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## About The Pull Request Title says it all, food that decomposes gets stink lines halfway through.   Moldy messes always gets stink lines. ## Why It's Good For The Game 1. It's funny 2. It's a visual indicator for food going bad which is kinda nice ## Changelog 🆑 add: Food now gets stink lines when going bad. Uh oh, stinky. /🆑 --------- Co-authored-by: san7890 <the@san7890.com>
46 lines
1.3 KiB
Plaintext
46 lines
1.3 KiB
Plaintext
// General or un-matched particles, make a new file if a few can be sorted together.
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/particles/pollen
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icon = 'icons/effects/particles/pollen.dmi'
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icon_state = "pollen"
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width = 100
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height = 100
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count = 1000
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spawning = 4
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lifespan = 0.7 SECONDS
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fade = 1 SECONDS
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grow = -0.01
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velocity = list(0, 0)
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position = generator(GEN_CIRCLE, 0, 16, NORMAL_RAND)
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drift = generator(GEN_VECTOR, list(0, -0.2), list(0, 0.2))
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gravity = list(0, 0.95)
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scale = generator(GEN_VECTOR, list(0.3, 0.3), list(1,1), NORMAL_RAND)
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rotation = 30
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spin = generator(GEN_NUM, -20, 20)
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/particles/echo
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icon = 'icons/effects/particles/echo.dmi'
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icon_state = list("echo1" = 1, "echo2" = 1, "echo3" = 2)
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width = 480
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height = 480
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count = 1000
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spawning = 0.5
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lifespan = 2 SECONDS
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fade = 1 SECONDS
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gravity = list(0, -0.1)
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position = generator(GEN_BOX, list(-240, -240), list(240, 240), NORMAL_RAND)
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drift = generator(GEN_VECTOR, list(-0.1, 0), list(0.1, 0))
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rotation = generator(GEN_NUM, 0, 360, NORMAL_RAND)
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/particles/stink
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icon = 'icons/effects/particles/stink.dmi'
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icon_state = list("stink_1" = 1, "stink_2" = 2, "stink_3" = 2)
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color = "#0BDA51"
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width = 100
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height = 100
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count = 25
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spawning = 0.25
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lifespan = 1 SECONDS
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fade = 1 SECONDS
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position = generator(GEN_CIRCLE, 0, 16, UNIFORM_RAND)
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gravity = list(0, 0.25)
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