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https://github.com/Bubberstation/Bubberstation.git
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65 lines
2.1 KiB
Plaintext
65 lines
2.1 KiB
Plaintext
/obj/effect/spawner/random/bedsheet
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name = "random dorm bedsheet"
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icon_state = "random_bedsheet"
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loot = list(/obj/item/bedsheet = 8,
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/obj/item/bedsheet/blue = 8,
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/obj/item/bedsheet/green = 8,
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/obj/item/bedsheet/grey = 8,
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/obj/item/bedsheet/orange = 8,
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/obj/item/bedsheet/purple = 8,
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/obj/item/bedsheet/red = 8,
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/obj/item/bedsheet/yellow = 8,
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/obj/item/bedsheet/brown = 8,
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/obj/item/bedsheet/black = 8,
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/obj/item/bedsheet/patriot = 2,
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/obj/item/bedsheet/rainbow = 2,
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/obj/item/bedsheet/ian = 2,
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/obj/item/bedsheet/runtime = 2,
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/obj/item/bedsheet/cosmos = 2,
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/obj/item/bedsheet/nanotrasen = 2,
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/obj/item/bedsheet/pirate = 2,
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/obj/item/bedsheet/gondola = 1,
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)
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/obj/effect/spawner/random/bedsheet/double
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name = "random dorm double bedsheet"
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icon_state = "random_doublesheet"
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loot = list(
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/obj/item/bedsheet/double = 4,
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/obj/item/bedsheet/blue/double = 4,
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/obj/item/bedsheet/green/double = 4,
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/obj/item/bedsheet/grey/double = 4,
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/obj/item/bedsheet/orange/double = 4,
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/obj/item/bedsheet/purple/double = 4,
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/obj/item/bedsheet/red/double = 4,
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/obj/item/bedsheet/yellow/double = 4,
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/obj/item/bedsheet/brown/double = 4,
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/obj/item/bedsheet/black/double = 4,
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/obj/item/bedsheet/patriot/double = 1,
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/obj/item/bedsheet/rainbow/double = 1,
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/obj/item/bedsheet/ian/double = 1,
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/obj/item/bedsheet/runtime/double = 1,
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/obj/item/bedsheet/cosmos/double = 1,
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/obj/item/bedsheet/nanotrasen/double = 1,
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)
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/obj/effect/spawner/random/bedsheet/any
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name = "random single bedsheet"
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loot = null
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var/static/list/bedsheet_list = list()
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var/spawn_type = BEDSHEET_SINGLE
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/obj/effect/spawner/random/bedsheet/any/Initialize(mapload)
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if(isnull(bedsheet_list[spawn_type]))
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var/list/spawn_list = list()
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for(var/obj/item/bedsheet/sheet as anything in typesof(/obj/item/bedsheet))
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if(initial(sheet.bedsheet_type) == spawn_type)
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spawn_list += sheet
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bedsheet_list[spawn_type] = spawn_list
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loot = bedsheet_list[spawn_type]
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return ..()
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/obj/effect/spawner/random/bedsheet/any/double
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icon_state = "random_doublesheet"
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spawn_type = BEDSHEET_DOUBLE
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