mirror of
https://github.com/Bubberstation/Bubberstation.git
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## About The Pull Request This machine was added 5 years ago to be used for events like the toolbox tournament, but it has since been deprecated and unused (toolbox tournament has made their own version of the console that works much better and uses TGUI), making this machine not worth touching. After some discussions in discord, we said the better option would be to remove this machine and leave the toolbox tournament branch keep using their machine, rather than to port the toolbox version to TG where it will continue to not be used in-game. fun fact: This used to have a feature where it gave antag hud icons to the members of each team, it was removed when antag huds got refactored 3 years ago, hence why I'm removing an antag hud icon. ## Why It's Good For The Game Already explained, this machine has no purpose as it is now, and a new tgui UI won't save it. ## Changelog Nothing player-facing.
176 lines
4.3 KiB
Plaintext
176 lines
4.3 KiB
Plaintext
/obj/effect/countdown
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name = "countdown"
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desc = "We're leaving together\n\
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But still it's farewell\n\
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And maybe we'll come back\n\
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To Earth, who can tell?"
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invisibility = INVISIBILITY_OBSERVER
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anchored = TRUE
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plane = GHOST_PLANE
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color = "#ff0000" // text color
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var/text_size = 3 // larger values clip when the displayed text is larger than 2 digits.
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var/started = FALSE
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var/displayed_text
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var/atom/attached_to
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/obj/effect/countdown/Initialize(mapload)
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. = ..()
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attach(loc)
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/obj/effect/countdown/examine(mob/user)
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. = ..()
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. += "This countdown is displaying: [displayed_text]."
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/obj/effect/countdown/proc/attach(atom/A)
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attached_to = A
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var/turf/loc_turf = get_turf(A)
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if(!loc_turf)
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RegisterSignal(attached_to, COMSIG_MOVABLE_MOVED, PROC_REF(retry_attach), TRUE)
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else
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forceMove(loc_turf)
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/obj/effect/countdown/proc/retry_attach()
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SIGNAL_HANDLER
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var/turf/loc_turf = get_turf(attached_to)
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if(!loc_turf)
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return
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forceMove(loc_turf)
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UnregisterSignal(attached_to, COMSIG_MOVABLE_MOVED)
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/obj/effect/countdown/proc/start()
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if(!started)
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START_PROCESSING(SSfastprocess, src)
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started = TRUE
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/obj/effect/countdown/proc/stop()
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if(started)
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maptext = null
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STOP_PROCESSING(SSfastprocess, src)
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started = FALSE
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/obj/effect/countdown/proc/get_value()
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// Get the value from our atom
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return
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/obj/effect/countdown/process()
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if(!attached_to || QDELETED(attached_to))
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qdel(src)
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forceMove(get_turf(attached_to))
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var/new_val = get_value()
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if(new_val == displayed_text)
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return
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displayed_text = new_val
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if(displayed_text)
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maptext = MAPTEXT("[displayed_text]")
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else
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maptext = null
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/obj/effect/countdown/Destroy()
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attached_to = null
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STOP_PROCESSING(SSfastprocess, src)
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. = ..()
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/obj/effect/countdown/singularity_pull()
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return
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/obj/effect/countdown/singularity_act()
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return
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/obj/effect/countdown/syndicatebomb
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name = "syndicate bomb countdown"
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/obj/effect/countdown/syndicatebomb/get_value()
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var/obj/machinery/syndicatebomb/S = attached_to
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if(!istype(S))
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return
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else if(S.active)
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return S.seconds_remaining()
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/obj/effect/countdown/nuclearbomb
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name = "nuclear bomb countdown"
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color = "#81FF14"
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/obj/effect/countdown/nuclearbomb/get_value()
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var/obj/machinery/nuclearbomb/N = attached_to
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if(!istype(N))
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return
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else if(N.timing)
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return round(N.get_time_left(), 1)
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/obj/effect/countdown/supermatter
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name = "supermatter damage"
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color = "#00ff80"
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pixel_y = 8
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/obj/effect/countdown/supermatter/attach(atom/A)
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. = ..()
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if(istype(A, /obj/machinery/power/supermatter_crystal/shard))
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pixel_y = -12
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/obj/effect/countdown/supermatter/get_value()
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var/obj/machinery/power/supermatter_crystal/S = attached_to
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if(!istype(S))
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return
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return "<div align='center' valign='bottom' style='position:relative; top:0px; left:0px'>[round(S.get_integrity_percent())]%</div>"
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/obj/effect/countdown/transformer
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name = "transformer countdown"
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color = "#4C5866"
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/obj/effect/countdown/transformer/get_value()
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var/obj/machinery/transformer/T = attached_to
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if(!istype(T))
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return
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else if(T.cooldown)
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var/seconds_left = max(0, (T.cooldown_timer - world.time) / 10)
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return "[round(seconds_left)]"
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/obj/effect/countdown/doomsday
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name = "doomsday countdown"
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/obj/effect/countdown/doomsday/get_value()
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var/obj/machinery/doomsday_device/DD = attached_to
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if(!istype(DD))
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return
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else if(DD.timing)
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return "<div align='center' valign='middle' style='position:relative; top:0px; left:0px'>[DD.seconds_remaining()]</div>"
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/obj/effect/countdown/anomaly
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name = "anomaly countdown"
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/obj/effect/countdown/anomaly/get_value()
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var/obj/effect/anomaly/A = attached_to
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if(!istype(A))
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return
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else if(A.immortal) //we can't die, why are we still here? just to suffer?
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stop()
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else
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var/time_left = max(0, (A.death_time - world.time) / 10)
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return round(time_left)
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/obj/effect/countdown/hourglass
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name = "hourglass countdown"
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/obj/effect/countdown/hourglass/get_value()
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var/obj/item/hourglass/H = attached_to
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if(!istype(H))
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return
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else
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var/time_left = max(0, (H.finish_time - world.time) / 10)
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return round(time_left)
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/obj/effect/countdown/flower_bud
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name = "flower bud countdown"
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/obj/effect/countdown/flower_bud/get_value()
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var/obj/structure/alien/resin/flower_bud/bud = attached_to
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if(!istype(bud))
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return
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if(!bud.finish_time)
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return -1
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var/time_left = max(0, (bud.finish_time - world.time) / 10)
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return time_left
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