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Bubberstation/code/datums/mutations
necromanceranne f0c80a0611 Nullblade; nullrod for stabbing people in contrived circumstances to get less than equivalent damage to a normal chaplain (#83848)
## About The Pull Request


![image](https://github.com/tgstation/tgstation/assets/40847847/a66960e4-be49-4ae1-8ee9-832f2c93db86)

Adds the nullblade, a nullrod variant that is a shortsword that deals
1d6 + A strength bonus derived from your attacking arm's lower and upper
melee force divided by 4 (plus any extra values from being sharpened or
enchanted).

But has the potential to do more damage if the target is debilitated in
some way or you attack them from behind. The sneak attack damage is 3d6,
and has a heavy wound chance.

The swingy nature of the damage means most of the time, this null rod is
much weaker than your standard null rod and struggles to even reasonably
compete with the other null rods unless you are orchestrating the
various methods to apply a sneak attack.

<details>
<summary>Overly complicated rules about sneak attacking
within:</summary>
  
You can sneak attack a target if;

- Your target is turned away from you.
- Your target is on the floor.
- Your target is unable to use their hands.
- You are standing in the same tile as your target.
- Your target is blind (sucks to be anyone with that quirk).
- Your target is staggered (from being shoved or recently tackled).
- Your target is confused (from being flashed or hit with a baton).
- Your target is being grabbed aggressively.
- Your target is spinning in place.

You cannot sneak attack a target if;

- Your target is a slime.
- Your target is incorporeal (this doesn't include revealed revenants).
- Your target is a mind reader, and you don't have anti-mind reading
technology fitted to your skull.
- A 50% chance of failure if your target does not need a heart.
- A 50% chance of failure if your target is some kind of Mansus entity,
which have weird anatomy.
- You are fucking blind.

Your sneak attacks are augmented by the following ways;
- +1d6 if your target is unconscious.
- +1d6 if you are Morbid and your target has been dissected.
- +2 if your target has been rebuked by the Eye of God.
- x0.5 if your target has recently been batonned. (This is way too easy
to combo together)
 
</details>

### Misc. stuff

I fixed the shortsword sprite having a misaligned handle to the rest of
the sword

I arranged the nullrod page to place the various subtypes into
categories, and removed some unnecessary subtyping.

Someone named a trait really poorly so I fixed that and also
alphabetized some traits.

## Why It's Good For The Game

I just thought a rogue-ish chaplain would be a neat change of pace to
the various tools of stabbing people to death that they already have. We
have a few chaplains sects that seem appropriate for this, and I enjoy
adding little minigames to our combat mechanics to make them more
engaging than simply stabbing people to death in a very direct fashion.

I had considered replacing one of the null rods that are kind of boring
or lack unique mechanics, but I'll hold off for now.
2024-06-24 16:17:39 -05:00
..