/screen/parent
|
|
|
|
/atom/movable/screen/component_button/Initialize(mapload, atom/movable/screen/parent)
|
|
. = ..()
|
|
src.parent = parent
|
|
|
|
/atom/movable/screen/component_button/Click(params)
|
|
if(parent)
|
|
parent.component_click(src, params)
|
|
|
|
/atom/movable/screen/combo
|
|
icon_state = ""
|
|
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
|
screen_loc = ui_combo
|
|
plane = ABOVE_HUD_PLANE
|
|
var/timerid
|
|
|
|
/atom/movable/screen/combo/proc/clear_streak()
|
|
animate(src, alpha = 0, 2 SECONDS, SINE_EASING)
|
|
timerid = addtimer(CALLBACK(src, PROC_REF(reset_icons)), 2 SECONDS, TIMER_UNIQUE | TIMER_STOPPABLE)
|
|
|
|
/atom/movable/screen/combo/proc/reset_icons()
|
|
cut_overlays()
|
|
icon_state = ""
|
|
|
|
/atom/movable/screen/combo/update_icon_state(streak = "", time = 2 SECONDS)
|
|
reset_icons()
|
|
if(timerid)
|
|
deltimer(timerid)
|
|
alpha = 255
|
|
if(!streak)
|
|
return ..()
|
|
timerid = addtimer(CALLBACK(src, PROC_REF(clear_streak)), time, TIMER_UNIQUE | TIMER_STOPPABLE)
|
|
icon_state = "combo"
|
|
for(var/i = 1; i <= length(streak); ++i)
|
|
var/intent_text = copytext(streak, i, i + 1)
|
|
var/image/intent_icon = image(icon,src,"combo_[intent_text]")
|
|
intent_icon.pixel_x = 16 * (i - 1) - 8 * length(streak)
|
|
add_overlay(intent_icon)
|
|
return ..()
|
|
|
|
/atom/movable/screen/stamina
|
|
name = "stamina"
|
|
icon_state = "stamina0"
|
|
screen_loc = ui_stamina
|
|
|
|
#define HUNGER_STATE_FAT 2
|
|
#define HUNGER_STATE_FULL 1
|
|
#define HUNGER_STATE_FINE 0
|
|
#define HUNGER_STATE_HUNGRY -1
|
|
#define HUNGER_STATE_STARVING -2
|
|
|
|
/atom/movable/screen/hunger
|
|
name = "hunger"
|
|
icon_state = "hungerbar"
|
|
base_icon_state = "hungerbar"
|
|
screen_loc = ui_hunger
|
|
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
|
/// What state of hunger are we in?
|
|
VAR_PRIVATE/state = HUNGER_STATE_FINE
|
|
/// What food icon do we show by the bar
|
|
var/food_icon = 'icons/obj/food/burgerbread.dmi'
|
|
/// What food icon state do we show by the bar
|
|
var/food_icon_state = "hburger"
|
|
/// The image shown by the bar.
|
|
VAR_PRIVATE/image/food_image
|
|
|
|
/atom/movable/screen/hunger/Initialize(mapload, datum/hud/hud_owner)
|
|
. = ..()
|
|
var/mob/living/hungry = hud_owner?.mymob
|
|
if(!istype(hungry))
|
|
return
|
|
|
|
if(!ishuman(hungry) || CONFIG_GET(flag/disable_human_mood))
|
|
screen_loc = ui_mood // Slot in where mood normally is if mood is disabled
|
|
|
|
food_image = image(icon = food_icon, icon_state = food_icon_state, pixel_x = -5)
|
|
food_image.plane = plane
|
|
food_image.appearance_flags |= KEEP_APART // To be unaffected by filters applied to src
|
|
food_image.add_filter("simple_outline", 2, outline_filter(1, COLOR_BLACK, OUTLINE_SHARP))
|
|
underlays += food_image // To be below filters applied to src
|
|
|
|
SetInvisibility(INVISIBILITY_ABSTRACT, name) // Start invisible, update later
|
|
update_appearance()
|
|
|
|
/atom/movable/screen/hunger/proc/update_hunger_state()
|
|
var/mob/living/hungry = hud?.mymob
|
|
if(!istype(hungry))
|
|
return
|
|
|
|
if(HAS_TRAIT(hungry, TRAIT_NOHUNGER) || !hungry.get_organ_slot(ORGAN_SLOT_STOMACH))
|
|
state = HUNGER_STATE_FINE
|
|
return
|
|
|
|
if(HAS_TRAIT(hungry, TRAIT_FAT))
|
|
state = HUNGER_STATE_FAT
|
|
return
|
|
|
|
switch(hungry.nutrition)
|
|
if(NUTRITION_LEVEL_FULL to INFINITY)
|
|
state = HUNGER_STATE_FULL
|
|
if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FULL)
|
|
state = HUNGER_STATE_FINE
|
|
if(NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_HUNGRY)
|
|
state = HUNGER_STATE_HUNGRY
|
|
if(0 to NUTRITION_LEVEL_STARVING)
|
|
state = HUNGER_STATE_STARVING
|
|
|
|
/atom/movable/screen/hunger/update_appearance(updates)
|
|
var/old_state = state
|
|
update_hunger_state() // Do this before we call all the other update procs
|
|
. = ..()
|
|
if(state == old_state) // Let's not be wasteful
|
|
return
|
|
if(state == HUNGER_STATE_FINE)
|
|
SetInvisibility(INVISIBILITY_ABSTRACT, name)
|
|
return
|
|
|
|
else if(invisibility)
|
|
RemoveInvisibility(name)
|
|
|
|
if(state == HUNGER_STATE_STARVING)
|
|
if(!get_filter("hunger_outline"))
|
|
add_filter("hunger_outline", 1, list("type" = "outline", "color" = "#FF0033", "alpha" = 0, "size" = 2))
|
|
animate(get_filter("hunger_outline"), alpha = 200, time = 1.5 SECONDS, loop = -1)
|
|
animate(alpha = 0, time = 1.5 SECONDS)
|
|
|
|
else if(get_filter("hunger_outline"))
|
|
remove_filter("hunger_outline")
|
|
|
|
// Update color of the food
|
|
underlays -= food_image
|
|
food_image.color = state == HUNGER_STATE_FAT ? COLOR_DARK : null
|
|
underlays += food_image
|
|
|
|
/atom/movable/screen/hunger/update_icon_state()
|
|
. = ..()
|
|
icon_state = "[base_icon_state][state]"
|
|
|
|
#undef HUNGER_STATE_FAT
|
|
#undef HUNGER_STATE_FULL
|
|
#undef HUNGER_STATE_FINE
|
|
#undef HUNGER_STATE_HUNGRY
|
|
#undef HUNGER_STATE_STARVING
|