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## About The Pull Request - Afterattack is a very simple proc now: All it does is this, and all it's used for is for having a convenient place to put effects an item does after a successful attack (IE, the attack was not blocked)  - An overwhelming majority of afterattack implementations have been moved to `interact_with_atom` or the new `ranged_interact_with_atom` I have manually tested many of the refactored procs but there was 200+ so it's kinda hard ## Why It's Good For The Game Afterattack is one of the worst parts of the attack chain, as it simultaneously serves as a way of doing random interactions NOT AT ALL related to attacks (despite the name) while ALSO serving as the defacto way to do a ranged interaction with an item This means careless coders (most of them) may throw stuff in afterattack without realizing how wide reaching it is, which causes bugs. By making two well defined, separate procs for handing adjacent vs ranged interactions, it becomes WAY WAY WAY more easy to develop for. If you want to do something when you click on something else and you're adjacent, use `interact_with_atom` If you want to do something when you click on something else and you're not adjacent, use 'ranged_interact_with_atom` This does result in some instances of boilerplate as shown here:  But I think it's acceptable, feel free to oppose if you don't I'm sure we can think of another solution ~~Additionally it makes it easier to implement swing combat. That's a bonus I guess~~ ## Changelog 🆑 Melbert refactor: Over 200 item interactions have been refactored to use a newer, easier-to-use system. Report any oddities with using items on other objects you may see (such as surgery, reagent containers like cups and spray bottles, or construction devices), especially using something at range (such as guns or chisels) refactor: Item-On-Modsuit interactions have changed slightly. While on combat mode, you will attempt to "use" the item on the suit instead of inserting it into the suit's storage. This means being on combat mode while the suit's panel is open will block you from inserting items entirely via click (but other methods such as hotkey, clicking on the storage boxes, and mousedrop will still work). refactor: The detective's scanner will now be inserted into storage items if clicked normally, and will scan the storage item if on combat mode /🆑
294 lines
12 KiB
Plaintext
294 lines
12 KiB
Plaintext
/**
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* ## Item interaction
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*
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* Handles non-combat iteractions of a tool on this atom,
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* such as using a tool on a wall to deconstruct it,
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* or scanning someone with a health analyzer
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*/
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/atom/proc/base_item_interaction(mob/living/user, obj/item/tool, list/modifiers)
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SHOULD_CALL_PARENT(TRUE)
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PROTECTED_PROC(TRUE)
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var/is_right_clicking = LAZYACCESS(modifiers, RIGHT_CLICK)
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var/is_left_clicking = !is_right_clicking
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var/early_sig_return = NONE
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if(is_left_clicking)
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/*
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* This is intentionally using `||` instead of `|` to short-circuit the signal calls
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* This is because we want to return early if ANY of these signals return a value
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*
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* This puts priority on the atom's signals, then the tool's signals, then the user's signals
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* So stuff like storage can be handled before stuff the item wants to do like cleaner component
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*
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* Future idea: Being on combat mode could change/reverse the priority of these signals
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*/
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early_sig_return = SEND_SIGNAL(src, COMSIG_ATOM_ITEM_INTERACTION, user, tool, modifiers) \
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|| SEND_SIGNAL(tool, COMSIG_ITEM_INTERACTING_WITH_ATOM, user, src, modifiers) \
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|| SEND_SIGNAL(user, COMSIG_USER_ITEM_INTERACTION, src, tool, modifiers)
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else
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// See above
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early_sig_return = SEND_SIGNAL(src, COMSIG_ATOM_ITEM_INTERACTION_SECONDARY, user, tool, modifiers) \
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|| SEND_SIGNAL(tool, COMSIG_ITEM_INTERACTING_WITH_ATOM_SECONDARY, user, src, modifiers) \
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|| SEND_SIGNAL(user, COMSIG_USER_ITEM_INTERACTION_SECONDARY, src, tool, modifiers)
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if(early_sig_return)
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return early_sig_return
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var/self_interaction = is_left_clicking \
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? item_interaction(user, tool, modifiers) \
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: item_interaction_secondary(user, tool, modifiers)
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if(self_interaction)
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return self_interaction
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var/interact_return = is_left_clicking \
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? tool.interact_with_atom(src, user, modifiers) \
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: tool.interact_with_atom_secondary(src, user, modifiers)
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if(interact_return)
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return interact_return
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var/tool_type = tool.tool_behaviour
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if(!tool_type) // here on only deals with ... tools
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return NONE
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var/list/processing_recipes = list()
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var/signal_result = is_left_clicking \
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? SEND_SIGNAL(src, COMSIG_ATOM_TOOL_ACT(tool_type), user, tool, processing_recipes) \
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: SEND_SIGNAL(src, COMSIG_ATOM_SECONDARY_TOOL_ACT(tool_type), user, tool)
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if(signal_result)
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return signal_result
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if(length(processing_recipes))
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process_recipes(user, tool, processing_recipes)
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if(QDELETED(tool))
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return ITEM_INTERACT_SUCCESS // Safe-ish to assume that if we deleted our item something succeeded
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var/act_result = NONE // or FALSE, or null, as some things may return
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switch(tool_type)
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if(TOOL_CROWBAR)
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act_result = is_left_clicking ? crowbar_act(user, tool) : crowbar_act_secondary(user, tool)
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if(TOOL_MULTITOOL)
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act_result = is_left_clicking ? multitool_act(user, tool) : multitool_act_secondary(user, tool)
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if(TOOL_SCREWDRIVER)
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act_result = is_left_clicking ? screwdriver_act(user, tool) : screwdriver_act_secondary(user, tool)
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if(TOOL_WRENCH)
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act_result = is_left_clicking ? wrench_act(user, tool) : wrench_act_secondary(user, tool)
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if(TOOL_WIRECUTTER)
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act_result = is_left_clicking ? wirecutter_act(user, tool) : wirecutter_act_secondary(user, tool)
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if(TOOL_WELDER)
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act_result = is_left_clicking ? welder_act(user, tool) : welder_act_secondary(user, tool)
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if(TOOL_ANALYZER)
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act_result = is_left_clicking ? analyzer_act(user, tool) : analyzer_act_secondary(user, tool)
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if(!act_result)
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return NONE
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// A tooltype_act has completed successfully
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if(is_left_clicking)
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log_tool("[key_name(user)] used [tool] on [src] at [AREACOORD(src)]")
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SEND_SIGNAL(tool, COMSIG_TOOL_ATOM_ACTED_PRIMARY(tool_type), src)
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else
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log_tool("[key_name(user)] used [tool] on [src] (right click) at [AREACOORD(src)]")
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SEND_SIGNAL(tool, COMSIG_TOOL_ATOM_ACTED_SECONDARY(tool_type), src)
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SEND_SIGNAL(tool, COMSIG_ITEM_TOOL_ACTED, src, user, tool_type, act_result)
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return act_result
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/**
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* Called when this atom has an item used on it.
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* IE, a mob is clicking on this atom with an item.
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*
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* Return an ITEM_INTERACT_ flag in the event the interaction was handled, to cancel further interaction code.
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* Return NONE to allow default interaction / tool handling.
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*/
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/atom/proc/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
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return NONE
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/**
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* Called when this atom has an item used on it WITH RIGHT CLICK,
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* IE, a mob is right clicking on this atom with an item.
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* Default behavior has it run the same code as left click.
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*
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* Return an ITEM_INTERACT_ flag in the event the interaction was handled, to cancel further interaction code.
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* Return NONE to allow default interaction / tool handling.
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*/
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/atom/proc/item_interaction_secondary(mob/living/user, obj/item/tool, list/modifiers)
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return item_interaction(user, tool, modifiers)
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/**
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* Called when this item is being used to interact with an atom,
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* IE, a mob is clicking on an atom with this item.
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*
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* Return an ITEM_INTERACT_ flag in the event the interaction was handled, to cancel further interaction code.
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* Return NONE to allow default interaction / tool handling.
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*/
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/obj/item/proc/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
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return NONE
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/**
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* Called when this item is being used to interact with an atom WITH RIGHT CLICK,
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* IE, a mob is right clicking on an atom with this item.
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*
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* Default behavior has it run the same code as left click.
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*
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* Return an ITEM_INTERACT_ flag in the event the interaction was handled, to cancel further interaction code.
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* Return NONE to allow default interaction / tool handling.
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*/
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/obj/item/proc/interact_with_atom_secondary(atom/interacting_with, mob/living/user, list/modifiers)
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return interact_with_atom(interacting_with, user, modifiers)
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/**
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* ## Ranged item interaction
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*
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* Handles non-combat ranged interactions of a tool on this atom,
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* such as shooting a gun in the direction of someone*,
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* having a scanner you can point at someone to scan them at any distance,
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* or pointing a laser pointer at something.
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*
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* *While this intuitively sounds combat related, it is not,
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* because a "combat use" of a gun is gun-butting.
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*/
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/atom/proc/base_ranged_item_interaction(mob/living/user, obj/item/tool, list/modifiers)
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SHOULD_CALL_PARENT(TRUE)
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PROTECTED_PROC(TRUE)
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var/is_right_clicking = LAZYACCESS(modifiers, RIGHT_CLICK)
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var/is_left_clicking = !is_right_clicking
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var/early_sig_return = NONE
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if(is_left_clicking)
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// See [base_item_interaction] for defails on why this is using `||` (TL;DR it's short circuiting)
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early_sig_return = SEND_SIGNAL(src, COMSIG_ATOM_RANGED_ITEM_INTERACTION, user, tool, modifiers) \
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|| SEND_SIGNAL(tool, COMSIG_RANGED_ITEM_INTERACTING_WITH_ATOM, user, src, modifiers)
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else
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// See above
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early_sig_return = SEND_SIGNAL(src, COMSIG_ATOM_RANGED_ITEM_INTERACTION_SECONDARY, user, tool, modifiers) \
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|| SEND_SIGNAL(tool, COMSIG_RANGED_ITEM_INTERACTING_WITH_ATOM_SECONDARY, user, src, modifiers)
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if(early_sig_return)
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return early_sig_return
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var/self_interaction = is_left_clicking \
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? ranged_item_interaction(user, tool, modifiers) \
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: ranged_item_interaction_secondary(user, tool, modifiers)
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if(self_interaction)
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return self_interaction
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var/interact_return = is_left_clicking \
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? tool.ranged_interact_with_atom(src, user, modifiers) \
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: tool.ranged_interact_with_atom_secondary(src, user, modifiers)
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if(interact_return)
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return interact_return
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return NONE
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/**
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* Called when this atom has an item used on it from a distance.
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* IE, a mob is clicking on this atom with an item and is not adjacent.
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*
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* Does NOT include Telekinesis users, they are considered adjacent generally.
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*
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* Return an ITEM_INTERACT_ flag in the event the interaction was handled, to cancel further interaction code.
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*/
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/atom/proc/ranged_item_interaction(mob/living/user, obj/item/tool, list/modifiers)
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return NONE
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/**
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* Called when this atom has an item used on it from a distance WITH RIGHT CLICK,
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* IE, a mob is right clicking on this atom with an item and is not adjacent.
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*
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* Default behavior has it run the same code as left click.
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*
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* Return an ITEM_INTERACT_ flag in the event the interaction was handled, to cancel further interaction code.
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*/
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/atom/proc/ranged_item_interaction_secondary(mob/living/user, obj/item/tool, list/modifiers)
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return ranged_item_interaction(user, tool, modifiers)
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/**
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* Called when this item is being used to interact with an atom from a distance,
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* IE, a mob is clicking on an atom with this item and is not adjacent.
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*
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* Does NOT include Telekinesis users, they are considered adjacent generally
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* (so long as this item is adjacent to the atom).
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*
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* Return an ITEM_INTERACT_ flag in the event the interaction was handled, to cancel further interaction code.
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*/
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/obj/item/proc/ranged_interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
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return NONE
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/**
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* Called when this item is being used to interact with an atom from a distance WITH RIGHT CLICK,
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* IE, a mob is right clicking on an atom with this item and is not adjacent.
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*
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* Default behavior has it run the same code as left click.
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*/
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/obj/item/proc/ranged_interact_with_atom_secondary(atom/interacting_with, mob/living/user, list/modifiers)
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return ranged_interact_with_atom(interacting_with, user, modifiers)
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/*
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* Tool-specific behavior procs.
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*
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* Return an ITEM_INTERACT_ flag to handle the event, or NONE to allow the mob to attack the atom.
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* Returning TRUE will also cancel attacks. It is equivalent to an ITEM_INTERACT_ flag. (This is legacy behavior, and is not to be relied on)
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* Returning FALSE or null will also allow the mob to attack the atom. (This is also legacy behavior)
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*/
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/// Called on an object when a tool with crowbar capabilities is used to left click an object
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/atom/proc/crowbar_act(mob/living/user, obj/item/tool)
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return
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/// Called on an object when a tool with crowbar capabilities is used to right click an object
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/atom/proc/crowbar_act_secondary(mob/living/user, obj/item/tool)
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return
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/// Called on an object when a tool with multitool capabilities is used to left click an object
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/atom/proc/multitool_act(mob/living/user, obj/item/tool)
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return
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/// Called on an object when a tool with multitool capabilities is used to right click an object
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/atom/proc/multitool_act_secondary(mob/living/user, obj/item/tool)
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return
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///Check if an item supports a data buffer (is a multitool)
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/atom/proc/multitool_check_buffer(user, obj/item/multitool, silent = FALSE)
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if(!istype(multitool, /obj/item/multitool))
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if(user && !silent)
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to_chat(user, span_warning("[multitool] has no data buffer!"))
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return FALSE
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return TRUE
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/// Called on an object when a tool with screwdriver capabilities is used to left click an object
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/atom/proc/screwdriver_act(mob/living/user, obj/item/tool)
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return
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/// Called on an object when a tool with screwdriver capabilities is used to right click an object
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/atom/proc/screwdriver_act_secondary(mob/living/user, obj/item/tool)
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return
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/// Called on an object when a tool with wrench capabilities is used to left click an object
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/atom/proc/wrench_act(mob/living/user, obj/item/tool)
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return
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/// Called on an object when a tool with wrench capabilities is used to right click an object
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/atom/proc/wrench_act_secondary(mob/living/user, obj/item/tool)
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return
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/// Called on an object when a tool with wirecutter capabilities is used to left click an object
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/atom/proc/wirecutter_act(mob/living/user, obj/item/tool)
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return
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/// Called on an object when a tool with wirecutter capabilities is used to right click an object
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/atom/proc/wirecutter_act_secondary(mob/living/user, obj/item/tool)
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return
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/// Called on an object when a tool with welder capabilities is used to left click an object
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/atom/proc/welder_act(mob/living/user, obj/item/tool)
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return
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/// Called on an object when a tool with welder capabilities is used to right click an object
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/atom/proc/welder_act_secondary(mob/living/user, obj/item/tool)
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return
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/// Called on an object when a tool with analyzer capabilities is used to left click an object
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/atom/proc/analyzer_act(mob/living/user, obj/item/tool)
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return
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/// Called on an object when a tool with analyzer capabilities is used to right click an object
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/atom/proc/analyzer_act_secondary(mob/living/user, obj/item/tool)
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return
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